Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add vibeeval/vibecosystem --skill animation-patternsgit clone --depth 1 https://github.com/vibeeval/vibecosystemWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns)<a href="https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns"><img src="https://agentmods.dev/badge/skills/vibeeval/vibecosystem/animation-patterns/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/vibeeval/vibecosystem/animation-patterns"><img src="https://agentmods.dev/badge/skills/vibeeval/vibecosystem/animation-patterns.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00026 | $0.03139 |
| Opus 5.5 | $0.00010 | $0.01256 |
| Sonnet 5.5 | $0.00005 | $0.00628 |
| Haiku 4.5 | $0.00003 | $0.00314 |
Grade A, and why
animation-patterns scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 423 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Animation Patterns
Framer Motion patterns for production-quality React animations.
Framer Motion Basics (motion components, variants)
// Install: npm install framer-motion
import { motion } from 'framer-motion'
// Basic motion component
<motion.div
initial={{ opacity: 0, y: 20 }}
animate={{ opacity: 1, y: 0 }}
transition={{ duration: 0.3, ease: 'easeOut' }}
/>
// Variants — define states, animate by name
const cardVariants = {
hidden: { opacity: 0, y: 20, scale: 0.98 },
visible: {
opacity: 1,
y: 0,
scale: 1,
transition: { duration: 0.25, ease: [0.16, 1, 0.3, 1] },
},
hover: {
y: -4,
boxShadow: '0 12px 24px -4px rgb(0 0 0 / 0.15)',
transition: { duration: 0.2 },
},
}
function Card({ children }: { children: React.ReactNode }) {
return (
<motion.div
variants={cardVariants}
initial="hidden"
animate="visible"
whileHover="hover"
className="rounded-lg border bg-white p-4"
>
{children}
</motion.div>
)
}
Page Transitions with AnimatePresence
import { AnimatePresence, motion } from 'framer-motion'
import { usePathname } from 'next/navigation'
const pageVariants = {
initial: { opacity: 0, x: -8 },
enter: { opacity: 1, x: 0, transition: { duration: 0.2, ease: 'easeOut' } },
exit: { opacity: 0, x: 8, transition: { duration: 0.15, ease: 'easeIn' } },
}
// app/layout.tsx (Next.js App Router)
export default function RootLayout({ children }: { children: React.ReactNode }) {
const pathname = usePathname()
return (
<html>
<body>
<AnimatePresence mode="wait">
<motion.main
key={pathname}
variants={pageVariants}
initial="initial"
animate="enter"
exit="exit"
>
{children}
</motion.main>
</AnimatePresence>
</body>
</html>
)
}
// Modal transitions — mount/unmount
function Modal({ isOpen, onClose, children }: ModalProps) {
return (
<AnimatePresence>
{isOpen && (
<>
<motion.div
key="overlay"
className="fixed inset-0 bg-black/40"
initial={{ opacity: 0 }}
animate={{ opacity: 1 }}
exit={{ opacity: 0 }}
onClick={onClose}
/>
<motion.div
key="modal"
className="fixed inset-x-4 top-[10%] mx-auto max-w-lg rounded-xl bg-white p-6 shadow-xl"
initial={{ opacity: 0, scale: 0.96, y: 16 }}
animate={{ opacity: 1, scale: 1, y: 0 }}
exit={{ opacity: 0, scale: 0.96, y: 8 }}
transition={{ duration: 0.2, ease: [0.16, 1, 0.3, 1] }}
>
{children}
</motion.div>
</>
)}
</AnimatePresence>
)
}
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago First seen · 423 lines · 26 tokens per session scan A c063bbd58b19
animation-patterns is a skill published in the GitHub repository vibeeval/vibecosystem (538 stars, last pushed 2mo ago), licensed MIT. It adds 26 tokens to every session and 3,139 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.
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