build-iphone-apps

build-iphone-apps is a skill for Claude Code from Vibe-Marketer/plugins-and-skills. It costs 52 tokens per session (1,406 once invoked), scanned A, a copy of build-iphone-apps, MIT.

A skill for building native iPhone apps in Swift, using Apple's SwiftUI and UIKit frameworks. It covers the app lifecycle from development through testing, optimization, and release, using command-line tools instead of Xcode.

In plain words
What is it for?
Use it to create, debug, test, optimize, and ship iPhone apps targeting iOS 26 while maintaining compatibility with iOS 18.
Why use it?
It gives the coding agent a defined process for building and checking iPhone apps, including compatibility with newer and older supported iOS versions.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is xcrun simctl install booted ./build/Build/Products/Debug-iphonesimulator/AppName.app.

Part of the app-builder plugin — 7 skills shipped together

Good fit Use it to create, debug, test, optimize, and ship iPhone apps targeting iOS 26 while maintaining compatibility with iOS 18.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/Vibe-Marketer/plugins-and-skills
agentmods
npx agentmods add skills/vibe-marketer/plugins-and-skills/iphone-apps

Made for: Claude Code.

Or install app-builder, the plugin that ships this one along with the rest of its 7 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for build-iphone-apps

README.md
[![agentmods](https://agentmods.dev/badge/skills/vibe-marketer/plugins-and-skills/iphone-apps.svg)](https://agentmods.dev/skills/vibe-marketer/plugins-and-skills/iphone-apps)
Your own site
<a href="https://agentmods.dev/skills/vibe-marketer/plugins-and-skills/iphone-apps"><img src="https://agentmods.dev/badge/skills/vibe-marketer/plugins-and-skills/iphone-apps.svg" alt="Measured on agentmods" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,406 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.01406
Opus 5 $0.00026 $0.00703
Sonnet 5 $0.00010 $0.00281
Haiku 4.5 $0.00005 $0.00141

Measured 8d ago against content hash 4d8b89d7f443, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade A, and why

build-iphone-apps scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to build-iphone-apps — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

app-builder/skills/iphone-apps/SKILL.md · 160 lines

How it starts

The opening of the file, as written. The whole thing — 160 lines — stays where its author put it; the contents beside it link to each section on GitHub.

<essential_principles>

How We Work

The user is the product owner. Claude is the developer.

The user does not write code. The user does not read code. The user describes what they want and judges whether the result is acceptable. Claude implements, verifies, and reports outcomes.

1. Prove, Don't Promise

Never say "this should work." Prove it:

xcodebuild -destination 'platform=iOS Simulator,name=iPhone 16' build 2>&1 | xcsift
xcodebuild test -destination 'platform=iOS Simulator,name=iPhone 16'
xcrun simctl boot "iPhone 16" && xcrun simctl launch booted com.app.bundle

If you didn't run it, you don't know it works.

2. Tests for Correctness, Eyes for Quality

Question How to Answer
Does the logic work? Write test, see it pass
Does it look right? Launch in simulator, user looks at it
Does it feel right? User uses it
Does it crash? Test + launch
Is it fast enough? Profiler

Tests verify correctness. The user verifies desirability.

3. Report Outcomes, Not Code

Bad: "I refactored DataService to use async/await with weak self capture" Good: "Fixed the memory leak. leaks now shows 0 leaks. App tested stable for 5 minutes."

The user doesn't care what you changed. The user cares what's different.

4. Small Steps, Always Verified

Change → Verify → Report → Next change

Never batch up work. Never say "I made several changes." Each change is verified before the next. If something breaks, you know exactly what caused it.

5. Ask Before, Not After

Unclear requirement? Ask now. Multiple valid approaches? Ask which. Scope creep? Ask if wanted. Big refactor needed? Ask permission.

Wrong: Build for 30 minutes, then "is this what you wanted?" Right: "Before I start, does X mean Y or Z?"

6. Always Leave It Working

Every stopping point = working state. Tests pass, app launches, changes committed. The user can walk away anytime and come back to something that works. </essential_principles>

Read the full file on GitHub · 160 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 160 lines · 52 tokens per session scan A 4d8b89d7f443

Subscribe to this mod's changes

build-iphone-apps is a skill published in the GitHub repository Vibe-Marketer/plugins-and-skills (2 stars, last pushed 6mo ago), licensed MIT. It adds 52 tokens to every session and 1,406 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to build-iphone-apps, differing in 0 lines, and is treated as a copy.

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