ideonomy-rich

ideonomy-rich is a skill for Claude Code, Codex from vosslab/vosslab-skills. It costs 50 tokens per session (3,435 once invoked), scanned C, original, MIT.

A method for expanding ideas through structured variations and displaying the reasoning as expressive monospace artwork, such as box drawings and text banners.

In plain words
What is it for?
Use it to develop ideas through combinations, substitutions, and other variations, then present the thinking visually in a terminal or similarly capable text display.
Why use it?
It helps make idea exploration easier to follow when the output medium supports Unicode and terminal-style artwork.

Skill for Claude CodeCodex

Written for Claude Code and Codex: shipped in a Claude Code plugin, but also agents/openai.yaml present. Also seen: reads .claude/ paths.

Part of the vosslab-skills plugin — 42 skills, 14 agents shipped together

Good fit Use it to develop ideas through combinations, substitutions, and other variations, then present the thinking visually in a terminal or similarly capable text display.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/vosslab/vosslab-skills/ideonomy-rich
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add vosslab/vosslab-skills --skill ideonomy-rich
Clone the repo
git clone --depth 1 https://github.com/vosslab/vosslab-skills

Made for: Claude Code, Codex.

Or install vosslab-skills, the plugin that ships this one along with the rest of its 42 skills, 14 agents.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for ideonomy-rich

README.md
[![agentmods](https://agentmods.dev/badge/skills/vosslab/vosslab-skills/ideonomy-rich.svg)](https://agentmods.dev/skills/vosslab/vosslab-skills/ideonomy-rich)
Your own site
<a href="https://agentmods.dev/skills/vosslab/vosslab-skills/ideonomy-rich"><img src="https://agentmods.dev/badge/skills/vosslab/vosslab-skills/ideonomy-rich.svg" alt="Measured on agentmods" height="20"></a>
Per session 50 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,435 The whole file, excluding the scripts and references it only reads on demand.
Security scan C 3 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00050 $0.03435
Opus 5 $0.00025 $0.01717
Sonnet 5 $0.00010 $0.00687
Haiku 4.5 $0.00005 $0.00344

Measured 8d ago against content hash 20480b354a17, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-08, from the pricing page.

Security

Grade C, and why

ideonomy-rich scanned grade C with 3 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Reads agent configuration directoriesmediumAgent snooping

.claude/, .codex/, .gemini/ hold keys, settings and other credentials a mod has no legitimate need for.

PICK=$(find ~/.claude/plugins ~/.claude/skills -path '*/ideonomy-rich/bin/pick' -type f 2>/dev/null | head -1)

Enumerates other installed skillsmediumAgent snooping

Other skills' SKILL.md files reveal prompts, capabilities and secrets that should be invisible to peers.

PICK=$(find ~/.claude/plugins ~/.claude/skills -path '*/ideonomy-rich/bin/pick' -type f 2>/dev/null | head -1)

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

curl -s "https://asciified.thelicato.io/api/v2/ascii?text=<idea>&font=Slant"
skills/planning/ideonomy-rich/SKILL.md · 222 lines

How it starts

The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Ideonomy-Rich

Sibling skill to ideonomy-plain. Same operators, organons, dimension-prompts, picker, cooldown. Different rendering policy.

╔═══════════════════════════════════════════════════════════════════╗
║  ideonomy-plain  →  lowest-common-denominator: survives SMS       ║
║  ideonomy-rich   →  highest-expression: feel ideas come alive     ║
║                     in a monospace terminal                       ║
╚═══════════════════════════════════════════════════════════════════╝

If you're not sure which to pick, default to ideonomy-plain. Use this one when you know the medium can hold the art.

Core principle

Same as ideonomy-plain — Patrick Gunkel's framework via Grace Kind. Ideas have properties varying along dimensions; expand by negating, substituting, combining, re-instantiating.

The difference is everything below: render the organon as performative ASCII art, not as plain bullets. Inspired by mahidalhan's ascii-art-explainer: composition teaches, motion shown, density is meaning, drama at the pivot.

How to invoke

Step 1 — pick a method tuple.

# Locate pick (works for any installation method):
PICK=$(find ~/.claude/plugins ~/.claude/skills -path '*/ideonomy-rich/bin/pick' -type f 2>/dev/null | head -1)
bash "$PICK"

# With flags: bash "$PICK" --more / --less / --print / --seed N

(Same picker, same catalog as ideonomy-plain. Each skill carries its own copy so it drops cleanly into any skills/ folder on its own.)

Step 2 — work through the tuple in two passes. Same internal pass as ideonomy-plain: dimension-prompts → operators → organon. The external pass is what changes.

Step 3 — render the artifact in five visible layers.

A defining feature of ideonomy-rich: the brainstorming itself must be visible. The reader should be able to see which operator produced which section, what dimensions the brainstorming explored, and — crucially — what was not surfaced. Reading the artifact equals watching the ideonomy happen. If the reader can't tell the artifact came out of the operators × organon × dim-prompts, you buried the machinery.

Read the full file on GitHub · 222 lines

Files

What ships with it

60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 222 lines · 50 tokens per session scan C 20480b354a17

Subscribe to this mod's changes

ideonomy-rich is a skill published in the GitHub repository vosslab/vosslab-skills (2 stars, last pushed 12d ago), licensed MIT. It adds 50 tokens to every session and 3,435 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it C with 3 findings (reads agent configuration directories, enumerates other installed skills, makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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