ux-dashboard

ux-dashboard is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 59 tokens per session (1,830 once invoked), scanned A, original, MIT.

A guide for designing or reviewing dashboards, which are screens that summarize data for monitoring or making decisions. It helps choose the right metrics, layout, and chart for each purpose.

In plain words
What is it for?
Use it to define the audience and decision, prioritize metrics, organize information, choose chart types, and control the amount of detail.
Why use it?
It prevents dashboards from becoming crowded collections of every available number, making important information harder to find.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to define the audience and decision, prioritize metrics, organize information, choose chart types, and control the amount of detail.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/dashboard
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill dashboard
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-dashboard

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/dashboard/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/dashboard)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/dashboard"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/dashboard/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-dashboard

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/dashboard"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/dashboard.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 59 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,830 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00059 $0.01830
Opus 5 $0.00030 $0.00915
Sonnet 5 $0.00012 $0.00366
Haiku 4.5 $0.00006 $0.00183

Measured 9d ago against content hash 257a3a7398e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ux-dashboard scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/screens/dashboard/SKILL.md · 116 lines

How it starts

The opening of the file, as written. The whole thing — 116 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dashboard Skill

How this skill behaves (read first)

This is a generative skill, and dashboards have a signature over-design trap: cramming every available metric onto one screen. As the lessons put it — "when everything is important, nothing is." The default instinct is to show all the data; a good dashboard shows the few things that answer the user's question. So this skill gates:

  1. Establish who's looking and what decision they're making — that determines what belongs on the screen.
  2. Apply the always-true core — organization, hierarchy, and chart-fit principles that hold for any dashboard.
  3. Decide density, detail, and chart types deliberately — surface the context-dependent choices instead of defaulting to "show it all."

Then hand off to the audits — especially aesthetics (clutter/hierarchy is the make-or-break here).


Step 0 — Establish context before designing

  • Audience & the decision they make — when and why they look at this, and what action the data should drive. (User research is the real answer; ask if unknown.) This is the filter for what belongs.
  • Dashboard type:
    • Operational — real-time, monitoring, needs an immediate response (patient vitals, flight traffic). Comprehensive at a glance, frequent updates.
    • Analytical — for investigation and thoughtful decisions (a sales dashboard); not time-sensitive, supports drill-down.
  • Roles — one audience or many? Multiple roles → customization matters.
  • Platform — screen size shapes how many widgets fit and the responsive layout.

State assumptions if proceeding without answers.


The always-apply core (true for any dashboard)

  • Start from the user's question, not the data you have. For each widget ask: "what decision does this support?" If nothing, cut it. Let goals + user needs + data nature pick the widgets.
  • Don't overwhelm. Relevant few over comprehensive many. Density without hierarchy is a mess.
  • Prioritize for scanning. People scan, not read. Put the most important metric where the eye lands first; arrange by importance.
  • Group related content. Use containers, dividers, and white space so related metrics read as a group (common-region principle); section labels/titles act as visual anchors — make them distinct.
  • Use white space to segment and highlight — it improves legibility in data-dense screens and gives key numbers breathing room.
  • Keep structure consistent — shared alignment, title sizes, and margins across containers; this also makes responsive layouts scale.
  • Keep comparison data visible together. Don't bury things users need to compare behind tabs/pop-ups; never hide always-needed info. Use tabs only for content that isn't compared side by side.
  • Match the chart to the data (see reference below) — the single highest-leverage correctness decision.

Read the full file on GitHub · 116 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 116 lines · 59 tokens per session scan A 257a3a7398e4

Subscribe to this mod's changes

ux-dashboard is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 59 tokens to every session and 1,830 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other skills, from other repositories

pm-brand-motion

A guided process for defining a brand's motion style and making a logo animation demonstration.

konglong87/superPM · 77 tokens

pm-proto

A product-prototyping workflow for planning how an application should work and what its screens should contain. It connects product requirements to interface layouts and interactions.

konglong87/superPM · 55 tokens

diagram-design

Create branded architecture, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, Venn, pyramid/funnel, treemap, bar, line, Gantt and scatter charts, high-level…

aiskillstore/marketplace · 188 tokens

design-mobile-apps

Use when the user wants to design a mobile app or UI screens, when they mention their Sleek (sleek.design) projects, or when implementing Sleek designs in code (HTML, React Native, SwiftUI).

aiskillstore/marketplace · 49 tokens

dengguang-zhaoming-bikeng-zhinan

A Chinese-language knowledge guide about home lighting, including ceiling lights, light strips, color temperature, color rendering, and room zoning.

aiskillstore/marketplace · 99 tokens

appllama-app-design-skill

Build native-feeling, benchmark-quality mobile app screens (Expo / React Native). Use when designing or implementing any mobile UI — screens, flows, onboarding, paywalls, tab bars, sheets, settings, empty states — or when polishing motion, navigation, typography, dark mode, or perceived performance. Enforces Apple HIG…

aiskillstore/marketplace · 184 tokens