release-adapt

release-adapt is a skill for Claude Code from toonight/StoryForge. It costs 35 tokens per session (459 once invoked), scanned A, original, MIT.

A procedure for reviewing changes in Anthropic Claude Code, a coding assistant, and deciding how they affect StoryForge. It records whether documentation, settings, agents, hooks, skills, or migrations need changes.

In plain words
What is it for?
It is for checking upstream release information, classifying its impact on StoryForge, and recording the required follow-up work.
Why use it?
It helps maintainers avoid missing project changes after Claude Code releases or documentation updates.

Skill for Claude Code

Written for Claude Code: disable-model-invocation in frontmatter. Also seen: mentions Claude Code.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/toonight/storyforge/release-adapt
Any agent
npx skills add toonight/StoryForge --skill release-adapt
Clone the repo
git clone --depth 1 https://github.com/toonight/StoryForge

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for release-adapt

README.md
[![agentmods](https://agentmods.dev/badge/skills/toonight/storyforge/release-adapt.svg)](https://agentmods.dev/skills/toonight/storyforge/release-adapt)
Your own site
<a href="https://agentmods.dev/skills/toonight/storyforge/release-adapt"><img src="https://agentmods.dev/badge/skills/toonight/storyforge/release-adapt.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 459 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00459
Opus 5 $0.00017 $0.00230
Sonnet 5 $0.00007 $0.00092
Haiku 4.5 $0.00003 $0.00046

Measured 6d ago against content hash 361fa147c72d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

release-adapt scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

templates/home/.claude/skills/release-adapt/SKILL.md · 56 lines

What it actually says

Release Adaptation

Process an Anthropic Claude Code update and determine its impact on StoryForge.

Instructions

  1. Identify the release or change to evaluate:

    • If $ARGUMENTS contains a version number or URL, use that
    • Otherwise, ask the user what changed
  2. Use the upstream-watch agent to check the relevant documentation pages

  3. For each change found, classify the impact:

Impact Level Meaning Action Required
No Impact Change doesn't affect StoryForge Update doc-index.md verified date
Docs Impact Documentation needs updating Update relevant StoryForge docs
Config Impact Settings or configuration affected Update settings.json templates
Agent Impact Agent behavior or format affected Update agent definitions
Hook Impact Hook events or format changed Update hook configurations
Skill Impact Skill format or behavior changed Update skill definitions
Migration Required Breaking change needs migration Create migration Story
  1. For each impacted area, create a record:
## Upstream Change: (Description)

- Source: (URL or release notes reference)
- Checked: (Today's date)
- Impact: (Classification from table)
- Impacted Files: (List of StoryForge files affected)
- Migration Notes: (What needs to change)
- Validation: (How to verify the adaptation)
- Status: Pending | In Progress | Complete
  1. Save the record to docs/upstream/ or update docs/upstream/release-watch.md

  2. If migration is required:

    • Create a Story using the story-write skill
    • Link it to an appropriate Feature (or create FEAT for upstream adaptation)
    • Add it to the sprint backlog if urgent
  3. Update docs/upstream/doc-index.md with new verification dates

  4. Update docs/anthropic-source-map.md if capability classifications changed

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 56 lines · 35 tokens per session scan A 361fa147c72d

Subscribe to this mod's changes

release-adapt is a skill published in the GitHub repository toonight/StoryForge (5 stars, last pushed 3mo ago), licensed MIT. It adds 35 tokens to every session and 459 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

chronicle

Analyze Copilot session history for standup reports, usage tips, session search, and session reindexing. Use when the user asks for a standup, daily summary, usage tips, workflow recommendations, wants to search or find past sessions by keyword/file/PR, wants to reindex their session store, or asks about deleting…

microsoft/vscode · 72 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens