ux-cards

ux-cards is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 70 tokens per session (1,954 once invoked), scanned A, original, MIT.

A design guide for interface cards: compact containers that present one topic with a clear reading order. It covers when cards fit browsing and how to choose their container and interaction style.

In plain words
What is it for?
Use it to design or review card layouts, card grids, content tiles, profile cards, and browse views made from cards.
Why use it?
It helps prevent cards from becoming crowded, visually noisy, or unsuitable for tasks that require searching or comparing ranked results.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to design or review card layouts, card grids, content tiles, profile cards, and browse views made from cards.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/cards
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill cards
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-cards

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/cards/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/cards)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/cards"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/cards/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-cards

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/cards"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/cards.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,954 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01954
Opus 5 $0.00035 $0.00977
Sonnet 5 $0.00014 $0.00391
Haiku 4.5 $0.00007 $0.00195

Measured 10d ago against content hash 335425b4198a, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-cards scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/components/cards/SKILL.md · 111 lines

How it starts

The opening of the file, as written. The whole thing — 111 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cards Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: card stuffing (multiple topics, long text, every detail crammed into one card), shadow soup (shadows on the card and its image and its buttons), and cards-for-everything (card grids where users need ranked, comparable results). A card is one digestible topic in one container, inviting exploration — and card layouts fit browsing, not searching. This skill gates:

  1. Establish what's being carded and how users consume it — browsing vs. searching decides whether cards are even right.
  2. Apply the always-true core — one topic per card, internal hierarchy, progressive disclosure, restraint.
  3. Surface the container-style and interaction decisions (elevated/outlined/flat, full-card click, media) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish context before designing

Ask if not known; state the assumption if proceeding without an answer:

  • Browsing or searching? Cards are flat — every card carries equal rank. That's perfect for exploratory browsing (feeds, galleries, dashboards) and wrong for ranked search results or spec-by-spec comparison (use lists/tables). If users hunt for a specific item, reconsider cards entirely.
  • Content per item — text-only (metrics, notes) → text cards; media + summary + actions → rich cards; people → user cards (avatar, name, status, one CTA). Heterogeneous items with varying detail are cards' home turf.
  • One action or several? A single action argues for a fully clickable card; multiple actions need an internal button hierarchy.
  • Platform/density — mobile truncates harder, needs bigger touch areas, and responsive card grids reflow.

The always-apply core (correct for almost every case)

One card = one topic

  • Split distinct topics into separate cards. The container's whole job is signaling "everything in here is related; everything outside isn't." Mixed-topic cards make users parse what belongs together.
  • The card is a teaser, not the article — progressive disclosure. Short supporting text, truncated with an ellipsis that invites opening. Don't answer every question on the card face.
    • ❌ A card with full description, specs, three links, and two buttons ✅ Image, title, two-line teaser…, one clear action

Read the full file on GitHub · 111 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 111 lines · 70 tokens per session scan A 335425b4198a

Subscribe to this mod's changes

ux-cards is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 70 tokens to every session and 1,954 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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