animate

A workflow for designing and implementing interface animation from scratch. It considers whether motion is useful, which properties to animate, timing, easing, and how the animation starts, interrupts, and ends.

In plain words
What is it for?
Use it to add or improve animation in a website or application, including its timing, movement, and interruption behavior.
Why use it?
It helps turn a vague request for motion into deliberate animation decisions and working code.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/trycompai/evie/animate
Any agent
npx skills add trycompai/evie --skill animate
Clone the repo
git clone --depth 1 https://github.com/trycompai/evie

Made for: Claude Code, Codex.

Per session 96 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,863 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00096 $0.02863
Opus 5 $0.00048 $0.01432
Sonnet 5 $0.00019 $0.00573
Haiku 4.5 $0.00010 $0.00286

Measured yesterday against content hash 2a99870e6197, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animate scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/animate/SKILL.md · 200 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Files

What ships with it

1 file beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday First seen · 200 lines · 96 tokens per session scan A 2a99870e6197

Subscribe to this mod's changes

animate is a skill published in the GitHub repository trycompai/evie (5 stars, last pushed 16d ago), with no licence file. It adds 96 tokens to every session and 2,863 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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