animation-patterns

animation-patterns is a skill for Claude Code, Codex from vibeeval/vibecosystem. It costs 26 tokens per session (3,139 once invoked), scanned A, original, MIT.

A collection of React animation patterns using Framer Motion, a library for animating web interface elements. It covers page transitions, loading placeholders, scroll-linked motion, and gestures.

In plain words
What is it for?
Use it to animate React components, cards, page changes, loading states, scrolling effects, and gesture interactions.
Why use it?
It provides repeatable ways to add interface movement without designing each animation from scratch.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to animate React components, cards, page changes, loading states, scrolling effects, and gesture interactions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vibeeval/vibecosystem/animation-patterns
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vibeeval/vibecosystem --skill animation-patterns
Clone the repo
git clone --depth 1 https://github.com/vibeeval/vibecosystem

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for animation-patterns

README.md
[![agentmods](https://agentmods.dev/badge/skills/vibeeval/vibecosystem/animation-patterns/github.svg)](https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns)
Your own site
<a href="https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns"><img src="https://agentmods.dev/badge/skills/vibeeval/vibecosystem/animation-patterns/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for animation-patterns

Your own site · 80×15
<a href="https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns"><img src="https://agentmods.dev/badge/skills/vibeeval/vibecosystem/animation-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 26 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,139 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00026 $0.03139
Opus 5.5 $0.00010 $0.01256
Sonnet 5.5 $0.00005 $0.00628
Haiku 4.5 $0.00003 $0.00314

Measured 1mo ago against content hash c063bbd58b19, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

animation-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/animation-patterns/SKILL.md · 423 lines

How it starts

The opening of the file, as written. The whole thing — 423 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Animation Patterns

Framer Motion patterns for production-quality React animations.

Framer Motion Basics (motion components, variants)

// Install: npm install framer-motion

import { motion } from 'framer-motion'

// Basic motion component
<motion.div
  initial={{ opacity: 0, y: 20 }}
  animate={{ opacity: 1, y: 0 }}
  transition={{ duration: 0.3, ease: 'easeOut' }}
/>

// Variants — define states, animate by name
const cardVariants = {
  hidden: { opacity: 0, y: 20, scale: 0.98 },
  visible: {
    opacity: 1,
    y: 0,
    scale: 1,
    transition: { duration: 0.25, ease: [0.16, 1, 0.3, 1] },
  },
  hover: {
    y: -4,
    boxShadow: '0 12px 24px -4px rgb(0 0 0 / 0.15)',
    transition: { duration: 0.2 },
  },
}

function Card({ children }: { children: React.ReactNode }) {
  return (
    <motion.div
      variants={cardVariants}
      initial="hidden"
      animate="visible"
      whileHover="hover"
      className="rounded-lg border bg-white p-4"
    >
      {children}
    </motion.div>
  )
}

Page Transitions with AnimatePresence

import { AnimatePresence, motion } from 'framer-motion'
import { usePathname } from 'next/navigation'

const pageVariants = {
  initial: { opacity: 0, x: -8 },
  enter:   { opacity: 1, x: 0, transition: { duration: 0.2, ease: 'easeOut' } },
  exit:    { opacity: 0, x: 8,  transition: { duration: 0.15, ease: 'easeIn' } },
}

// app/layout.tsx (Next.js App Router)
export default function RootLayout({ children }: { children: React.ReactNode }) {
  const pathname = usePathname()

  return (
    <html>
      <body>
        <AnimatePresence mode="wait">
          <motion.main
            key={pathname}
            variants={pageVariants}
            initial="initial"
            animate="enter"
            exit="exit"
          >
            {children}
          </motion.main>
        </AnimatePresence>
      </body>
    </html>
  )
}

// Modal transitions — mount/unmount
function Modal({ isOpen, onClose, children }: ModalProps) {
  return (
    <AnimatePresence>
      {isOpen && (
        <>
          <motion.div
            key="overlay"
            className="fixed inset-0 bg-black/40"
            initial={{ opacity: 0 }}
            animate={{ opacity: 1 }}
            exit={{ opacity: 0 }}
            onClick={onClose}
          />
          <motion.div
            key="modal"
            className="fixed inset-x-4 top-[10%] mx-auto max-w-lg rounded-xl bg-white p-6 shadow-xl"
            initial={{ opacity: 0, scale: 0.96, y: 16 }}
            animate={{ opacity: 1, scale: 1, y: 0 }}
            exit={{ opacity: 0, scale: 0.96, y: 8 }}
            transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
          >
            {children}
          </motion.div>
        </>
      )}
    </AnimatePresence>
  )
}

Read the full file on GitHub · 423 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 423 lines · 26 tokens per session scan A c063bbd58b19

Subscribe to this mod's changes

animation-patterns is a skill published in the GitHub repository vibeeval/vibecosystem (538 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 3,139 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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