video-action-identification

video-action-identification is a skill for Claude Code, Codex from UCSC-VLAA/VisualClaw. It costs 35 tokens per session (257 once invoked), scanned A, original, MIT.

A video-question method for finding the main repeated action and separating it from minor events or distractions.

In plain words
What is it for?
It is for answering multiple-choice questions about what a person mainly does in a video, such as pruning rather than harvesting plants.
Why use it?
It helps avoid choosing an answer that includes a partly correct action but adds details that are not central or changes what happened.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit It is for answering multiple-choice questions about what a person mainly does in a video, such as pruning rather than harvesting plants.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ucsc-vlaa/visualclaw/video-action-identification
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add UCSC-VLAA/VisualClaw --skill video-action-identification
Clone the repo
git clone --depth 1 https://github.com/UCSC-VLAA/VisualClaw

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for video-action-identification

README.md
[![agentmods](https://agentmods.dev/badge/skills/ucsc-vlaa/visualclaw/video-action-identification.svg)](https://agentmods.dev/skills/ucsc-vlaa/visualclaw/video-action-identification)
Your own site
<a href="https://agentmods.dev/skills/ucsc-vlaa/visualclaw/video-action-identification"><img src="https://agentmods.dev/badge/skills/ucsc-vlaa/visualclaw/video-action-identification.svg" alt="Measured on agentmods" height="20"></a>
Per session 35 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 257 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00035 $0.00257
Opus 5 $0.00017 $0.00129
Sonnet 5 $0.00007 $0.00051
Haiku 4.5 $0.00003 $0.00026

Measured 8d ago against content hash 9b2143ccab9c, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

video-action-identification scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

visualclaw/skills_seed/seed_universal_mc/video-action-identification/SKILL.md · 20 lines

What it actually says

Identify Core Video Action vs. Secondary Details

  1. Watch the video mentally and identify the MAIN activity (e.g., painting, pruning, playing cards).
  2. For each option, separate:
    • Core process: The central repeated action
    • Secondary details: One-time interactions, posture changes, or peripheral activities
  3. Select the option that captures the core process WITHOUT excessive secondary details.
  4. Reject options that add deviations or tangential actions (e.g., "interacts with a boy and stands up from a chair").
  5. Reject options that misidentify the activity (e.g., "harvesting" when the action is "pruning").

Example: If the video shows someone pruning plants, reject "harvesting" or "watering" even if those words appear plausible. Reject descriptions that add "also interacts with a boy" unless that's the core activity.

Anti-pattern: Selecting an option just because it contains some correct details mixed with incorrect secondary actions. Always prioritize accuracy of the PRIMARY action.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 20 lines · 35 tokens per session scan A 9b2143ccab9c

Subscribe to this mod's changes

video-action-identification is a skill published in the GitHub repository UCSC-VLAA/VisualClaw (55 stars, last pushed 2mo ago), licensed MIT. It adds 35 tokens to every session and 257 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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