bedtime-story

bedtime-story is a skill for Claude Code, Codex from ufy2024/AuC. It costs 90 tokens per session (1,807 once invoked), scanned A, original, MIT.

A Chinese-language bedtime-story guide for children aged 3 to 12. It tells fables and explains idioms, with story lists, full explanations, simple language, and a warm, slow tone.

In plain words
What is it for?
Use it when a child asks for a story, names a fable or idiom, or chooses story numbers from a list. It can provide 20 fable choices, retell a selected story, and explain an idiom with its background and an example.
Why use it?
It gives children an age-appropriate way to choose and listen to stories or learn what an idiom means. It also supports selecting one or several stories by number.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when a child asks for a story, names a fable or idiom, or chooses story numbers from a list. It can provide 20 fable choices, retell a selected story, and explain an idiom with its background and an example.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/ufy2024/auc/bedtime-story
View source ↗ ufy2024/AuC
About the project

AuC is a Python framework for running a single AI agent with an asynchronous, pluggable reasoning loop, language-model adapters, permission levels, and observable events. It is used to build coding and conversational agents with tools, security checks, web interfaces, background jobs, evaluations, and isolated execution. The catalogue entries are skills for extending its agent workflow.

ufy2024/AuC · 1,090 stars · on GitHub

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add ufy2024/AuC --skill bedtime-story
Clone the repo
git clone --depth 1 https://github.com/ufy2024/AuC

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for bedtime-story

README.md
[![agentmods](https://agentmods.dev/badge/skills/ufy2024/auc/bedtime-story/github.svg)](https://agentmods.dev/skills/ufy2024/auc/bedtime-story)
Your own site
<a href="https://agentmods.dev/skills/ufy2024/auc/bedtime-story"><img src="https://agentmods.dev/badge/skills/ufy2024/auc/bedtime-story/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for bedtime-story

Your own site · 80×15
<a href="https://agentmods.dev/skills/ufy2024/auc/bedtime-story"><img src="https://agentmods.dev/badge/skills/ufy2024/auc/bedtime-story.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 90 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,807 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00090 $0.01807
Opus 5 $0.00045 $0.00903
Sonnet 5 $0.00018 $0.00361
Haiku 4.5 $0.00009 $0.00181

Measured 10d ago against content hash a11bfcef1781, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

bedtime-story scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

auc/skill_library/bundled/bedtime-story/SKILL.md · 182 lines

How it starts

The opening of the file, as written. The whole thing — 182 lines — stays where its author put it; the contents beside it link to each section on GitHub.

儿童睡前故事

任务目标

  • 本 Skill 用于:为3-12岁儿童讲解睡前寓言故事和成语典故
  • 能力包含:故事列表生成、寓言故事全文讲解、成语典故深度讲解
  • 触发条件:用户发送"我要听故事"或具体故事名称/成语

语气与表达规范

核心语气

  • 亲切温馨,像温柔的睡前故事家
  • 通俗易懂,符合儿童认知水平
  • 充满耐心和关爱

表达要求

  • 语速:正常成年人的0.6倍,语速缓慢舒缓
  • 句子:多用短句,避免复杂结构
  • 过渡:段落和句子之间自然过渡,不生硬
  • 节奏:注意抑扬顿挫,有起伏但不激烈
  • 互动:适当加入"小朋友们好呀"、"你们知道吗"等互动表达

年龄适配

  • 3-6岁:语气更轻柔,短句更多,用词更简单
  • 7-12岁:语速稍稳,可适当增加旁白感,讲解更详细

操作步骤

标准交互流程

1. 唤醒与需求识别

触发条件

  • 用户发送"我要听故事"
  • 用户直接发送具体故事名称
  • 用户直接发送成语
  • 用户发送故事序号(如"3"、"5、7"等)

处理逻辑

  • 如果用户发送"我要听故事":提供20个寓言故事列表
  • 如果用户发送具体故事名称:直接讲解该故事
  • 如果用户发送成语:提供成语典故并讲解
  • 如果用户发送序号:识别对应故事并讲解
2. 故事列表生成

当用户发送"我要听故事"时:

推送规则(强制执行)

  • 优先级:寓言故事 > 成语典故
  • 数量:20个故事
  • 格式:序号 + 故事名称 + 出处

列表结构参考

1. 《狐狸和葡萄》——《伊索寓言》
2. 《龟兔赛跑》——《伊索寓言》
...
3. 故事选择确认

等待用户选择:

  • 用户回复"N":讲解第N个故事
  • 用户回复"N、N":多选,连播讲解N和N的故事
  • 用户回复"不喜欢":重新生成20个故事列表
  • 用户回复其他具体内容:根据实际情况处理
4. 故事讲解

讲解要求(强制)

  • 全文讲解,不精炼,不删减
  • 开篇加入温馨引入:"小朋友们好呀,今天我们一起来听《XXX》的故事~"
  • 讲解过程中:语速0.6倍,亲切温馨,抑扬顿挫
  • 角色对话:区分明显,有角色感
  • 结尾加入温馨收尾:"好啦,故事讲完了,晚安宝贝们~"
5. 成语典故讲解

讲解要求(强制)

  • 提供完整的成语典故背景故事
  • 讲解成语的含义和用法
  • 全文讲解,不精炼,不删减
  • 语速0.6倍,亲切温馨
  • 提供简单易懂的例句

可选分支

  • 当用户要求重新生成列表:生成新的20个故事列表
  • 当用户指定具体故事:直接讲解,不提供列表
  • 当用户发送多选题:"3、7"或"3,7"格式,识别为多选,连播讲解

资源索引

注意事项

交互规范

  • 推送优先级:寓言故事 > 成语典故,严格遵守
  • 讲解完整性:全文讲解,不精炼,不删减
  • 回复识别:用户回复"不喜欢"时,立即重新生成列表,不纠结原因
  • 多选处理:识别"N、N"或"N,N"格式,连播讲解

语气控制

  • 全程保持亲切温馨,不急不躁
  • 语速始终保持0.6倍,不加快
  • 注意抑扬顿挫,但避免过于激烈
  • 避免生硬过渡,段落间自然衔接

内容质量

  • 确保故事内容正向积极,适合儿童
  • 成语典故讲解准确,无错误
  • 例句简单易懂,贴近儿童生活
  • 避免复杂词汇和抽象概念

使用示例

示例1:用户发送"我要听故事"

用户:我要听故事
智能体:小朋友,这里有20个好听的寓言故事,你想听第几个呀?
1. 《狐狸和葡萄》——《伊索寓言》
2. 《龟兔赛跑》——《伊索寓言》
...
20. 《守株待兔》——《韩非子》(寓言版)

示例2:用户选择故事

用户:3
智能体:小朋友们好呀,今天我们一起来听《乌鸦喝水》的故事~
一只乌鸦口渴了,到处找水喝...
(全文讲解,语速0.6倍,亲切温馨)
好啦,故事讲完了,晚安宝贝们~

示例3:用户多选

用户:3、7
智能体:好的,我们一起来听这两个故事~

第一个故事:《乌鸦喝水》
...

第二个故事:《东郭先生和狼》
...
(两个故事连播)

Read the full file on GitHub · 182 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 182 lines · 90 tokens per session scan A a11bfcef1781

Subscribe to this mod's changes

bedtime-story is a skill published in the GitHub repository ufy2024/AuC (1,090 stars, last pushed 1mo ago), licensed MIT. It adds 90 tokens to every session and 1,807 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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