inventory

inventory is a skill for Claude Code from V-Songbird/slag. It costs 203 tokens per session (2,711 once invoked), scanned A, original, MIT.

A reporting tool for listing the checks, guards, files, and workflow lanes that jig installed in a repository.

In plain words
What is it for?
Use it to inspect guards, check modules, files written by jig, or workflow lanes, either separately or in one complete inventory.
Why use it?
It explains what is currently present and why, including checks that run only during commits or continuous integration, without changing anything.

Skill for Claude Code

Written for Claude Code: allowed-tools in frontmatter. Also seen: mentions CLAUDE.md.

Runs only inside its plugin — its command needs a path that Claude Code sets for a plugin’s own hooks and for nothing else. Install the plugin, not this.

Part of the jig plugin — 3 skills shipped together

Good fit Use it to inspect guards, check modules, files written by jig, or…

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

This one installs as part of its plugin. Adding the marketplace and installing the plugin brings it with everything else the plugin ships.

Claude Code
/plugin marketplace add V-Songbird/slag
Claude Code
/plugin install jig

Made for: Claude Code.

Or install jig, the plugin that ships this one along with the rest of its 3 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for inventory

README.md
[![agentmods](https://agentmods.dev/badge/skills/v-songbird/slag/inventory.svg)](https://agentmods.dev/skills/v-songbird/slag/inventory)
Your own site
<a href="https://agentmods.dev/skills/v-songbird/slag/inventory"><img src="https://agentmods.dev/badge/skills/v-songbird/slag/inventory.svg" alt="Measured on agentmods" height="20"></a>
Per session 203 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,711 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00203 $0.02711
Opus 5 $0.00102 $0.01355
Sonnet 5 $0.00041 $0.00542
Haiku 4.5 $0.00020 $0.00271

Measured yesterday against content hash f74d76fc6213, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

inventory scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured yesterday.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

jig/skills/inventory/SKILL.md · 184 lines

How it starts

The opening of the file, as written. The whole thing — 184 lines — stays where its author put it; the contents beside it link to each section on GitHub.

jig:inventory

Three surfaces, one job each. /jig:jig installs. /jig:review reports what the guards have caught and acts on it. This one reports what is here — and stops. Nothing in this skill arms, disarms, retires, waves off or installs anything, and offering to would be taking another skill's job.

Everything comes from one command:

node "${CLAUDE_PLUGIN_ROOT}/scripts/jig.js" inventory

Run it from the project root. If node is not on PATH (fnm/nvm setups), register it the way the project's CLAUDE.md says to, then rerun. If the command refuses because the install predates the rework, send the user to /jig:jig, which runs the migration, and stop — nothing below reads correctly until then.

An argument narrows the report to one section: guards, checks, files or lanes. With no argument, print all four in that order.

Every guard, check and file gets the same two-part treatment: a sentence saying what it does in plain words, then the facts under it. Readable first, checkable second. Never one without the other — a sentence nobody can verify is a claim, and a field dump nobody can read is not a report.

1. Guards — what runs inside a session

guardsProblem non-null comes first, before anything else in the report. It means jig refused the guard config outright, so guards is empty for that reason and not because nothing is installed. Print it verbatim and send the user to /jig:jig.

installed: false is the other reason guards can be empty, and it is not the same one: there is no .jig/config.json here at all — jig was never installed, or revert took it back out. why is the sentence for it. Say that instead of showing an empty list, which reads as "everything was retired".

guards[], one row per configured guard. watches is the new half and the reason this skill exists:

  • watches.eventPreToolUse (before the call, which is where a bash-guard and an edit-guard both run) or PostToolUse (after the edit, where the older edit-observe-guard runs and the bytes have already landed). watches.tools names the tools it sees, and it is the lever that decides them: the two events no longer split Bash from Edit.
  • watches.paths — the globs it looks at. watches.patterns — how many matchers it carries. The matchers themselves are counted, never printed: they live behind an approval boundary and a report is not a place to re-issue one.
  • watches.deny — the reply an armed match shows. Null means this guard cannot arm at all, whatever its row says. Say that out loud.
  • modearmed (it blocks) or observe (it records and lets the call through), and why says what put it there. Print why verbatim; paraphrasing an honest limit blurs it.
  • problem — non-null means the guard is broken, not quiet. Report it first and separately. A broken guard read as "never fired" is coverage the user thinks they have.
  • provable: false — a fixture is missing, so this check can never be re-proven and no row naming it can arm.
  • teach — whether an observing match also says so in the transcript: one line of context carrying this guard's id and its deny triple, and no source. Off unless the guard's own row set it, and available on either runner. Report it where it is on; a guard that teaches is one the owner will hear from and should be able to find here.
  • provenance: "assumed" — a default the owner never saw. Label it as one every time it is reported.

Read the full file on GitHub · 184 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. yesterday Changed · +54 lines f74d76fc6213
  2. 6d ago First seen · 130 lines · 203 tokens per session scan A 12db84ba57e9

Subscribe to this mod's changes

inventory is a skill published in the GitHub repository V-Songbird/slag (1 stars, last pushed 2d ago), licensed MIT. It adds 203 tokens to every session and 2,711 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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