dev-prototyping

dev-prototyping is a skill for Claude Code, Codex from volomydyr/design-engineer-plugin. It costs 67 tokens per session (9,006 once invoked), scanned A, original, MIT.

A workflow for creating a throwaway, interactive HTML page to explore a product, feature, or redesign. It gathers the brief, creates the prototype screen by screen, and uses project or Figma design context when available.

In plain words
What is it for?
Prototyping new products, features, and redesigns in a single HTML file, then iterating based on visual feedback.
Why use it?
It lets people judge the layout and interactions early, before production code, tests, or version-control work begin.

Skill for Claude CodeCodex

Part of the design-engineer plugin — 35 skills, 11 commands, 10 agents, 6 hooks shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/volomydyr/design-engineer-plugin/dev-prototyping
Any agent
npx skills add volomydyr/design-engineer-plugin --skill dev-prototyping
Clone the repo
git clone --depth 1 https://github.com/volomydyr/design-engineer-plugin

Made for: Claude Code, Codex.

Or install design-engineer, the plugin that ships this one along with the rest of its 35 skills, 11 commands, 10 agents, 6 hooks.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for dev-prototyping

README.md
[![agentmods](https://agentmods.dev/badge/skills/volomydyr/design-engineer-plugin/dev-prototyping.svg)](https://agentmods.dev/skills/volomydyr/design-engineer-plugin/dev-prototyping)
Your own site
<a href="https://agentmods.dev/skills/volomydyr/design-engineer-plugin/dev-prototyping"><img src="https://agentmods.dev/badge/skills/volomydyr/design-engineer-plugin/dev-prototyping.svg" alt="Measured on agentmods" height="20"></a>
Per session 67 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 9,006 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00067 $0.09006
Opus 5 $0.00034 $0.04503
Sonnet 5 $0.00013 $0.01801
Haiku 4.5 $0.00007 $0.00901

Measured 4d ago against content hash 5a5adb5b2054, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

dev-prototyping scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/dev-prototyping/SKILL.md · 601 lines

How it starts

The opening of the file, as written. The whole thing — 601 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Dev Prototyping

Generate interactive single-file HTML prototypes directly in Claude Code. One-pass approach: a clickable HTML prototype, generated screen by screen, iterated with the user. Works for new products (after planning docs exist), new features for existing products, or redesigns. Pulls design context from planning documents or Figma designs.

Important: No git, no /simplify, no TDD during prototyping. The prototype exists for visual feedback and as a reference for real implementation. Git init, branches, commits, tests, and code quality checks start at /design-engineer:development. Prototype HTML can be messy – nobody cares about code quality in a throwaway artifact.

Interaction Method

If AskUserQuestion is available, use it for all prompts below.

If not, present each question as a numbered list and wait for a reply before proceeding. For multiSelect questions, accept comma-separated numbers (e.g. 1, 3). Never skip or auto-answer without explicit user consent.


Step 0: Before starting

  1. Announce your execution plan: Before doing anything, state what you will do: "Here's what I'm going to do: 1) ask what you want to prototype (product, landing page, or both), 2) ask the target platform (mobile app, responsive web, desktop web, or both), 3) gather context from your planning docs, 4) list every screen from your IA document for your approval, 5) draft a prototype brief in chat (not a file – the brief lives in the conversation only), 6) build the interactive prototype screen by screen — and for EACH screen, before generating any HTML, walk you through 3–5 open design decisions (input pattern, layout, interactions, copy direction, etc.) with 2–4 specific options per decision so you pick what fits. The MVP requirements are intentionally high-level; the implementation choices are yours, not mine. 7) iterate with you, 8) save the deliverable plus a decisions log."

  2. Conditional teaching: Ask the user if they are familiar with single-file HTML prototyping. If yes, give a one-sentence refresher. If no, explain: a self-contained HTML file with all CSS and JS inline that lets you click through real screens and interactions – no build tools, no dependencies, just open in a browser.

    Required: ALWAYS ask the question, ALWAYS give the refresher when the user says yes. Never skip this step because the user "is a designer" or "already demonstrated familiarity earlier." Users want a memory refresh on every activity, including ones they know. Phrases like "I'll skip the explainer (you're a designer)" are forbidden — they signal the model has decided ON BEHALF OF the user that a refresher isn't needed. The user, not the model, decides what's redundant. The refresher takes one sentence; the cost is trivial; the value to a tired user mid-session is high.

Read the full file on GitHub · 601 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 601 lines · 67 tokens per session scan A 5a5adb5b2054

Subscribe to this mod's changes

dev-prototyping is a skill published in the GitHub repository volomydyr/design-engineer-plugin (19 stars, last pushed 1mo ago), licensed MIT. It adds 67 tokens to every session and 9,006 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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