Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add skills/verygoodopensource/vgv-ai-flutter-plugin/animationsnpx skills add VeryGoodOpenSource/vgv-ai-flutter-plugin --skill animationsgit clone --depth 1 https://github.com/VeryGoodOpenSource/vgv-ai-flutter-pluginWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/verygoodopensource/vgv-ai-flutter-plugin/animations)<a href="https://agentmods.dev/skills/verygoodopensource/vgv-ai-flutter-plugin/animations"><img src="https://agentmods.dev/badge/skills/verygoodopensource/vgv-ai-flutter-plugin/animations.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00049 | $0.03376 |
| Opus 5 | $0.00024 | $0.01688 |
| Sonnet 5 | $0.00010 | $0.00675 |
| Haiku 4.5 | $0.00005 | $0.00338 |
Grade A, and why
animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 400 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animations
Flutter animation best practices using the built-in animation framework and Material 3 motion guidelines. No third-party animation libraries (Lottie, Rive, etc.).
Core Standards
Apply these standards to ALL animation work:
- Clarify visual intent when the request is ambiguous — when the developer says "add an animation" or "make it smoother" without specifying property, trigger, duration, or curve, ask before writing code. If the developer provides clear specs (e.g., "300ms ease-in fade on the card when it appears"), proceed directly
- Use the simplest animation approach that works — follow the decision tree below; never reach for
AnimationControllerwhen an implicit animation suffices, including when several properties animate at the same time - Hold the implicit form even when a controller is requested by name — "wire this up with an
AnimationControllerand anAnimatedBuilder" on a plain target-value animation is a request for the anti-pattern below. Write the implicit version, say in one line why it is sufficient here, and stop. Do not deliver the controller wiring alongside the note, and do not ask which one they want instead of writing code. If the developer reaffirms the controller after reading the reason, build it - Use Material 3 motion tokens for duration and easing — never hardcode arbitrary
DurationorCurvevalues - Extract animation constants — durations, curves, and offsets go in named constants or a centralized
AppMotionclass, not inline - Dispose controllers — every
AnimationControllermust be disposed in thedispose()method of theState - Use
SingleTickerProviderStateMixinfor one controller — useTickerProviderStateMixinonly when the widget owns multiple controllers - Keep animated subtrees small — wrap only the widgets that change inside the animation builder, not entire widget trees
- Never animate layout-triggering properties in a tight loop — animating
width/heighton complex layouts causes expensive rebuilds; preferTransformorOpacitywhich operate on the compositing layer
What ships with it
4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 400 lines · 49 tokens per session scan A 9645dc666f01
animations is a skill published in the GitHub repository VeryGoodOpenSource/vgv-ai-flutter-plugin (160 stars, last pushed today), licensed MIT. It adds 49 tokens to every session and 3,376 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other skills, from other repositories
flutter-pre-caching
Use when preloading fonts, asset/network images, Lottie/Rive animations, local JSON/config, warming initial API data, or optimizing Flutter Web startup.
animating-flutter-widgets
Declarative animation patterns using flutteranimate v4.5.x with composable effects (fade, scale, slide, shimmer, shake, blur), GLSL fragment shaders, and scroll-synchronized animations. Use this skill for adding UI animations and transitions, building staggered or sequenced effects, creating custom animation effects…
flutter
Flutter 3.44 — widget catalog, layouts, interactivity, animations, navigation, assets, adaptive/responsive design, accessibility, i18n, state management, data & backend (networking, serialization, Firebase, persistence), app architecture (MVVM, DI), platform integration (Android, iOS, web, Windows, macOS, Linux…
fl-route-config
Configures routes with the IRoute / CustomRouter abstractions in core and exposes navigation via a BuildContext coordinator.
fl-bloc-pattern
Implements BLoC state management using CoreBlocBase, an abstract State hierarchy, and a freezed StateData.
fl-bus-event
Handles cross-feature BusEvent communication with EventBusManager in the Flutter base template.