cinema4d-mcp

cinema4d-mcp is a skill for Claude Code, Codex from vladmdgolam/agent-skills. It costs 153 tokens per session (8,285 once invoked), scanned A, original, MIT.

A Cinema 4D integration guide for reading and changing 3D scenes with Python and structured tools. Cinema 4D is software for creating 3D models, scenes, animations, and renders; Redshift is its rendering and material system.

In plain words
What is it for?
Use it to extract scene information, list objects, add primitives, inspect Redshift materials and node connections, and run Python scripts that manipulate Cinema 4D scenes.
Why use it?
It helps inspect scenes and materials reliably, including cases where Redshift node data is difficult to access directly. It also warns that plugin changes require restarting Cinema 4D before testing them.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is ./scripts/c4d-backend.sh --restart [scene.c4d] # kill -> open -> wait for port 5555 -> READY.

Good fit Use it to extract scene information, list objects, add primitives, inspect Redshift materials and node connections, and run Python scripts that manipulate Cinema 4D scenes.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/vladmdgolam/agent-skills
agentmods
npx agentmods add skills/vladmdgolam/agent-skills/cinema4d-mcp

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cinema4d-mcp

README.md
[![agentmods](https://agentmods.dev/badge/skills/vladmdgolam/agent-skills/cinema4d-mcp/github.svg)](https://agentmods.dev/skills/vladmdgolam/agent-skills/cinema4d-mcp)
Your own site
<a href="https://agentmods.dev/skills/vladmdgolam/agent-skills/cinema4d-mcp"><img src="https://agentmods.dev/badge/skills/vladmdgolam/agent-skills/cinema4d-mcp/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cinema4d-mcp

Your own site · 80×15
<a href="https://agentmods.dev/skills/vladmdgolam/agent-skills/cinema4d-mcp"><img src="https://agentmods.dev/badge/skills/vladmdgolam/agent-skills/cinema4d-mcp.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 153 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,285 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00153 $0.08285
Opus 5 $0.00077 $0.04143
Sonnet 5 $0.00031 $0.01657
Haiku 4.5 $0.00015 $0.00829

Measured 9d ago against content hash c0c4be9a146b, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

cinema4d-mcp scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/cinema4d-mcp/SKILL.md · 802 lines

How it starts

The opening of the file, as written. The whole thing — 802 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cinema 4D MCP

Source of Truth

This skill targets Vlad's fork of Cinema 4D MCP: vladmdgolam/cinema4d-mcp.

Relevant fork additions:

  • inspect_redshift_materials - read-only Redshift inspector for assignments, preview-derived colors, readable description/container fields, and best-effort graph probing. Note: this tool may skip RS materials as not_redshift_like (type 5703) — use execute_python_script with the maxon API for full RS node graph extraction instead (see Redshift Material Extraction section).
  • Duplicate-safe material targeting - the inspector accepts material_index and returns stable scene indices plus duplicate-name hints when names collide.
  • Redshift GraphView fallback - when node-space access fails but import redshift works, the inspector falls back to redshift.GetRSMaterialNodeMaster(...) and reports GraphView nodes plus resolved connections.
  • The loaded C4D plugin may lag behind the repo copy. After plugin edits, restart Cinema 4D before trusting new tool behavior.

Tool Selection

Use structured MCP tools (get_scene_info, list_objects, add_primitive, etc.) for simple operations.

Use execute_python_script as the primary path for non-trivial extraction. It avoids wrapper/schema mismatches, gives full c4d + maxon API access, and allows proper frame stepping control. This is especially important for Redshift material extraction — the maxon node-space API gives full access to RS node graphs, which other tools may miss.

Use inspect_redshift_materials as a quick overview of material assignments and preview colors, but be aware it may skip RS materials as not_redshift_like if they use type 5703 wrappers. For full RS node graph data, use execute_python_script with the maxon API pattern documented in the Redshift section.

Health Check (Always First)

  1. get_scene_info - verify connection
  2. execute_python_script with print("ok") - verify Python works
  3. If both work, extraction is possible even when other tools are broken

Read the full file on GitHub · 802 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago Changed · +161 lines c0c4be9a146b
  2. 13d ago First seen · 641 lines · 153 tokens per session scan A 9894dd620b3f

Subscribe to this mod's changes

cinema4d-mcp is a skill published in the GitHub repository vladmdgolam/agent-skills (8 stars, last pushed 5d ago), licensed MIT. It adds 153 tokens to every session and 8,285 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

Other skills, from other repositories

systematic-debugging

Use when encountering any bug, test failure, or unexpected behavior, before proposing fixes.

obra/superpowers · 21 tokens

local-ai-agents

Build local-first AI agents that run entirely on a developer workstation with Microsoft Foundry Local and Qwen function-calling models. Covers Small Language Models (SLMs), the OpenAI-compatible local endpoint, sandboxed local tools, local RAG with Chroma, local MCP servers, hybrid cloud/local routing, and the…

microsoft/ai-agents-for-beginners · 200 tokens

next-cache-components-adoption

Turn on Cache Components in a Next.js app and resolve the blocking routes it surfaces. Use when the user wants to enable, adopt, or migrate to Cache Components, flip the cacheComponents flag, work through a flood of blocking-prerender / instant validation errors, run the cache-components-instant-false codemod, or…

vercel/next.js · 95 tokens

chat-pet-sprite-creation

Use when creating or changing VS Code chat pet sprite art, sprite sheets, state animations, eye treatments, Stable/Insiders variants, or pet transitions under src/vs/workbench/contrib/chat/browser/widget/media/chatPet.

microsoft/vscode · 53 tokens

cpu-profile-analysis

Analyze V8/Chrome CPU profiles (.cpuprofile) and DevTools trace files (Trace-.json). Use when: profiling performance, investigating slow functions, comparing code paths, finding bottlenecks, analyzing timeToRequest, understanding call trees from sampling profiler data, analyzing layout/paint/rendering, investigating…

microsoft/vscode · 71 tokens

insight-error-page

Write or audit an insight-kind error page for the Next.js dev overlay. Use when creating a new errors/ .mdx page, auditing an existing one, or checking that a page matches the framework fix cards. Covers page structure, title alignment, FixCard cards with Copy prompt button, code snippets, terminology verification…

vercel/next.js · 83 tokens