skill-management

skill-management is a skill for Claude Code, Codex from vellum-ai/vellum-assistant. It costs 46 tokens per session (1,638 once invoked), scanned A, original, MIT.

A tool for creating, changing, and removing custom instructions that teach the assistant how to handle repeatable tasks.

In plain words
What is it for?
Use it to build a new assistant skill, edit an existing SKILL.md file, or delete a managed skill you no longer need.
Why use it?
It helps you save a workflow once instead of explaining the same process every time. It also keeps those instructions organized in your workspace.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to build a new assistant skill, edit an existing SKILL.md file, or delete a managed skill you no longer need.

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Install with agentmods
npx agentmods add skills/vellum-ai/vellum-assistant/skill-management
About the project

Vellum Assistant is a personal AI assistant that remembers information about users, learns their preferences, and takes actions across connected apps. It is intended for people who want an assistant that can manage conversations, unfinished work, and proactive notifications over time. The catalogue skills, hooks, instruction, and setting configure or extend how the assistant works.

vellum-ai/vellum-assistant · 1,234 stars · on GitHub · vellum.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vellum-ai/vellum-assistant --skill skill-management
Clone the repo
git clone --depth 1 https://github.com/vellum-ai/vellum-assistant

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for skill-management

README.md
[![agentmods](https://agentmods.dev/badge/skills/vellum-ai/vellum-assistant/skill-management/github.svg)](https://agentmods.dev/skills/vellum-ai/vellum-assistant/skill-management)
Your own site
<a href="https://agentmods.dev/skills/vellum-ai/vellum-assistant/skill-management"><img src="https://agentmods.dev/badge/skills/vellum-ai/vellum-assistant/skill-management/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for skill-management

Your own site · 80×15
<a href="https://agentmods.dev/skills/vellum-ai/vellum-assistant/skill-management"><img src="https://agentmods.dev/badge/skills/vellum-ai/vellum-assistant/skill-management.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 46 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,638 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00046 $0.01638
Opus 5 $0.00023 $0.00819
Sonnet 5 $0.00009 $0.00328
Haiku 4.5 $0.00005 $0.00164

Measured 12d ago against content hash cc095fdb54af, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

skill-management scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.

The scan reads SKILL.md. This mod also ships 3 executable files (tools/delete-managed.ts, tools/find-similar.ts, tools/scaffold-managed.ts), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

assistant/src/config/bundled-skills/skill-management/SKILL.md · 129 lines

How it starts

The opening of the file, as written. The whole thing — 129 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Manage the lifecycle of custom managed skills in {workspaceDir}/skills.

When to Use

USE THIS SKILL WHEN:

  • The user says "build me a skill" or "create a skill for X"
  • The user wants to scaffold, edit, or delete a SKILL.md in their workspace
  • The user wants a repeatable workflow captured as an invocable skill

Do NOT use this skill when the user just wants to run an existing skill. That is normal activation, not management.

Capabilities

  • Scaffold a new managed skill with YAML frontmatter and markdown body
  • Edit an existing skill by scaffolding over it (rewrites the SKILL.md in place)
  • Delete an existing managed skill directory

Skills created via scaffold_managed_skill become available for skill_load when a valid top-level SKILL.md is written under the skill directory.

Step 1 - Align with the user before building

Ask before doing anything. Do not scaffold a skill until you have confirmed with the user:

  • What the skill should do
  • When it should activate (the trigger phrases, in their words)
  • The major steps it performs
  • Any destructive steps and the done condition

✓ Checkpoint: Have you confirmed scope with the user? If you are guessing at any of the four points above, ask first. Do not scaffold on assumption.

Step 2 - Write a description AND activation-hints, always both

The description is what makes the skill discoverable. It must cover both what the skill does and when to reach for it, phrased the way the user would say it.

description: Build anything visual — apps, landing pages, dashboards, trackers,
  calculators, games, tools, slide decks, or data visualizations. Use whenever
  the user wants something built that they can see and interact with.

Every skill must also ship activation-hints in its frontmatter. This is not optional. Keep activation-hints separate from the description: the description sells the skill, the hints list the concrete trigger phrases the user confirmed in Step 1.

Read the full file on GitHub · 129 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 12d ago First seen · 129 lines · 46 tokens per session scan A cc095fdb54af

Subscribe to this mod's changes

skill-management is a skill published in the GitHub repository vellum-ai/vellum-assistant (1,234 stars, last pushed today), licensed MIT. It adds 46 tokens to every session and 1,638 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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