ux-selection-controls

ux-selection-controls is a skill for Claude Code from Uxcel-Lab/product-skills. It costs 86 tokens per session (2,399 once invoked), scanned A, original, MIT.

A design guide for controls that let people choose options, such as checkboxes, radio buttons, toggles, dropdowns, sliders, and pickers. It selects the control according to how many choices can be made and when the choice takes effect.

In plain words
What is it for?
Use it to design or review forms and settings that contain checkboxes, radio buttons, switches, dropdowns, sliders, or similar choice controls.
Why use it?
It helps avoid using the wrong control, which can make simple choices confusing or hide important behavior.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the uxcel plugin — 58 skills shipped together

Good fit Use it to design or review forms and settings that contain checkboxes, radio buttons, switches, dropdowns, sliders, or similar choice controls.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/uxcel-lab/product-skills/selection-controls
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Uxcel-Lab/product-skills --skill selection-controls
Clone the repo
git clone --depth 1 https://github.com/Uxcel-Lab/product-skills

Made for: Claude Code.

Or install uxcel, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ux-selection-controls

README.md
[![agentmods](https://agentmods.dev/badge/skills/uxcel-lab/product-skills/selection-controls/github.svg)](https://agentmods.dev/skills/uxcel-lab/product-skills/selection-controls)
Your own site
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/selection-controls"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/selection-controls/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for ux-selection-controls

Your own site · 80×15
<a href="https://agentmods.dev/skills/uxcel-lab/product-skills/selection-controls"><img src="https://agentmods.dev/badge/skills/uxcel-lab/product-skills/selection-controls.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 86 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,399 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00086 $0.02399
Opus 5 $0.00043 $0.01200
Sonnet 5 $0.00017 $0.00480
Haiku 4.5 $0.00009 $0.00240

Measured 9d ago against content hash 31aa2e011880, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

ux-selection-controls scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

ux/components/selection-controls/SKILL.md · 133 lines

How it starts

The opening of the file, as written. The whole thing — 133 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Selection Controls Skill

How this skill behaves (read first)

This is a generative skill. The default failure mode is wrong-control selection: a dropdown for 3 options, a toggle for something that needs a Submit, radio buttons restyled as squares, a slider where precision matters. The control is determined by the structure of the choice (how many options, how many selectable, immediate vs. deferred effect) — not by looks. This skill gates:

  1. Establish the choice structure — that mostly decides the control; styling questions come second.
  2. Apply the always-true core — conventional shapes, interactive labels, clear alignment, defaults.
  3. Surface the context-dependent decisions (dropdown alternatives, slider variants, preset ranges) with trade-offs.

Then it hands off to ux-heuristics-audit, ux-accessibility-audit, ux-aesthetics-audit, and ux-microcopy-audit for validation.


Step 0 — Establish the choice structure

Four questions essentially pick the control:

  • How many options can the user select? One → radio buttons. Several (or zero) → checkboxes. Exactly on/off → toggle or standalone checkbox.
  • Does the choice take effect immediately or after submit? Immediate (settings, filters that live-update) → toggle switch / slider. Deferred until a Submit/confirm → checkbox or radio.
  • How many options are there? ≤5 → show them all (radio/checkboxes — visible options beat hidden ones). Long lists → dropdown with auto-suggest search, or text input.
  • Is the value a point/range on a scale? Approximate feel (volume, brightness, price band) → slider. Exact value matters → text input (or slider + linked input box).

Also establish platform — mobile changes alignment (switches right, labels left), touch-target demands, and picker choice (input picker for distant dates like birthdates; calendar picker for dates within ~a year).


The always-apply core (correct for almost every case)

Keep conventional shapes — they're load-bearing

Read the full file on GitHub · 133 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 133 lines · 86 tokens per session scan A 31aa2e011880

Subscribe to this mod's changes

ux-selection-controls is a skill published in the GitHub repository Uxcel-Lab/product-skills (10 stars, last pushed 2mo ago), licensed MIT. It adds 86 tokens to every session and 2,399 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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