visual-designing

visual-designing is a skill for Claude Code, Codex from VidyFoo/antigravity-skill-engine. It costs 29 tokens per session (496 once invoked), scanned A, original, MIT.

A visual design toolkit for creating user interfaces, themes, design systems, and other design outputs on a canvas. It supports practical layouts such as dashboards and forms, as well as more decorative styles such as glass effects and animated interactions.

In plain words
What is it for?
Use it to design dashboards, login forms, settings pages, landing pages, and other UI work. It can also guide Tailwind CSS and reusable interface component choices.
Why use it?
It helps choose a suitable visual direction without designing every interface from scratch. It also keeps colors, components, and styling choices consistent across a project.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to design dashboards, login forms, settings pages, landing pages, and other UI work. It can also guide Tailwind CSS and reusable interface component choices.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vidyfoo/antigravity-skill-engine/visual-designing
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add VidyFoo/antigravity-skill-engine --skill visual-designing
Clone the repo
git clone --depth 1 https://github.com/VidyFoo/antigravity-skill-engine

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-designing

README.md
[![agentmods](https://agentmods.dev/badge/skills/vidyfoo/antigravity-skill-engine/visual-designing/github.svg)](https://agentmods.dev/skills/vidyfoo/antigravity-skill-engine/visual-designing)
Your own site
<a href="https://agentmods.dev/skills/vidyfoo/antigravity-skill-engine/visual-designing"><img src="https://agentmods.dev/badge/skills/vidyfoo/antigravity-skill-engine/visual-designing/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-designing

Your own site · 80×15
<a href="https://agentmods.dev/skills/vidyfoo/antigravity-skill-engine/visual-designing"><img src="https://agentmods.dev/badge/skills/vidyfoo/antigravity-skill-engine/visual-designing.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 496 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.00496
Opus 5.5 $0.00012 $0.00198
Sonnet 5.5 $0.00006 $0.00099
Haiku 4.5 $0.00003 $0.00050

Measured 1mo ago against content hash 23696f402311, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visual-designing scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

The scan reads SKILL.md. This mod also ships 2 executable files (resources/scripts/bundle-artifact.sh, resources/scripts/init-artifact.sh), listed below but not scanned — reading those needs a real analyzer, not pattern matching.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agent/skills/4-tools/visual-designing/SKILL.md · 39 lines

What it actually says

Visual Design System

Unified Design Engine v1.0

Purpose

A single source of truth for all UI/UX design tasks. This skill intelligently switches between "Production Efficiency" (Standard) and "Wow Factor" (Premium) based on user intent.

🧭 Design Modes

Mode Trigger Focus Style Traits
Standard (Production) "create a dashboard", "login form", "settings page" Usability, Speed, Accessibility Tailwind utility-first, clean whites/darks, standard shadcn/ui components.
Premium (Aesthetic) "premium", "glassmorphism", "wow me", "landing page" Visual Impact, Emotion, Brand Glass effects, Aurora gradients, Micro-interactions, custom CSS variables.

🛠️ Execution Protocol

  1. Analyze Aesthetic Intent: Does the user want a solid tool (Standard) or a piece of art (Premium)?
  2. Load Resources (Premium Only):
    • If Premium/Glass/Motion is requested, you MUST read:
      • resources/glass-components.md (for glass CSS)
      • resources/premium-palettes.md (for gradients/colors)
      • resources/micro-interactions.md (for animations)
  3. Generate CSS/Tailwind:
    • Standard: Use standard Tailwind (bg-white, text-slate-900, rounded-lg).
    • Premium: Use backdrop-filter, bg-white/10, border-white/20, and custom animations.

📐 Core Principles (All Modes)

  1. Mobile First: Always responsive.
  2. Dark Mode Ready: All specific colors must have dark mode equivalents.
  3. Accessibility: No ultra-low contrast text, even in "Premium" mode.

🚫 Anti-Patterns

  • Mixing Metaphors: Don't put a hyper-realistic glass card inside a flat material design dashboard. Commit to one style.
  • Over-Animation: Motion should facilitate understanding, not distract.
Files

What ships with it

7 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 39 lines · 29 tokens per session scan A 23696f402311

Subscribe to this mod's changes

visual-designing is a skill published in the GitHub repository VidyFoo/antigravity-skill-engine (12 stars, last pushed 1mo ago), licensed MIT. It adds 29 tokens to every session and 496 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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