interaction-motion

interaction-motion is a skill for Claude Code from vmobifystudio/app-dev-team. It costs 61 tokens per session (570 once invoked), scanned A, original, MIT.

A set of guidelines for designing movement and feedback in interfaces, including transitions, gestures, loading states, and progress indicators.

In plain words
What is it for?
It helps choose motion timing, show progress, support cancellation, and make interface movement interruptible and purposeful.
Why use it?
It helps users understand what happened and whether a long operation is still running, while avoiding distracting or inaccessible animation.

Skill for Claude Code

Written for Claude Code: shipped in a Claude Code plugin.

Part of the app-dev-team plugin — 32 skills, 27 commands, 30 agents, 2 hooks shipped together

Good fit It helps choose motion timing, show progress, support cancellation, and make interface movement interruptible and purposeful.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vmobifystudio/app-dev-team/interaction-motion
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vmobifystudio/app-dev-team --skill interaction-motion
Clone the repo
git clone --depth 1 https://github.com/vmobifystudio/app-dev-team

Made for: Claude Code.

Or install app-dev-team, the plugin that ships this one along with the rest of its 32 skills, 27 commands, 30 agents, 2 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for interaction-motion

README.md
[![agentmods](https://agentmods.dev/badge/skills/vmobifystudio/app-dev-team/interaction-motion/github.svg)](https://agentmods.dev/skills/vmobifystudio/app-dev-team/interaction-motion)
Your own site
<a href="https://agentmods.dev/skills/vmobifystudio/app-dev-team/interaction-motion"><img src="https://agentmods.dev/badge/skills/vmobifystudio/app-dev-team/interaction-motion/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for interaction-motion

Your own site · 80×15
<a href="https://agentmods.dev/skills/vmobifystudio/app-dev-team/interaction-motion"><img src="https://agentmods.dev/badge/skills/vmobifystudio/app-dev-team/interaction-motion.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 61 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 570 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00061 $0.00570
Opus 5.5 $0.00024 $0.00228
Sonnet 5.5 $0.00012 $0.00114
Haiku 4.5 $0.00006 $0.00057

Measured 1mo ago against content hash e69cc02e0895, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

interaction-motion scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/interaction-motion/SKILL.md · 52 lines

How it starts

The opening of the file, as written. The whole thing — 52 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interaction and motion

Motion has one job: tell the user what just happened and where they are now. Motion that decorates costs battery, costs frames, and costs the users who cannot tolerate it.

The durations

Do not invent a duration. Use the token, and use the shortest one that reads:

Token Use
fast 150ms ease-out state feedback — press, toggle, ripple, checkbox
base 250ms ease-in-out element enters or leaves within a screen
slow 400ms full-screen transition, only when it carries spatial meaning

Anything longer than 400ms is not motion, it is a wait — and a wait needs progress, not an animation.

Feedback timing

Elapsed The interface owes the user
< 100ms nothing — it feels instant
100ms–1s immediate visual acknowledgement that the input landed
1s–10s a determinate progress indicator if progress is knowable, an indeterminate one if not
> 10s the ability to leave and come back, and a way to cancel

A spinner with no cancel on a long operation is a trap; that is a reliability finding as much as a design one.

The rules

  • Motion must be interruptible. A user tapping during an animation is answered immediately, not after it finishes.
  • Position must be preserved. An element that moves animates from where it was; an element that is replaced cross-fades. Getting this backwards is what makes an interface feel arbitrary.
  • Respect reduce-motion. UIAccessibility.isReduceMotionEnabled / Settings.Global.ANIMATOR_DURATION_SCALE / prefers-reduced-motion. The reduced path replaces movement with a cross-fade or an instant change — it never removes the feedback itself, which would leave those users with no indication anything happened.
  • Nothing animates on first paint except what the user's own action caused.
  • No animation loops indefinitely except a genuine indeterminate progress indicator.

Output

One ## Motion section in docs/14-components.md: per component, what animates, which token, and what the reduced-motion path is. A component with no reduced-motion line is not specified.

Read the full file on GitHub · 52 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 52 lines · 61 tokens per session scan A e69cc02e0895

Subscribe to this mod's changes

interaction-motion is a skill published in the GitHub repository vmobifystudio/app-dev-team (4 stars, last pushed 6d ago), licensed MIT. It adds 61 tokens to every session and 570 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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