journey-mapping

journey-mapping is a skill for Claude Code from vindm/dotclaude. It costs 70 tokens per session (1,266 once invoked), scanned A, original, MIT.

A design-review method that maps the screens and other parts of a product a user saw before reaching the current screen. It classifies those parts so the current screen uses copy and controls suited to its place in the journey.

In plain words
What is it for?
Use it before designing or auditing a screen to inventory the preceding user journey, identify the screen type, and check for unsuitable language or interface elements.
Why use it?
Reviewing one screen alone can miss mistakes such as using a welcome message or “Get started” button for someone who already uses the product regularly.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the dotclaude-design plugin — 5 skills, 7 agents shipped together

Good fit Use it before designing or auditing a screen to inventory the preceding user journey, identify the screen type, and check for unsuitable language or interface elements.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vindm/dotclaude/journey-mapping
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vindm/dotclaude --skill journey-mapping
Clone the repo
git clone --depth 1 https://github.com/vindm/dotclaude

Made for: Claude Code.

Or install dotclaude-design, the plugin that ships this one along with the rest of its 5 skills, 7 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for journey-mapping

README.md
[![agentmods](https://agentmods.dev/badge/skills/vindm/dotclaude/journey-mapping/github.svg)](https://agentmods.dev/skills/vindm/dotclaude/journey-mapping)
Your own site
<a href="https://agentmods.dev/skills/vindm/dotclaude/journey-mapping"><img src="https://agentmods.dev/badge/skills/vindm/dotclaude/journey-mapping/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for journey-mapping

Your own site · 80×15
<a href="https://agentmods.dev/skills/vindm/dotclaude/journey-mapping"><img src="https://agentmods.dev/badge/skills/vindm/dotclaude/journey-mapping.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 70 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,266 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00070 $0.01266
Opus 5.5 $0.00028 $0.00506
Sonnet 5.5 $0.00014 $0.00253
Haiku 4.5 $0.00007 $0.00127

Measured 1mo ago against content hash 0f8eec163212, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

journey-mapping scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/design/skills/journey-mapping/SKILL.md · 76 lines

How it starts

The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Journey mapping

Before you design a new surface or audit an existing one, you must know where the user came from. Screens designed in isolation leak copy, voice, and chrome appropriate to one surface type onto another — and the bug is invisible to per-screen review. The canonical shape: the onboarding flow greets the user with "Hi — I'm your assistant, let me show you around" (correct); weeks later a daily home banner reuses that same greeting (wrong — the user has known the assistant for weeks; re-introducing is condescending). The screen reads fine alone; only the journey exposes the failure.

Run this at both moments and the verdict is binding at both:

  • Design time — Section 0 of any spec, before proposing a surface.
  • Audit time — first action before grading any captured surface, before any per-screen verdict. Rerunning against the implemented surface catches the case where implementation drifted from spec (the spec's intended surface-type classification no longer matches what shipped).

Other failures it catches that per-screen review cannot: a "Get started" call-to-action on a daily-driver, re-introducing a concept the user reached after using it, apology copy on a success state, tone hopping mid-flow (intimate second-person step 3 → corporate third-person step 4), and a hard cut between two arcs with no transition surface.

Procedure

Step 1 — Enumerate prior surfaces

Starting from the user's first interaction with the product (sign-up, sign-in, app open), walk forward through every surface up to the target. First discover where surfaces live in this project — glob for screen/route/page files, for flow-defining files (wizard/onboarding modules), and for copy/translation/narration sources. Read each well enough to know: what does the user SEE here, what does the system or assistant SAY, what's the tone. Do not hardcode paths — derive them from this codebase's layout.

If you can't enumerate the prior surfaces because you don't know the codebase well enough, STOP and read more. A partial map is worse than none — proceed only with a complete walk.

Read the full file on GitHub · 76 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 76 lines · 70 tokens per session scan A 0f8eec163212

Subscribe to this mod's changes

journey-mapping is a skill published in the GitHub repository vindm/dotclaude (1 stars, last pushed 1mo ago), licensed MIT. It adds 70 tokens to every session and 1,266 once invoked, about $0.0003 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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