Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add trebormc/drupal-ai-agents --skill skill-creatorgit clone --depth 1 https://github.com/trebormc/drupal-ai-agentsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/trebormc/drupal-ai-agents/skill-creator)<a href="https://agentmods.dev/skills/trebormc/drupal-ai-agents/skill-creator"><img src="https://agentmods.dev/badge/skills/trebormc/drupal-ai-agents/skill-creator/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/trebormc/drupal-ai-agents/skill-creator"><img src="https://agentmods.dev/badge/skills/trebormc/drupal-ai-agents/skill-creator.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00126 | $0.01323 |
| Opus 5.5 | $0.00050 | $0.00529 |
| Sonnet 5.5 | $0.00025 | $0.00265 |
| Haiku 4.5 | $0.00013 | $0.00132 |
Grade A, and why
skill-creator scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Enumerates other installed skillslowAgent snooping
Other skills' SKILL.md files reveal prompts, capabilities and secrets that should be invisible to peers.
find .claude/skills -name "SKILL.md" | while read f; do Downgraded: this mod is about security review, or the phrase is quoted, so it is likely naming the pattern rather than instructing it.
How it starts
The opening of the file, as written. The whole thing — 150 lines — stays where its author put it; the contents beside it link to each section on GitHub.
What I do
Create and validate OpenCode skills following the Anthropic Agent Skills spec. Skills that violate these rules fail silently: not discovered, not matched, or waste tokens.
Golden-template rule: copy, don't compose
NEVER write a new skill from a blank file. Find the existing skill closest in shape to what you need (a command-reference skill, a workflow skill, an audit skill), copy its SKILL.md as the starting point, and modify the minimum: name, description, and the body sections that differ. The frontmatter idioms, section order, and command style come along for free — which is exactly what freehand composition gets wrong. If you find yourself rewriting most of the template, you picked the wrong exemplar; pick another one.
Path resolution for references/
Skills load from different locations per tool (~/.claude/skills/,
~/.config/opencode/skills/, project .claude/skills/). Inside a SKILL.md, paths
like references/foo.md are ALWAYS relative to the directory containing that
SKILL.md — never to the project CWD. When authoring, write reference links relative;
when following them as an agent, resolve them against the SKILL.md location before
reading.
Directory structure
.claude/skills/{skill-name}/
├── SKILL.md # lean entry point — always loaded when the skill triggers
└── references/ # OPTIONAL: depth loaded on demand
└── {subtask}.md
One directory per skill. Directory name must match name in frontmatter.
The entry file is always SKILL.md (uppercase). The Agent Skills spec caps SKILL.md at
500 lines; in this repo prefer ~200 (everything in SKILL.md hits the context whether
the task needs it or not). When a section is only relevant to a subset of tasks or has
grown into step-by-step depth, move it to references/{subtask}.md and add a routing
table in SKILL.md (| task | read |) pointing to it — keep inline only orientation,
path-selection, and gotchas the agent must see before choosing a path. Keep each
reference under ~200 lines.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 150 lines · 126 tokens per session scan A 008886578571
skill-creator is a skill published in the GitHub repository trebormc/drupal-ai-agents (11 stars, last pushed 3mo ago), licensed Apache-2.0. It adds 126 tokens to every session and 1,323 once invoked, about $0.0005 per session on Opus 5.5. A static security scan graded it A with 1 finding (enumerates other installed skills). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
local-ai-agents
Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…
systematic-debugging
Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.
next-cache-components-adoption
Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…
chat-pet-sprite-creation
Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.
cpu-profile-analysis
Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…
insight-error-page
Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…