ux-color

ux-color is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 82 tokens per session (1,915 once invoked), scanned A, original, MIT.

A design guide for a product’s color system, including its main hues, neutral colors, status colors, shades, and reusable color labels. It helps choose colors that fit the brand and audience while keeping their roles consistent.

In plain words
What is it for?
Use it to create or review color palettes for websites, apps, and design systems. It helps define colors for backgrounds, text, actions, warnings, errors, and other interface states.
Why use it?
It prevents random color choices, overly colorful interfaces, and palettes that are difficult to read. It also makes choices about dark mode, brand expression, and accessibility deliberate.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to create or review color palettes for websites, apps, and design systems. It helps define colors for backgrounds, text, actions, warnings, errors, and other interface states.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/color
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill color
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-color

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/color/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/color)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/color"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/color/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-color

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/color"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/color.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 82 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,915 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00082 $0.01915
Opus 5 $0.00041 $0.00958
Sonnet 5 $0.00016 $0.00383
Haiku 4.5 $0.00008 $0.00192

Measured 11d ago against content hash a7b03a26325e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-color scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/foundations/color/SKILL.md · 104 lines

How it starts

The opening of the file, as written. The whole thing — 104 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Color Palette & System Skill

How this skill behaves (read first)

This is a generative skill. Color has two opposite default failure modes: arbitrary (pick a nice blue, no system, fails contrast) and garish (apply every emotional/cultural association and standout trick → the over-colored "Willy Wonka" palette aesthetics warns about). So this skill gates:

  1. Establish brand, audience, and market — these drive the one set of hue/emotion/culture choices worth making.
  2. Apply the always-true core — a restrained, role-based, tokenized, accessible palette holds for any product.
  3. Make the expressive choices deliberately — surface base-hue/emotion/saturation/dark-mode as gated decisions, not defaults.

Then hand off to the audits: accessibility owns contrast ratios and color-blindness; aesthetics owns harmony and balance.


Step 0 — Establish context before choosing colors

  • Brand & industry — existing brand colors/guidelines? Industry conventions (finance → trust/navy; kids → playful)? Check competitors for the field's visual language.
  • Audience & market — who, and where — color meaning is culture-dependent (see the emotion reference caveat).
  • Personality — premium/refined vs. playful/energetic? This drives saturation and neutrals more than hue.
  • Modes — light only, or dark mode too?

State assumptions if proceeding without answers.


The always-apply core (true for any palette/system)

  • Build on a harmony scheme, then refine. Start from a base color and a scheme — monochromatic/analogous (safe, low-contrast) or complementary (high-contrast, soften with tints/transitional tones) — then adjust saturation/brightness for interest.
  • Neutral-dominant, accent-sparing — the 60-30-10 rule. ~60% primary/neutral surface, ~30% secondary, ~10% accent reserved for elements that must stand out (CTAs). Primary/secondary stay relatively neutral for readability.
  • Define color by role, not just hue. A system needs: primary / secondary / tertiary accents (with on-color pairs), neutral/surface tones, and functional/semantic colors (success, warning, error, info).
  • Keep functional colors distinct from brand. If the brand color is a bright red near the error red, define a separate error family so users don't confuse branding with feedback.
  • Build tonal scales + tokens. Generate consistent tints/shades from each base; expose them as named variables/tokens (functional or numeric naming) so one change propagates and the system stays consistent.
  • Never rely on color alone, and check every text/icon/surface pair for contrast — defer the actual ratios and color-blindness checks to the accessibility audit, but the palette must be built to pass them.

Read the full file on GitHub · 104 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 104 lines · 82 tokens per session scan A a7b03a26325e

Subscribe to this mod's changes

ux-color is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 82 tokens to every session and 1,915 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

pm-brand-motion

A guided process for defining a brand's motion style and making a logo animation demonstration.

konglong87/superPM · 77 tokens

pm-proto

A product-prototyping workflow for planning how an application should work and what its screens should contain. It connects product requirements to interface layouts and interactions.

konglong87/superPM · 55 tokens

diagram-design

Create branded architecture, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, Venn, pyramid/funnel, treemap, bar, line, Gantt and scatter charts, high-level…

aiskillstore/marketplace · 188 tokens

design-mobile-apps

Use when the user wants to design a mobile app or UI screens, when they mention their Sleek (sleek.design) projects, or when implementing Sleek designs in code (HTML, React Native, SwiftUI).

aiskillstore/marketplace · 49 tokens

dengguang-zhaoming-bikeng-zhinan

A Chinese-language knowledge guide about home lighting, including ceiling lights, light strips, color temperature, color rendering, and room zoning.

aiskillstore/marketplace · 99 tokens

appllama-app-design-skill

Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG…

aiskillstore/marketplace · 184 tokens