platform: Skill for Claude Code

.agents/skills/xcode-project-setup/SKILL.md

xcode-project-setup is a skill for Claude Code, Codex from tutur3u/platform. It costs 17 tokens per session (1,335 once invoked), scanned A, a copy of xcode-project-setup, Apache-2.0.

A guide for safely adding Swift packages and files to iOS Xcode projects. It requires checking the Swift toolchain and uses modern Xcode folder synchronization where available.

In plain words
What is it for?
Installing dependencies such as Firebase or Alamofire, linking Swift packages and adding source or resource files to an Xcode project.
Why use it?
It prevents common project-setup mistakes by defining which tools and project-editing methods are allowed. It also avoids manually changing project files when synchronized folders can handle new files.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is tutur3u/platform's own configuration. It tells Claude Code and Codex how to work on platform itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything platform configures →

Reuse

Borrowing it

Nothing to install: this file belongs to tutur3u/platform. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/tutur3u/platform/main/.agents/skills/xcode-project-setup/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/tutur3u/platform

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for xcode-project-setup

README.md
[![agentmods](https://agentmods.dev/badge/skills/tutur3u/platform/xcode-project-setup/github.svg)](https://agentmods.dev/skills/tutur3u/platform/xcode-project-setup)
Your own site
<a href="https://agentmods.dev/skills/tutur3u/platform/xcode-project-setup"><img src="https://agentmods.dev/badge/skills/tutur3u/platform/xcode-project-setup/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for xcode-project-setup

Your own site · 80×15
<a href="https://agentmods.dev/skills/tutur3u/platform/xcode-project-setup"><img src="https://agentmods.dev/badge/skills/tutur3u/platform/xcode-project-setup.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 17 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,335 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 98% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00017 $0.01335
Opus 5.5 $0.00007 $0.00534
Sonnet 5.5 $0.00003 $0.00267
Haiku 4.5 $0.00002 $0.00134

Measured 1mo ago against content hash 5e772aaa7bd3, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

xcode-project-setup scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

98% identical to xcode-project-setup — 20 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.agents/skills/xcode-project-setup/SKILL.md · 138 lines

How it starts

The opening of the file, as written. The whole thing — 138 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Xcode Project Setup

⛔️ CRITICAL RULES & ENVIRONMENT CHECKS

Before performing any Xcode setup or file manipulation, you MUST adhere to the following rules. A hefty fee will be applied if you violate them.

1. The Anti-Ruby Mandate

You are strictly forbidden from using Ruby, Rails, or any Ruby gems (including the xcodeproj gem). Under no circumstances may you write or execute Ruby scripts.

2. Modern Xcode Folder Synchronization

Modern Xcode projects support folder synchronization. When adding new source code (.swift) or resource files, simply write them to the correct directory on disk. They will be automatically included in the Xcode project. Never manually modify the .pbxproj file to add files.

3. Allowed Scripting Languages

If you absolutely must write a script to manipulate the project environment (e.g., configuring SPM packages beyond what the provided xcode_spm_setup script does), you must use Swift. Only as an absolute last resort, if Swift is completely unviable, may you use Node.js or TypeScript.

4. Toolchain Verification

Because this skill relies entirely on a native Swift script, you must verify the environment:

  • Run swift --version before proceeding.
  • If the Swift command is not found, you must stop and recommend the user install the Swift toolchain (e.g., via xcode-select --install on macOS), or ask if you can attempt to install it for them. Do not attempt to proceed without Swift.

5. Mandatory Linker Flags for Static Frameworks (Firebase)

When setting up SPM dependencies that heavily rely on internal Objective-C categories and +load methods (such as the Firebase iOS SDK suite), the Apple linker will aggressively strip these methods out if they are linked statically.

This causes fatal runtime crashes (e.g., FirebaseAuth/Auth.swift:167: Fatal error: Unexpectedly found nil).

The provided xcode_spm_setup Swift script automatically injects the -ObjC flag to OTHER_LDFLAGS when adding Firebase products. However, you should still verify it is present in the build settings if you encounter issues.

Read the full file on GitHub · 138 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · -3 lines · -29 tokens per session 5e772aaa7bd3
  2. 1mo ago First seen · 141 lines · 46 tokens per session scan A 3ec20dbad1ef

Subscribe to this mod's changes

xcode-project-setup is a skill published in the GitHub repository tutur3u/platform (55 stars, last pushed today), licensed Apache-2.0. It adds 17 tokens to every session and 1,335 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 98% identical to xcode-project-setup, differing in 20 lines, and is treated as a copy.

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