error-handling

error-handling is a skill for Claude Code, Codex from unrealandychan/clean-code-skill. It costs 61 tokens per session (2,613 once invoked), scanned A, a copy of error-handling, MIT.

A set of patterns for handling failures in TypeScript, Python, and Go programs. It covers structured errors, retries, circuit breakers that pause failing dependencies, and messages shown to users.

In plain words
What is it for?
Use it when designing error types, protecting calls to unreliable services, reviewing API failure paths, writing user-facing errors, or investigating cascading failures.
Why use it?
It helps prevent hidden failures, endless retries, unclear API responses, and error messages that expose technical details or confuse users.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it when designing error types, protecting calls to unreliable services, reviewing API failure paths, writing user-facing errors, or investigating cascading failures.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/unrealandychan/clean-code-skill/error-handling
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add unrealandychan/clean-code-skill --skill error-handling
Clone the repo
git clone --depth 1 https://github.com/unrealandychan/clean-code-skill

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for error-handling

README.md
[![agentmods](https://agentmods.dev/badge/skills/unrealandychan/clean-code-skill/error-handling/github.svg)](https://agentmods.dev/skills/unrealandychan/clean-code-skill/error-handling)
Your own site
<a href="https://agentmods.dev/skills/unrealandychan/clean-code-skill/error-handling"><img src="https://agentmods.dev/badge/skills/unrealandychan/clean-code-skill/error-handling/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for error-handling

Your own site · 80×15
<a href="https://agentmods.dev/skills/unrealandychan/clean-code-skill/error-handling"><img src="https://agentmods.dev/badge/skills/unrealandychan/clean-code-skill/error-handling.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,613 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 81% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.02613
Opus 5.5 $0.00024 $0.01045
Sonnet 5.5 $0.00012 $0.00523
Haiku 4.5 $0.00006 $0.00261

Measured 1mo ago against content hash e8eec6756c95, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

error-handling scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

81% identical to error-handling — 26 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

skills/ecc/error-handling/SKILL.md · 378 lines

How it starts

The opening of the file, as written. The whole thing — 378 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Error Handling Patterns

Consistent, robust error handling patterns for production applications.

When to Activate

  • Designing error types or exception hierarchies for a new module or service
  • Adding retry logic or circuit breakers for unreliable external dependencies
  • Reviewing API endpoints for missing error handling
  • Implementing user-facing error messages and feedback
  • Debugging cascading failures or silent error swallowing

Core Principles

  1. Fail fast and loudly — surface errors at the boundary where they occur; don't bury them
  2. Typed errors over string messages — errors are first-class values with structure
  3. User messages ≠ developer messages — show friendly text to users, log full context server-side
  4. Never swallow errors silently — every catch block must either handle, re-throw, or log
  5. Errors are part of your API contract — document every error code a client may receive

TypeScript / JavaScript

Typed Error Classes

// Define an error hierarchy for your domain
export class AppError extends Error {
  constructor(
    message: string,
    public readonly code: string,
    public readonly statusCode: number = 500,
    public readonly details?: unknown,
  ) {
    super(message)
    this.name = this.constructor.name
    // Maintain correct prototype chain in transpiled ES5 JavaScript.
    // Required for `instanceof` checks (e.g., `error instanceof NotFoundError`)
    // to work correctly when extending the built-in Error class.
    Object.setPrototypeOf(this, new.target.prototype)
  }
}

export class NotFoundError extends AppError {
  constructor(resource: string, id: string) {
    super(`${resource} not found: ${id}`, 'NOT_FOUND', 404)
  }
}

export class ValidationError extends AppError {
  constructor(message: string, details: { field: string; message: string }[]) {
    super(message, 'VALIDATION_ERROR', 422, details)
  }
}

export class UnauthorizedError extends AppError {
  constructor(reason = 'Authentication required') {
    super(reason, 'UNAUTHORIZED', 401)
  }
}

export class RateLimitError extends AppError {
  constructor(public readonly retryAfterMs: number) {
    super('Rate limit exceeded', 'RATE_LIMITED', 429)
  }
}

Read the full file on GitHub · 378 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 378 lines · 61 tokens per session scan A e8eec6756c95

Subscribe to this mod's changes

error-handling is a skill published in the GitHub repository unrealandychan/clean-code-skill (12 stars, last pushed 1mo ago), licensed MIT. It adds 61 tokens to every session and 2,613 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 81% identical to error-handling, differing in 26 lines, and is treated as a copy.

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