Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add tranhieutt/software_development_department --skill perf-profilegit clone --depth 1 https://github.com/tranhieutt/software_development_departmentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/tranhieutt/software_development_department/perf-profile)<a href="https://agentmods.dev/skills/tranhieutt/software_development_department/perf-profile"><img src="https://agentmods.dev/badge/skills/tranhieutt/software_development_department/perf-profile/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/tranhieutt/software_development_department/perf-profile"><img src="https://agentmods.dev/badge/skills/tranhieutt/software_development_department/perf-profile.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00039 | $0.01093 |
| Opus 5 | $0.00019 | $0.00547 |
| Sonnet 5 | $0.00008 | $0.00219 |
| Haiku 4.5 | $0.00004 | $0.00109 |
Grade A, and why
perf-profile scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
When this skill is invoked:
-
Determine scope from the argument:
- If a system name: focus profiling on that specific system
- If
full: run a comprehensive profile across all systems
-
Read performance budgets — Check for existing performance targets in design docs or CLAUDE.md:
- Target FPS (e.g., 60fps = 16.67ms frame budget)
- Memory budget (total and per-system)
- Load time targets
- Draw call budgets
- Network bandwidth limits (if multiplayer)
-
Analyze the codebase for common performance issues:
CPU Profiling Targets:
_process()/Update()/Tick()functions — list all and estimate cost- Nested loops over large collections
- String operations in hot paths
- Allocation patterns in per-frame code
- Unoptimized search/sort over data entities
- Expensive physics queries (raycasts, overlaps) every frame
Memory Profiling Targets:
- Large data structures and their growth patterns
- Texture/asset memory footprint estimates
- Object pool vs instantiate/destroy patterns
- Leaked references (objects that should be freed but aren't)
- Cache sizes and eviction policies
Rendering Targets (if applicable):
- Draw call estimates
- Overdraw from overlapping transparent objects
- Shader complexity
- Unoptimized particle systems
- Missing LODs or occlusion culling
I/O Targets:
- Save/load performance
- Asset loading patterns (sync vs async)
- Network message frequency and size
-
Generate the profiling report:
## Performance Profile: [System or Full] Generated: [Date] ### Performance Budgets | Metric | Budget | Estimated Current | Status | |--------|--------|-------------------|--------| | Frame time | [16.67ms] | [estimate] | [OK/WARNING/OVER] | | Memory | [target] | [estimate] | [OK/WARNING/OVER] | | Load time | [target] | [estimate] | [OK/WARNING/OVER] | | Draw calls | [target] | [estimate] | [OK/WARNING/OVER] | ### Hotspots Identified | # | Location | Issue | Estimated Impact | Fix Effort | |---|----------|-------|------------------|------------| | 1 | [file:line] | [description] | [High/Med/Low] | [S/M/L] | | 2 | [file:line] | [description] | [High/Med/Low] | [S/M/L] | ### Optimization Recommendations (Priority Order) 1. **[Title]** — [Description of the optimization] - Location: [file:line] - Expected gain: [estimate] - Risk: [Low/Med/High] - Approach: [How to implement] ### Quick Wins (< 1 hour each) - [Simple optimization 1] - [Simple optimization 2] ### Requires Investigation - [Area that needs actual runtime profiling to determine impact] -
Output the report with a summary: top 3 hotspots, estimated headroom vs budget, and recommended next action.
Rules
- Never optimize without measuring first — gut feelings about performance are unreliable
- Recommendations must include estimated impact — "make it faster" is not actionable
- Profile on target hardware, not just development machines
- Distinguish between CPU-bound, GPU-bound, and I/O-bound bottlenecks
- Consider worst-case scenarios (maximum entities, lowest spec hardware, worst network conditions)
- Static analysis (this skill) identifies candidates; runtime profiling confirms
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 116 lines · 39 tokens per session scan A 23e85345d777
perf-profile is a skill published in the GitHub repository tranhieutt/software_development_department (72 stars, last pushed 4mo ago), licensed MIT. It adds 39 tokens to every session and 1,093 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
Other skills, from other repositories
serena
Serena code intelligence — LSP-powered symbol navigation, diagnostics, and targeted code surgery. Activate before complex refactors, cross-file analysis, or when graph tools need symbol-level depth.
diagnose
Structured 6-phase debugging. Build feedback loop first, reproduce deterministically, hypothesize with ranked falsifiable theories, instrument one variable at a time, fix with regression test, cleanup. Use when a bug exists, tests fail unexpectedly, or behavior is wrong and cause is unknown.
fix
Plan-aware auto-fix loop after coding. Runs tests, lint, format, and graph checks. Updates plan task status. Use after execute/tdd.
zoom-out
One-shot module map — go up a layer of abstraction and get a domain-vocabulary module map of the codebase. Use when lost in unfamiliar code, after a long deep-dive session, or when you need to re-orient before planning.
debug
Use this prompt when you are facing a bug, error trace, or unexpected behavior. This skill forces the AI to act as a troubleshooter, analyzing root causes systematically rather than just guessing solutions.
verify-simplify
A final code-cleanup workflow that runs at the end of verification. It removes repeated or unnecessary logic after the other verification steps are complete.