generic-static-design-system

generic-static-design-system is a skill for Claude Code, Codex from travisjneuman/.claude. It costs 44 tokens per session (1,128 once invoked), scanned A, original, MIT.

A reference for building a consistent visual system in plain HTML, CSS, and JavaScript websites. It covers colors, typography, spacing, reusable interface patterns, animations, responsive sizing, and accessibility.

In plain words
What is it for?
Use it when implementing a static-site interface, defining CSS variables and components, choosing typography and colors, or checking accessibility and responsive behavior.
Why use it?
It helps keep pages and components visually consistent while avoiding unnecessary dependencies or build tools. It also gives shared rules for states, motion, and readable layouts.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when implementing a static-site interface, defining CSS variables and components, choosing typography and colors, or checking accessibility and responsive behavior.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/travisjneuman/.claude/generic-static-design-system
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add travisjneuman/.claude --skill generic-static-design-system
Clone the repo
git clone --depth 1 https://github.com/travisjneuman/.claude

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for generic-static-design-system

README.md
[![agentmods](https://agentmods.dev/badge/skills/travisjneuman/.claude/generic-static-design-system/github.svg)](https://agentmods.dev/skills/travisjneuman/.claude/generic-static-design-system)
Your own site
<a href="https://agentmods.dev/skills/travisjneuman/.claude/generic-static-design-system"><img src="https://agentmods.dev/badge/skills/travisjneuman/.claude/generic-static-design-system/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for generic-static-design-system

Your own site · 80×15
<a href="https://agentmods.dev/skills/travisjneuman/.claude/generic-static-design-system"><img src="https://agentmods.dev/badge/skills/travisjneuman/.claude/generic-static-design-system.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 44 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,128 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00044 $0.01128
Opus 5 $0.00022 $0.00564
Sonnet 5 $0.00009 $0.00226
Haiku 4.5 $0.00004 $0.00113

Measured 8d ago against content hash e159c16f2c69, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

generic-static-design-system scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/generic-static-design-system/SKILL.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Static Site Design System

Design system patterns for minimalist static sites (pure HTML/CSS/JS).

Extends: Generic Design System - Read base skill for color theory, typography scale, spacing system, and component states.

Pure CSS Approach

No preprocessors, no Tailwind, no build tools. Just CSS.

CSS Custom Properties

:root {
  /* Brand colors - keep palette minimal */
  --bg-primary: #000000;
  --text-primary: #ffffff;
  --accent: #00ff00;

  /* Spacing */
  --space-sm: 0.5rem;
  --space-md: 1rem;
  --space-lg: 2rem;

  /* Timing */
  --transition-fast: 0.15s;
  --transition-base: 0.3s;
}

System Font Stack (No Web Fonts)

/* System fonts = zero load time */
body {
  font-family:
    -apple-system, BlinkMacSystemFont, "Segoe UI", Roboto, sans-serif;
}

code {
  font-family: "SF Mono", Monaco, "Courier New", monospace;
}

Responsive Typography with clamp()

/* Fluid sizing, no media queries needed */
h1 {
  font-size: clamp(1.5rem, 5vw, 2.5rem);
}

body {
  font-size: clamp(1rem, 3vw, 1.125rem);
}

CSS-Only Animations

Keyframe Animations

@keyframes pulse {
  0%,
  100% {
    opacity: 1;
  }
  50% {
    opacity: 0.5;
  }
}

.pulse {
  animation: pulse 2s ease-in-out infinite;
}

Transition Patterns

/* Hover effect - GPU accelerated */
.link {
  transition:
    transform var(--transition-base) ease,
    color var(--transition-base) ease;
}

.link:hover {
  transform: translateY(-2px);
  color: var(--accent);
}

Staggered Animation with nth-child

.menu a {
  opacity: 0;
  transform: translateY(-10px);
  transition: all 0.3s ease;
}

.menu.visible a {
  opacity: 1;
  transform: translateY(0);
}
.menu.visible a:nth-child(1) {
  transition-delay: 0.1s;
}
.menu.visible a:nth-child(2) {
  transition-delay: 0.2s;
}
.menu.visible a:nth-child(3) {
  transition-delay: 0.3s;
}

CSS-Only Interactive Patterns

Hidden/Visible Toggle

Read the full file on GitHub · 227 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 227 lines · 44 tokens per session scan A e159c16f2c69

Subscribe to this mod's changes

generic-static-design-system is a skill published in the GitHub repository travisjneuman/.claude (97 stars, last pushed 6d ago), licensed MIT. It adds 44 tokens to every session and 1,128 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories