components

components is a skill for Claude Code, Codex from udecode/plate-playground-template. It costs 33 tokens per session (10,704 once invoked), scanned A, original, MIT.

A guide to building React components that can be combined and reused while remaining accessible to people who use keyboards or assistive technology.

In plain words
What is it for?
Use it when creating or updating reusable components, including buttons, navigation, keyboard interactions, screen-reader labels, and other accessibility details.
Why use it?
It helps prevent components that are difficult to navigate, understand, or operate for users with disabilities.

Skill for Claude CodeCodex

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/udecode/plate-playground-template/components
Any agent
npx skills add udecode/plate-playground-template --skill components
Clone the repo
git clone --depth 1 https://github.com/udecode/plate-playground-template

Made for: Claude Code, Codex.

Per session 33 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 10,704 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00033 $0.10704
Opus 5 $0.00016 $0.05352
Sonnet 5 $0.00007 $0.02141
Haiku 4.5 $0.00003 $0.01070

Measured 3d ago against content hash b7e2e0c1a6ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

components scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

Copies of this mod

1 near-identical copy found in the catalogue:

.agents/skills/components/SKILL.md · 1,311 lines

How it starts

The opening of the file, as written. The whole thing — 1,311 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Accessibility

URL: /accessibility

title: Accessibility description: Building components that are usable by everyone, including users with disabilities who rely on assistive technologies.

Accessibility (a11y) is not an optional feature—it's a fundamental requirement for modern web components. Every component must be usable by everyone, including people with visual, motor, auditory, or cognitive disabilities.

This guide is a non-exhaustive list of accessibility principles and patterns that you should follow when building components. It's not a comprehensive guide, but it should give you a sense of the types of issues you should be aware of.

If you use a linter with strong accessibility rules like Ultracite, these types of issues will likely be caught automatically, but it's still important to understand the principles.

Core Principles

  1. Semantic HTML First - Use native elements (<button>, <nav>, <ul>) for built-in accessibility
  2. Keyboard Navigation - Support Tab, Arrow keys, Home/End, Escape, Enter/Space for all interactions
  3. Screen Reader Support - Use ARIA attributes (aria-label, aria-current, aria-live) for proper announcements
  4. Visual Accessibility - Ensure focus indicators, sufficient contrast (4.5:1), and responsive text sizing

ARIA Patterns

ARIA enhances semantic HTML for assistive technologies. Key rules:

  1. Use semantic HTML first, ARIA only when necessary
  2. Don't override native semantics
  3. All interactive elements need keyboard access and accessible names

Common Attributes:

  • Roles - Define element type (role="button", role="navigation", role="alert")
  • States - Describe current state (aria-checked, aria-expanded, aria-selected)
  • Properties - Provide context (aria-label, aria-describedby, aria-controls, aria-required, aria-invalid)

Component Patterns

Complex interactive components require specific accessibility patterns. For detailed implementations, consult WAI-ARIA Authoring Practices.

Read the full file on GitHub · 1,311 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 1,311 lines · 33 tokens per session scan A b7e2e0c1a6ca

Subscribe to this mod's changes

components is a skill published in the GitHub repository udecode/plate-playground-template (240 stars, last pushed 13d ago), licensed MIT. It adds 33 tokens to every session and 10,704 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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