ux-iconography

ux-iconography is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 105 tokens per session (2,561 once invoked), scanned A, original, MIT.

A design guide for interface icons: small symbols that represent actions, information, or states. It helps choose familiar shapes, keep one visual style, and provide text or accessibility labels when an icon’s meaning is unclear.

In plain words
What is it for?
Use it to choose, design, or review icons for buttons, navigation, status indicators, and controls. It helps decide between an icon library and custom icons, and whether labels or alternate states are needed.
Why use it?
It prevents users from having to decode unfamiliar symbols and avoids inconsistent icon styles or repeated actions using different symbols. It also addresses readability at small sizes and usable touch targets.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to choose, design, or review icons for buttons, navigation, status indicators, and controls. It helps decide between an icon library and custom icons, and whether labels or alternate states are needed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/iconography
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill iconography
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-iconography

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/iconography/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/iconography)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/iconography"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/iconography/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-iconography

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/iconography"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/iconography.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 105 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,561 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00105 $0.02561
Opus 5 $0.00053 $0.01281
Sonnet 5 $0.00021 $0.00512
Haiku 4.5 $0.00011 $0.00256

Measured 10d ago against content hash 11a02f602193, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-iconography scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/foundations/iconography/SKILL.md · 117 lines

How it starts

The opening of the file, as written. The whole thing — 117 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Iconography Skill

How this skill behaves (read first)

This is a generative foundation skill. Icons are where an AI assistant ships ambiguity: Claude adds icon-only buttons with no labels, reaches for novel or decorative glyphs instead of the metaphor users already know, mixes styles (some outlined, some filled, different stroke weights), and uses different icons for the same action across a screen. An icon that makes the user stop and decode it has failed — its whole job is faster recognition.

So this skill gates:

  1. Establish context — platform/library, whether icons earn their place here, and the design-system maturity (these set the style, the label policy, and the source).
  2. Apply the always-true core — universal metaphors, one consistent style, labels where meaning isn't obvious, legibility at size, and accessible labels.
  3. Surface the context-dependent decisions (icon style, system library vs custom, labels, state variants, rendering mode, containers) with trade-offs; let the user choose.

Then it hands off to ux-accessibility-audit (labels, contrast, touch targets), ux-aesthetics-audit (style consistency, overdesign), and ux-microcopy-audit (the icon labels themselves), plus ux-mobile-responsiveness-audit when touch targets matter.

Scope & composition (per docs/orchestration-policy.md §9): this skill owns icon choice, style, and usage. Peers that own a sub-part (defer — each handles its sub-part if reached): ux-buttons owns button label wording and button anatomy. Inherit under a design system (only build from scratch): ux-typography owns the type scale and ux-layout-spacing-grids owns the spacing/grid the icons sit on — take both from the system's tokens when one exists. The full evaluative review defers to the audits above.


Step 0 — Establish context before choosing icons

Ask if not known; state the assumption if proceeding without an answer:

  • Platform & library — iOS/macOS lean on SF Symbols; Android on Material symbols; web may use an open set or a custom library. The platform sets default metaphors, rendering, and weights.
  • Do icons earn their place here? Icons help with frequent or quick-access actions and scanning. If an icon doesn't simplify the journey, omit it — clutter dilutes the icons that matter. One icon, one action.
  • Design-system maturity — a one-off screen needs the right glyphs and labels; a system needs naming, tagging, component structure, and tokens so the set stays consistent and findable.

Read the full file on GitHub · 117 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 117 lines · 105 tokens per session scan A 11a02f602193

Subscribe to this mod's changes

ux-iconography is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 105 tokens to every session and 2,561 once invoked, about $0.0005 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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