vorn: Skill for Claude Code

.claude/skills/vornui-craft/SKILL.md

vornui-craft is a skill for Claude Code from vorn-run/vorn. It costs 52 tokens per session (4,151 once invoked), scanned A, original, MIT.

A visual and interaction guide for the Vorn GPU user interface, covering components, screens, motion, colour, spacing, and wording. It sets rules for how the interface should look and behave, including brand and Apple design guidance.

In plain words
What is it for?
It is for implementing or reviewing widgets, screens, and interactions in vornui, vorn-components, and vorn-app, including focus, hover, menus, materials, and animation.
Why use it?
It helps contributors make focused changes without accidentally redesigning nearby screens or breaking visual rules. The guide also gives a shared reference for decisions about controls, surfaces, and motion.

Skill for Claude Code

Written for Claude Code: installed under .claude/.

This is vorn-run/vorn's own configuration. It tells Claude Code how to work on vorn itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything vorn configures →

Reuse

Borrowing it

Nothing to install: this file belongs to vorn-run/vorn. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/vorn-run/vorn/main/.claude/skills/vornui-craft/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/vorn-run/vorn

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for vornui-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/vorn-run/vorn/vornui-craft/github.svg)](https://agentmods.dev/skills/vorn-run/vorn/vornui-craft)
Your own site
<a href="https://agentmods.dev/skills/vorn-run/vorn/vornui-craft"><img src="https://agentmods.dev/badge/skills/vorn-run/vorn/vornui-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for vornui-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/vorn-run/vorn/vornui-craft"><img src="https://agentmods.dev/badge/skills/vorn-run/vorn/vornui-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 52 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,151 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00052 $0.04151
Opus 5.5 $0.00021 $0.01660
Sonnet 5.5 $0.00010 $0.00830
Haiku 4.5 $0.00005 $0.00415

Measured 11d ago against content hash 7aa93f87aa73, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

vornui-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.claude/skills/vornui-craft/SKILL.md · 282 lines

How it starts

The opening of the file, as written. The whole thing — 282 lines — stays where its author put it; the contents beside it link to each section on GitHub.

vornui craft

vornui (packages/core/crates/vornui) draws basic components: quads, text, icons, focus, hover, menus. vorn-components composes them (planned; it is not in the tree yet). vorn-app builds the screens. This skill says what right looks and feels like there, in numbers.

Order of authority, highest first:

  1. Vorn's brand rules (below). They override everything else.
  2. Today's UX. The native app ports the current look faithfully. Propose changes one at a time; never redesign a surface as a side effect.
  3. Apple's design guidance (HIG motion, materials, typography; the WWDC sessions on fluid interfaces and springs). It is the only aesthetic reference. Where it and the brand disagree (blur, glass, large radii), the brand wins.

Exact sources, quotes and file:line pointers are in references.md. Do/don't pairs are in examples/.

Brand rules (non-negotiable)

  • No gradients as fills. Sole exception: the Bronzo data-flow pulse on workflow node edges.
  • No shadows on interactive controls: buttons, pills, inputs, cards, tabs, rows. Shadows belong only to surfaces that float (see Materials).
  • No blur, glass or frosted surfaces. No backdrop blur at any radius.
  • Radius ≤ 4 px for anything new (theme::radius::SM, or 0). Ported surfaces keep the radius they have today (MD 6, LG 8) until a brand pass changes them; never add XL or FULL except for status dots and the scrollbar thumb.
  • Colour 80/15/5: 80% surface (base, panel, sunken, overlay) and ink; 15% secondary ink and grays; at most 5% Bronzo. Every colour comes from theme::color. No new hex.
  • Colour means status, never chrome. Buttons are neutral: gray icon, white on hover, white/0.06 fill on hover, a tooltip naming the action and its shortcut. One filled primary button per surface at most, neutral fill. Destructive actions live in the … menu: red icon and text, neutral row.
  • Keep the marks that make things recognisable (workflow icons, connector and step glyphs) when you calm a surface; strip chips, pills and tinted text.
  • No patterns, textures or noise. Dark mode is primary.
  • 8 px grid: spacing in multiples of 8, 4 for micro-adjustments. Ported Tailwind values (6, 10, 12) stay until the surface is revisited. Golden ratio (1 : 1.618) for major layout divisions.

Read the full file on GitHub · 282 lines

Files

What ships with it

6 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago Changed 7aa93f87aa73
  2. 14d ago Changed f036ee227cc7
  3. 15d ago Changed · +34 lines 2e3692cd5fdb
  4. 16d ago First seen · 248 lines · 52 tokens per session scan A b4b115d35374

Subscribe to this mod's changes

vornui-craft is a skill published in the GitHub repository vorn-run/vorn (25 stars, last pushed today), licensed MIT. It adds 52 tokens to every session and 4,151 once invoked, about $0.0002 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-10-13.

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