ux-menus

ux-menus is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 86 tokens per session (2,224 once invoked), scanned A, original, MIT.

A guide for designing or reviewing menus, which are ordered sets of related actions or choices. It helps select menu types and organize their items, labels, groups, and states.

In plain words
What is it for?
Use it for dropdowns, right-click menus, overflow menus, cascading menus, and single- or multi-select controls. It can help decide how actions should be grouped, named, prioritized, and displayed.
Why use it?
It helps avoid catch-all dropdowns, confusing nested menus, and unordered lists of actions. It also helps determine when a menu is the wrong interaction for the task.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it for dropdowns, right-click menus, overflow menus, cascading menus, and single- or multi-select controls. It can help decide how actions should be grouped, named, prioritized, and displayed.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/menus
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill menus
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-menus

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/menus/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/menus)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/menus"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/menus/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-menus

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/menus"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/menus.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,224 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.02224
Opus 5 $0.00043 $0.01112
Sonnet 5 $0.00017 $0.00445
Haiku 4.5 $0.00009 $0.00222

Measured 10d ago against content hash 0b939fe598ad, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

ux-menus scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/components/menus/SKILL.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

How this skill behaves (read first)

This is a generative skill. The default failure modes: catch-all dropdowns (unrelated actions dumped into one menu), deep ambiguous nesting (cascading levels users get lost in), and unordered item lists (no prioritization, no grouping, jargon labels). A menu is a curated, ordered set of related actions — when it stops being that, the fix is changing the flow, not adding levels. This skill gates:

  1. Establish the action set — what actions, how related, how many, selection or command?
  2. Apply the always-true core — type from structure, priority ordering, grouping, labels, states.
  3. Surface the context-dependent decisions (cascading, contextual, search-in-menu, shortcuts) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.

Scope & composition (per docs/orchestration-policy.md §9): this skill owns menu structure and anatomy. Peers that own a sub-part (defer — each handles its sub-part if reached): ux-navigation owns where menus live in the overall navigation system (hamburger placement, mega menus, top bar vs. sidebar), and ux-selection-controls owns the choice between menus vs. radio/checkboxes for form selection.


Step 0 — Establish the action set

Ask if not known; state the assumption if proceeding without an answer:

  • Commands or selection? Triggering actions (Copy, Delete) vs. choosing values (filter options) — selection menus need selection indicators and single/multi-select decisions; command menus need verbs and possibly shortcuts.
  • How many items, how related? A menu only earns its place if the items belong together. Unrelated actions → split or rethink the flow. Very long lists → search menu or a different control.
  • Is there sub-structure? Real parent-child categories may justify cascading — but if children multiply, change the user flow instead.
  • Platform — contextual (right-click) menus are desktop-native; multiselect menus are hard on mobile; hover states need touch equivalents.

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 10d ago First seen · 122 lines · 86 tokens per session scan A 0b939fe598ad

Subscribe to this mod's changes

ux-menus is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 2,224 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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