distributed-systems

distributed-systems is a skill for Claude Code from Vimalk0703/shipworthy. It costs 34 tokens per session (2,840 once invoked), scanned A, original, MIT.

A set of design patterns for services whose parts communicate over a network and may fail separately. It covers safe retries, coordinating multi-step actions, delayed updates, and keeping data consistent when systems cannot update at the same time.

In plain words
What is it for?
Use it when building APIs, message consumers, payment flows, or other services that need reliable behavior during retries and outages.
Why use it?
It helps prevent duplicate payments, lost messages, partial operations, and conflicting data when networks or services fail.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the shipworthy plugin — 66 skills, 7 commands, 3 hooks shipped together

Good fit Use it when building APIs, message consumers, payment flows, or other services that need reliable behavior during retries and outages.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vimalk0703/shipworthy/distributed-systems
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Vimalk0703/shipworthy --skill distributed-systems
Clone the repo
git clone --depth 1 https://github.com/Vimalk0703/shipworthy

Made for: Claude Code.

Or install shipworthy, the plugin that ships this one along with the rest of its 66 skills, 7 commands, 3 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for distributed-systems

README.md
[![agentmods](https://agentmods.dev/badge/skills/vimalk0703/shipworthy/distributed-systems/github.svg)](https://agentmods.dev/skills/vimalk0703/shipworthy/distributed-systems)
Your own site
<a href="https://agentmods.dev/skills/vimalk0703/shipworthy/distributed-systems"><img src="https://agentmods.dev/badge/skills/vimalk0703/shipworthy/distributed-systems/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for distributed-systems

Your own site · 80×15
<a href="https://agentmods.dev/skills/vimalk0703/shipworthy/distributed-systems"><img src="https://agentmods.dev/badge/skills/vimalk0703/shipworthy/distributed-systems.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 34 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,840 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00034 $0.02840
Opus 5.5 $0.00014 $0.01136
Sonnet 5.5 $0.00007 $0.00568
Haiku 4.5 $0.00003 $0.00284

Measured 1mo ago against content hash ba124e317e38, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

distributed-systems scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/architecture/distributed-systems/SKILL.md · 357 lines

How it starts

The opening of the file, as written. The whole thing — 357 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Distributed Systems Patterns

Core Principle

In a distributed system, you cannot have both strong consistency and high availability during a network partition (CAP theorem). Design for eventual consistency where possible, and use patterns that make the system correct even when components fail independently.


1. Idempotency

What it does: Ensures that performing the same operation multiple times produces the same result as performing it once. This is essential because in distributed systems, messages can be delivered more than once.

When to apply: Every mutation endpoint in your API. Every message consumer. Every payment or state-changing operation.

Idempotency Key Pattern for APIs

The client generates a unique key and sends it with the request. The server stores the result keyed by this value and returns the stored result on duplicate requests.

// Client sends: POST /v1/charges
// Header: Idempotency-Key: idem_a1b2c3d4

async function handleChargeRequest(req: Request): Promise<Response> {
  const idempotencyKey = req.headers['idempotency-key'];
  if (!idempotencyKey) {
    return errorResponse(400, 'Idempotency-Key header is required');
  }

  // Check if we already processed this key
  const existing = await idempotencyStore.get(idempotencyKey);
  if (existing) {
    if (existing.status === 'processing') {
      return errorResponse(409, 'Request is already being processed');
    }
    return existing.response; // Return the stored response
  }

  // Lock the key to prevent concurrent processing
  await idempotencyStore.set(idempotencyKey, { status: 'processing' });

  try {
    const result = await processCharge(req.body);
    const response = successResponse(201, result);
    await idempotencyStore.set(idempotencyKey, {
      status: 'completed',
      response,
      expiresAt: Date.now() + 24 * 60 * 60 * 1000, // 24h TTL
    });
    return response;
  } catch (error) {
    await idempotencyStore.delete(idempotencyKey); // Allow retry on failure
    throw error;
  }
}

Read the full file on GitHub · 357 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 357 lines · 34 tokens per session scan A ba124e317e38

Subscribe to this mod's changes

distributed-systems is a skill published in the GitHub repository Vimalk0703/shipworthy (6 stars, last pushed 6mo ago), licensed MIT. It adds 34 tokens to every session and 2,840 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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