Borrowing it
Nothing to install: this file belongs to VoTruongDanh/Skills-Agent. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/VoTruongDanh/Skills-Agent/main/.agent/skills/motion-ui/SKILL.mdgit clone --depth 1 https://github.com/VoTruongDanh/Skills-AgentWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/votruongdanh/skills-agent/motion-ui)<a href="https://agentmods.dev/skills/votruongdanh/skills-agent/motion-ui"><img src="https://agentmods.dev/badge/skills/votruongdanh/skills-agent/motion-ui/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/votruongdanh/skills-agent/motion-ui"><img src="https://agentmods.dev/badge/skills/votruongdanh/skills-agent/motion-ui.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00088 | $0.03764 |
| Opus 5.5 | $0.00035 | $0.01506 |
| Sonnet 5.5 | $0.00018 | $0.00753 |
| Haiku 4.5 | $0.00009 | $0.00376 |
Grade A, and why
motion-ui scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 500 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Memory Protocol
START: Read .ai-memory.md from project root. Check design tokens, motion patterns, component library, animation conventions, and accessibility settings (prefers-reduced-motion).
END: Update .ai-memory.md using Memory Compaction Rules with: motion patterns used, components created, animation decisions, and accessibility notes.
Goal
Create a clean, modern UI with subtle Framer Motion micro-interactions, clear states (idle/loading/success/error), and consistent styling via CSS variables/tokens. Motion should be purposeful, smooth, and enhance user experience without being distracting.
Design Philosophy (AMUI Principles)
1. Clarity-First
- States are always clear: idle / hover / active / loading / success / error / disabled
- Visual feedback for every interaction
- No ambiguous UI states
2. Motion with Purpose
Animation is not decoration, but serves to:
- Guide user attention
- Show system response
- Reduce jarring/abrupt UI changes
- Provide feedback and context
3. Subtle Micro-Interactions
- Hover: scale 1.01–1.02
- Tap/Active: scale 0.97–0.98
- No excessive bounce or dramatic effects
- Keep it elegant and professional
4. Immediate Feedback
- Validation shows instantly
- Submit actions show loading state
- Success shows with green check animation
- Errors show with alert animation
5. Brand Ambient Layer (Optional)
- Gradient backgrounds with blur orbs
- Dot grid patterns
- Subtle noise textures
- Use sparingly for auth/landing/empty states
Technical Stack
Required
- Framer Motion (
motion,AnimatePresence) for smooth transitions - CSS Variables for design tokens (colors, spacing, timing)
- Tailwind CSS or global CSS for styling
Recommended
- Lucide Icons for clean, consistent iconography
- TypeScript for type-safe components
Design Tokens System
Surface Colors
--c-bg: /* main background */
--c-surface: /* card/panel background */
--c-surface-2: /* hover surface */
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago Changed · +3 lines ad41a23eae11
- 2mo ago First seen · 497 lines · 88 tokens per session scan A 4406e58799b3
motion-ui is a skill published in the GitHub repository VoTruongDanh/Skills-Agent (4 stars, last pushed 1mo ago), licensed MIT. It adds 88 tokens to every session and 3,764 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
motion-ui compared with skills from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| motion-uiVoTruongDanh/Skills-Agent | Skill | 4 | 1mo ago | MIT | A | 88 | Claude Code, Codex |
| anti-slop-designsickn33/agentic-awesome-skills | Skill | 49k | yesterday | MIT | A | 34 | Claude Code |
| chakra-ui-builderchakra-ui/chakra-ui | Skill | 41k | yesterday | MIT | A | 214 | Claude Code, Codex |
| visual-ralphYeachan-Heo/oh-my-codex | Skill | 34k | 3d ago | MIT | A | 52 | Codex |
| open-design-setupcompozy/compozy | Skill | 2.8k | yesterday | MIT | A | 67 | Claude Code, Codex |
| frontend-visual-qadaymade/claude-code-skills | Skill | 1.5k | yesterday | MIT | A | 125 | Claude Code, Codex |
| prototype-webnexu-io/html-anything | Skill | 9.4k | 25d ago | Apache-2.0 | A | 24 | Claude Code, Codex |