concurrency

concurrency is a skill for Claude Code, Codex from v0idOS/performance-deity. It costs 28 tokens per session (319 once invoked), scanned A, original, MIT.

A skill for finding and fixing race conditions and deadlocks. A race condition occurs when concurrent work changes shared data unpredictably; a deadlock occurs when work waits forever for other work.

In plain words
What is it for?
Use it to run concurrent tests, increase the load, add timing delays, and apply atomic operations, locks, or semaphores before rerunning the tests.
Why use it?
It helps prove that concurrency bugs exist under heavy simultaneous use before adding synchronization that could make the code slower or more complex.

Skill for Claude CodeCodex

Part of the performance-deity plugin — 17 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/v0idos/performance-deity/concurrency
Any agent
npx skills add v0idOS/performance-deity --skill concurrency
Clone the repo
git clone --depth 1 https://github.com/v0idOS/performance-deity

Made for: Claude Code, Codex.

Or install performance-deity, the plugin that ships this one along with the rest of its 17 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for concurrency

README.md
[![agentmods](https://agentmods.dev/badge/skills/v0idos/performance-deity/concurrency.svg)](https://agentmods.dev/skills/v0idos/performance-deity/concurrency)
Your own site
<a href="https://agentmods.dev/skills/v0idos/performance-deity/concurrency"><img src="https://agentmods.dev/badge/skills/v0idos/performance-deity/concurrency.svg" alt="Measured on agentmods" height="20"></a>
Per session 28 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 319 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00028 $0.00319
Opus 5 $0.00014 $0.00160
Sonnet 5 $0.00006 $0.00064
Haiku 4.5 $0.00003 $0.00032

Measured 4d ago against content hash 7e39dc5a2be8, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

concurrency scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/concurrency/SKILL.md · 38 lines

What it actually says

Execute all four phases in order.

Phase 1 — Chaos Script

Write a test that fires ≥1,000 concurrent async requests or threads at the target function simultaneously. The test must assert the final state deterministically (e.g. if a counter is incremented 1,000 times, assert counter === 1000).

Phase 2 — Failure Verification

Run the test. If it passes consistently:

  • Increase concurrency to 10,000.
  • Add sleep() calls mid-execution to force thread context switching.

Prove the function is unsafe before fixing it. Do not add synchronization to code that has not been shown to fail.

Phase 3 — Synchronization

Implement the minimal synchronization primitive needed (prefer in this order):

  1. Atomic operations (e.g. Atomics.add, atomic.AddInt64, std::atomic)
  2. Mutex / Lock with the smallest possible critical section
  3. Semaphore only if mutual exclusion alone is insufficient

Do not hold a lock across any I/O operation.

Phase 4 — Report

Re-run the test with 10,000 concurrent requests. Report the pass/fail counts.

Metric Before After
Failures at 1k concurrent N 0
Failures at 10k concurrent N 0

The target is 0 failures.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 38 lines · 28 tokens per session scan A 7e39dc5a2be8

Subscribe to this mod's changes

concurrency is a skill published in the GitHub repository v0idOS/performance-deity (2 stars, last pushed 4mo ago), licensed MIT. It adds 28 tokens to every session and 319 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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