Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add Vibe-Marketer/plugins-and-skills --skill frontend-app-designgit clone --depth 1 https://github.com/Vibe-Marketer/plugins-and-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vibe-marketer/plugins-and-skills/frontend-app-design)<a href="https://agentmods.dev/skills/vibe-marketer/plugins-and-skills/frontend-app-design"><img src="https://agentmods.dev/badge/skills/vibe-marketer/plugins-and-skills/frontend-app-design/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vibe-marketer/plugins-and-skills/frontend-app-design"><img src="https://agentmods.dev/badge/skills/vibe-marketer/plugins-and-skills/frontend-app-design.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00040 | $0.00969 |
| Opus 5 | $0.00020 | $0.00485 |
| Sonnet 5 | $0.00008 | $0.00194 |
| Haiku 4.5 | $0.00004 | $0.00097 |
Grade A, and why
frontend-app-design scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 56 lines — stays where its author put it; the contents beside it link to each section on GitHub.
This skill guides creation of distinctive, production-grade React Native Expo interfaces that avoid generic "AI slop" aesthetics. Implement real working code with exceptional attention to aesthetic details and creative choices.
The user provides frontend requirements: a screen, component, or interface to build. They may include context about the purpose, audience, or technical constraints.
Design Thinking
Before coding, understand the context and commit to a BOLD aesthetic direction:
- Purpose: What problem does this interface solve? Who uses it?
- Tone: Pick an extreme: brutally minimal, maximalist chaos, retro-futuristic, organic/natural, luxury/refined, playful/toy-like, editorial/magazine, brutalist/raw, art deco/geometric, soft/pastel, industrial/utilitarian, etc. There are so many flavors to choose from. Use these for inspiration but design one that is true to the aesthetic direction.
- Constraints: Mobile-first. Design for touch, thumb zones, glanceability, and varying screen sizes.
- Differentiation: What makes this UNFORGETTABLE? What's the one thing someone will remember?
CRITICAL: Choose a clear conceptual direction and execute it with precision. Bold maximalism and refined minimalism both work - the key is intentionality, not intensity.
Then implement working React Native Expo code that is:
- Production-grade and functional
- Visually striking and memorable
- Cohesive with a clear aesthetic point-of-view
- Meticulously refined in every detail
iOS Human Interface Guidelines
- Clarity: Text is legible at every size. Icons are precise. Adornments are subtle.
- Deference: Content is primary. UI recedes, letting content shine.
- Depth: Visual layers and motion convey hierarchy and enable navigation.
Liquid Glass Design (iOS 26)
Create depth through translucency and layering:
- Translucent Surfaces: Use
expo-blurBlurView for frosted glass effects on overlays, cards, and navigation. Layer content over blurred backgrounds. - Depth & Layering: Stack translucent layers to create visual hierarchy. Background → blurred surface → content.
- Subtle Shadows: Soft, diffused shadows rather than hard drops. Use low opacity with larger radius.
- Refined Borders: Thin, semi-transparent borders to define glass edges.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 56 lines · 40 tokens per session scan A f6fe154d29f2
frontend-app-design is a skill published in the GitHub repository Vibe-Marketer/plugins-and-skills (2 stars, last pushed 6mo ago), licensed MIT. It adds 40 tokens to every session and 969 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other skills, from other repositories
display-glasses-with-jetpack-compose-glimmer
Provides guidelines for developing projected Android XR apps for display glasses using the Jetpack Compose Glimmer UI toolkit. This skill covers foundational Glimmer design principles, workflows for implementing Jetpack Compose Glimmer, and interaction models for the glasses form factor. Use this skill to build an…
expo-design-system
Framework (OSS). Build and maintain a design system inside an Expo app - a reusable theme of design tokens (color, spacing, typography, radius, shadow, motion), reusable component structure with variant/size/state prop conventions, and rules for when to extract a repeated view into a shared component. Use when…
flutter-build-responsive-layout
Use LayoutBuilder, MediaQuery, or Expanded/Flexible to create a layout that adapts to different screen sizes. Use when you need the UI to look good on both mobile and tablet/desktop form factors.
omh-apple-design
This is a Hermes-native apple-design workflow skill.
axiom-audit-liquid-glass
Use when the user mentions Liquid Glass review, iOS 26 UI updates, toolbar improvements, or visual effect migration.
axiom-audit-ux-flow
Use when the user mentions UX flow issues, dead-end views, dismiss traps, missing empty states, broken user journeys, or wants a UX audit of their iOS app.