animations

animations is a skill for Claude Code, Codex from VeryGoodOpenSource/vgv-ai-flutter-plugin. It costs 49 tokens per session (3,376 once invoked), scanned A, original, MIT.

Guidance for building animations in Flutter, Google's toolkit for making applications for phones, websites, and desktop computers. It uses Flutter's built-in animation tools and Material 3 motion guidance.

In plain words
What is it for?
Creating or reviewing implicit animations, controller-based animations when needed, transitions, animated widgets, page changes, and Material 3 motion behavior.
Why use it?
It helps choose a suitable animation approach and avoid unnecessary complexity. It also prompts for missing details such as what changes, when it starts, its duration, and its curve.

Skill for Claude CodeCodex

Part of the vgv-ai-flutter-plugin plugin — 15 skills, 1 agent, 3 hooks, 2 MCP servers shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/verygoodopensource/vgv-ai-flutter-plugin/animations
Any agent
npx skills add VeryGoodOpenSource/vgv-ai-flutter-plugin --skill animations
Clone the repo
git clone --depth 1 https://github.com/VeryGoodOpenSource/vgv-ai-flutter-plugin

Made for: Claude Code, Codex.

Or install vgv-ai-flutter-plugin, the plugin that ships this one along with the rest of its 15 skills, 1 agent, 3 hooks, 2 MCP servers.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animations

README.md
[![agentmods](https://agentmods.dev/badge/skills/verygoodopensource/vgv-ai-flutter-plugin/animations.svg)](https://agentmods.dev/skills/verygoodopensource/vgv-ai-flutter-plugin/animations)
Your own site
<a href="https://agentmods.dev/skills/verygoodopensource/vgv-ai-flutter-plugin/animations"><img src="https://agentmods.dev/badge/skills/verygoodopensource/vgv-ai-flutter-plugin/animations.svg" alt="Measured on agentmods" height="20"></a>
Per session 49 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,376 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00049 $0.03376
Opus 5 $0.00024 $0.01688
Sonnet 5 $0.00010 $0.00675
Haiku 4.5 $0.00005 $0.00338

Measured 4d ago against content hash 9645dc666f01, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

animations scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animations/SKILL.md · 400 lines

How it starts

The opening of the file, as written. The whole thing — 400 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animations

Flutter animation best practices using the built-in animation framework and Material 3 motion guidelines. No third-party animation libraries (Lottie, Rive, etc.).

Core Standards

Apply these standards to ALL animation work:

  • Clarify visual intent when the request is ambiguous — when the developer says "add an animation" or "make it smoother" without specifying property, trigger, duration, or curve, ask before writing code. If the developer provides clear specs (e.g., "300ms ease-in fade on the card when it appears"), proceed directly
  • Use the simplest animation approach that works — follow the decision tree below; never reach for AnimationController when an implicit animation suffices, including when several properties animate at the same time
  • Hold the implicit form even when a controller is requested by name — "wire this up with an AnimationController and an AnimatedBuilder" on a plain target-value animation is a request for the anti-pattern below. Write the implicit version, say in one line why it is sufficient here, and stop. Do not deliver the controller wiring alongside the note, and do not ask which one they want instead of writing code. If the developer reaffirms the controller after reading the reason, build it
  • Use Material 3 motion tokens for duration and easing — never hardcode arbitrary Duration or Curve values
  • Extract animation constants — durations, curves, and offsets go in named constants or a centralized AppMotion class, not inline
  • Dispose controllers — every AnimationController must be disposed in the dispose() method of the State
  • Use SingleTickerProviderStateMixin for one controller — use TickerProviderStateMixin only when the widget owns multiple controllers
  • Keep animated subtrees small — wrap only the widgets that change inside the animation builder, not entire widget trees
  • Never animate layout-triggering properties in a tight loop — animating width/height on complex layouts causes expensive rebuilds; prefer Transform or Opacity which operate on the compositing layer

Read the full file on GitHub · 400 lines

Files

What ships with it

4 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 400 lines · 49 tokens per session scan A 9645dc666f01

Subscribe to this mod's changes

animations is a skill published in the GitHub repository VeryGoodOpenSource/vgv-ai-flutter-plugin (160 stars, last pushed today), licensed MIT. It adds 49 tokens to every session and 3,376 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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