Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Uxcel-Lab/product-skills --skill menusgit clone --depth 1 https://github.com/Uxcel-Lab/product-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/uxcel-lab/product-skills/menus)<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/menus"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/menus/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/menus"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/menus.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00086 | $0.02224 |
| Opus 5 | $0.00043 | $0.01112 |
| Sonnet 5 | $0.00017 | $0.00445 |
| Haiku 4.5 | $0.00009 | $0.00222 |
Grade A, and why
ux-menus scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Menus Skill
How this skill behaves (read first)
This is a generative skill. The default failure modes: catch-all dropdowns (unrelated actions dumped into one menu), deep ambiguous nesting (cascading levels users get lost in), and unordered item lists (no prioritization, no grouping, jargon labels). A menu is a curated, ordered set of related actions — when it stops being that, the fix is changing the flow, not adding levels. This skill gates:
- Establish the action set — what actions, how related, how many, selection or command?
- Apply the always-true core — type from structure, priority ordering, grouping, labels, states.
- Surface the context-dependent decisions (cascading, contextual, search-in-menu, shortcuts) with trade-offs.
Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.
Scope & composition (per
docs/orchestration-policy.md§9): this skill owns menu structure and anatomy. Peers that own a sub-part (defer — each handles its sub-part if reached):ux-navigationowns where menus live in the overall navigation system (hamburger placement, mega menus, top bar vs. sidebar), andux-selection-controlsowns the choice between menus vs. radio/checkboxes for form selection.
Step 0 — Establish the action set
Ask if not known; state the assumption if proceeding without an answer:
- Commands or selection? Triggering actions (Copy, Delete) vs. choosing values (filter options) — selection menus need selection indicators and single/multi-select decisions; command menus need verbs and possibly shortcuts.
- How many items, how related? A menu only earns its place if the items belong together. Unrelated actions → split or rethink the flow. Very long lists → search menu or a different control.
- Is there sub-structure? Real parent-child categories may justify cascading — but if children multiply, change the user flow instead.
- Platform — contextual (right-click) menus are desktop-native; multiselect menus are hard on mobile; hover states need touch equivalents.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 122 lines · 86 tokens per session scan A 0b939fe598ad
ux-menus is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 2,224 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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