Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add uthumany/uthy-legacy-os --skill experiment-designgit clone --depth 1 https://github.com/uthumany/uthy-legacy-osWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/uthumany/uthy-legacy-os/experiment-design)<a href="https://agentmods.dev/skills/uthumany/uthy-legacy-os/experiment-design"><img src="https://agentmods.dev/badge/skills/uthumany/uthy-legacy-os/experiment-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/uthumany/uthy-legacy-os/experiment-design"><img src="https://agentmods.dev/badge/skills/uthumany/uthy-legacy-os/experiment-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00029 | $0.01136 |
| Opus 5 | $0.00015 | $0.00568 |
| Sonnet 5 | $0.00006 | $0.00227 |
| Haiku 4.5 | $0.00003 | $0.00114 |
Grade A, and why
experiment-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Experiment Design
Overview
Experiments are the currency of product discovery. A well-designed experiment tells you whether an assumption is valid — fast and cheap — before you invest in building. This skill teaches the PoL (Proof of Learning) method and experiment design patterns.
When to Use
- You have a hypothesis that needs testing before committing to build
- You want to de-risk a solution before engineering investment
- Stakeholders are debating assumptions — design an experiment to settle it
- You need evidence for a PRD or business case
- Don't use for: well-proven problems (build it), regulatory requirements, or when time-to-market is the only priority
Instructions
1. Define the Hypothesis
Use the format: We believe [solution] will [outcome]. We'll know we're right when [evidence/signal].
Example: "We believe adding a progress bar to the setup wizard will increase completion rate from 30% to 50%. We'll know we're right when we see >45% completion rate over a 2-week A/B test."
Break it down:
- Assumption: What are we betting on?
- Risk level: How confident are we? (🔴 low / 🟡 medium / 🟢 high)
- Evidence threshold: What specific number or signal proves us right?
2. Choose the Cheapest Valid Experiment
From cheapest to most expensive:
- Customer conversation — "Would you use this?" (cheap but unreliable)
- Concept test — Show a mockup, ask about behavior change
- Landing page test — Build a landing page, measure signups
- Fake door test — A button that leads to "coming soon" — measure clicks
- Concierge test — Manually deliver the service
- Wizard of Oz — Pretend the product works, manually operate behind the scenes
- Prototype test — Clickable prototype with usability tasks
- A/B test — Real code, real users, real metrics (most expensive)
Pick the cheapest one that gives you a valid signal for your hypothesis.
3. Design the Experiment Card
---
**Hypothesis**: We believe [solution] will [outcome]
**Experiment**: Describe what you'll do
**Success criteria**: What specific signal proves the hypothesis?
**Duration**: How long will you run the experiment?
**Cost**: Time, money, people needed
**Risks**: What could invalidate the results?
**Decision**: If success → build. If failure → pivot or kill.
---
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 11d ago First seen · 116 lines · 29 tokens per session scan A 44622007793c
experiment-design is a skill published in the GitHub repository uthumany/uthy-legacy-os (5 stars, last pushed 3mo ago), licensed MIT. It adds 29 tokens to every session and 1,136 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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