vid-motion-graphics

vid-motion-graphics is a skill for Claude Code from Varnan-Tech/opendirectory. It costs 118 tokens per session (3,443 once invoked), scanned A, original, MIT.

A tool that creates MP4 motion-graphics videos from a written content brief. It combines animated HTML and CSS scenes into videos in square, widescreen, or vertical formats.

In plain words
What is it for?
Use it to create animated social posts, explainers, or other multi-scene graphics in 1080×1080, 1920×1080, or 1080×1920 output.
Why use it?
It turns a scene plan into a rendered video with repeatable frame-by-frame timing.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin. Also seen: positional $N argument; mentions Gemini CLI.

Part of the opendirectory plugin — 58 skills shipped together

Good fit Use it to create animated social posts, explainers, or other multi-scene graphics in 1080×1080, 1920×1080, or 1080×1920 output.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/varnan-tech/opendirectory/vid-motion-graphics
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Varnan-Tech/opendirectory --skill vid-motion-graphics
Clone the repo
git clone --depth 1 https://github.com/Varnan-Tech/opendirectory

Made for: Claude Code.

Or install opendirectory, the plugin that ships this one along with the rest of its 58 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vid-motion-graphics

README.md
[![agentmods](https://agentmods.dev/badge/skills/varnan-tech/opendirectory/vid-motion-graphics.svg)](https://agentmods.dev/skills/varnan-tech/opendirectory/vid-motion-graphics)
Your own site
<a href="https://agentmods.dev/skills/varnan-tech/opendirectory/vid-motion-graphics"><img src="https://agentmods.dev/badge/skills/varnan-tech/opendirectory/vid-motion-graphics.svg" alt="Measured on agentmods" height="20"></a>
Per session 118 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,443 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00118 $0.03443
Opus 5 $0.00059 $0.01722
Sonnet 5 $0.00024 $0.00689
Haiku 4.5 $0.00012 $0.00344

Measured 8d ago against content hash 9bcf558d9997, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

vid-motion-graphics scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

The scan reads SKILL.md. This mod also ships 2 executable files (scripts/capture-frames.mjs, scripts/export-video.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/vid-motion-graphics/SKILL.md · 333 lines

How it starts

The opening of the file, as written. The whole thing — 333 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vid-motion-graphics

Generates multi-scene motion graphics as MP4. Renders HTML/CSS animations in headless Chromium via Playwright (Web Animations API frame-seeking), assembles PNG frames with FFmpeg. No React, no AI APIs, no Python — zero new dependencies beyond the graphic-gif family.

CDN fonts only. No external libraries in HTML.


Critical Rules (read before every generation)

  1. Use window.renderFrame(t) — no CSS @keyframes for scene transitions. CSS animation currentTime seeking is silently ignored for backward seeks in Chromium. The renderFrame approach: a pure JS function computes opacity/transform directly from milliseconds. Playwright calls it once per frame. Deterministic, race-free.
  2. No animation-delay on ANY element. Not needed with renderFrame. If you catch yourself writing animation-delay, stop — you're using the wrong architecture.
  3. window.__videoReady = true only inside document.fonts.ready.then(...). Never set synchronously — fonts must load before Playwright captures frame 1 or text renders with fallback fonts.
  4. Expose window.__stopPreview(). The browser's rAF preview loop races with Playwright's evaluate/screenshot calls. capture-frames.mjs calls __stopPreview() before the frame loop. Always include it.
  5. Use t < startMs (not <=) in scene boundary checks. t <= 0 at frame 0 makes scene 1 black. The correct guard is if (t < startMs || t >= endMs) return hidden.
  6. Body = exact pixel dimensions. Width and height are integers (1080px, 1920px). No %, vw/vh, or responsive units.
  7. No two scenes visible simultaneously (except 10% enter overlap). All scenes opacity: 0 outside their renderFrame window.
  8. Transitions use opacity only. No display toggle, no visibility — GPU-composited opacity is frame-perfect.
  9. Never dump HTML in chat. Save to file, show summary only.
  10. Title states the message, not the topic. "3 Reasons Q4 Crushed Targets" not "Q4 2024 Performance Video".
  11. Read references/scene-library.md before generating ANY HTML. Use exact HTML structure and CSS class names from that file.

Read the full file on GitHub · 333 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 333 lines · 118 tokens per session scan A 9bcf558d9997

Subscribe to this mod's changes

vid-motion-graphics is a skill published in the GitHub repository Varnan-Tech/opendirectory (635 stars, last pushed 22d ago), licensed MIT. It adds 118 tokens to every session and 3,443 once invoked, about $0.0006 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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