ux-loaders-and-progress

ux-loaders-and-progress is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 81 tokens per session (2,018 once invoked), scanned A, original, MIT.

A user-experience guide for designing and reviewing loading states and progress indicators, such as spinners, text, progress bars, skeleton screens, and step trackers.

In plain words
What is it for?
Use it to choose feedback based on wait length and task structure, including measurable progress, multi-step tasks, saving, and background work.
Why use it?
It helps users understand what is happening during a wait without showing misleading percentages or using the same indicator for every delay.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to choose feedback based on wait length and task structure, including measurable progress, multi-step tasks, saving, and background work.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/loaders-and-progress
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill loaders-and-progress
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-loaders-and-progress

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/loaders-and-progress/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/loaders-and-progress)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/loaders-and-progress"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/loaders-and-progress/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-loaders-and-progress

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/loaders-and-progress"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/loaders-and-progress.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 81 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,018 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00081 $0.02018
Opus 5 $0.00041 $0.01009
Sonnet 5 $0.00016 $0.00404
Haiku 4.5 $0.00008 $0.00202

Measured 10d ago against content hash 7d752cc8b625, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-loaders-and-progress scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/components/loaders-and-progress/SKILL.md · 112 lines

How it starts

The opening of the file, as written. The whole thing — 112 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Loaders & Progress Skill

How this skill behaves (read first)

This is a generative skill. The default failure modes: one spinner for everything (a full-page spinner whether the wait is 1 second or 60), no endpoint when one exists (indeterminate loops for measurable tasks), and progress theater (trackers on 2-step forms, percentages that lie). The feedback type is determined by wait duration and task structure — and a loader's real job is shaping perceived time, not decorating it. This skill gates:

  1. Establish the wait type — how long, is it measurable, what initiated it, is it a multi-step journey?
  2. Apply the always-true core — the duration ladder, placement, state visibility.
  3. Surface the context-dependent decisions (skeletons, custom animation, tracker labeling, save/autosave) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish the wait type

Four questions pick the indicator:

  • How long is the wait? <1s → often no indicator needed; 1–5s → indeterminate (spinner/text); ~10s+ → determinate with a visible endpoint; long/variable content loads → skeleton.
  • Is progress measurable? If the system can know completion % (upload, export), users get a determinate indicator — an endless spinner on a measurable task reads as "maybe broken."
  • What triggered it? A user click (button) → inline feedback at the action; content loading → skeleton in the content's place; a background process → unobtrusive.
  • Is it a multi-step user journey (form, checkout, onboarding) rather than a system wait? → progress tracker, not loader — different component, different rules (below).

The always-apply core (correct for almost every case)

The duration ladder (loaders)

  • 1–5s: indeterminate — spinner, or a text loader ("Saving…") with a subtle animation (pulsing dots). Never let a looped animation run past ~5s — looping with no endpoint is where frustration starts.
  • 10s+: determinate — progress bar or filling circle with a clear endpoint; add a percentage label for precision on long tasks.
  • Content loads: skeleton screens — placeholders mimicking the coming layout (text blocks, image areas), filled sequentially top-to-bottom. They beat spinners on perceived speed because they promise structure.
  • No full-page spinners. They give zero sense of progress and suggest malfunction. Spinners live small and inline: in a button after click, in a table row, beside the thing that's loading.

Read the full file on GitHub · 112 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 112 lines · 81 tokens per session scan A 7d752cc8b625

Subscribe to this mod's changes

ux-loaders-and-progress is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 81 tokens to every session and 2,018 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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