Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/waker240/FullVideoProductionSkillnpx agentmods add skills/waker240/fullvideoproductionskill/hyperframes-animationWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/waker240/fullvideoproductionskill/hyperframes-animation)<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/hyperframes-animation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/hyperframes-animation"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/hyperframes-animation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00033 | $0.01928 |
| Opus 5.5 | $0.00013 | $0.00771 |
| Sonnet 5.5 | $0.00007 | $0.00386 |
| Haiku 4.5 | $0.00003 | $0.00193 |
Grade A, and why
hyperframes-animation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 97 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
HyperFrames Animation
All motion knowledge in one skill: rules (atomic recipes), blueprints (multi-phase scene templates), transitions (scene-to-scene), techniques (broader motion-design patterns), and adapters (per-runtime APIs).
For the composition contract (data attributes, sub-compositions, determinism) see hyperframes-core.
Default: compose atomic rules
Pick 2-4 rules from rules-index.md and compose them on a single paused GSAP timeline. When the project admits a Spatial Canvas or fast passage, its manifest is the choreography contract; rules serve the declared route/phases rather than inventing a parallel structure.
Load a blueprint when
- The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time
- You want runnable ground-truth code for a complex 4-5 phase choreography
Blueprints live in blueprints-index.md. Each entry points to blueprints/<id>.md (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration.
Routing
| Want to… | Read |
|---|---|
| Pick an atomic motion pattern by trigger / tag | rules-index.md |
| Read one rule's full HTML / CSS / GSAP recipe | rules/<name>.md |
| Pick a multi-phase scene template | blueprints-index.md |
| Read one blueprint's full recipe | blueprints/<id>.md |
Build an admitted persistent Spatial Canvas (SPATIAL_CANVAS.json) with camera visits and cutaway/return |
blueprints/spatial-canvas.md + hyperframes-core/references/spatial-canvas.md |
| Direct camera focus, narration retiming, precise world/HUD ownership, meaningful returns and crop/registration review | references/directed-camera.md |
Implement an admitted FAST_PASSAGES.json trajectory after its arc is locked |
hyperframes-creative/references/fast-paced-editing.md, then transitions/overview.md / transitions/catalog.md plus the cited rules or blueprints |
| Animate paper folds, layered cutouts, material parallax or object-led edits in a selected paper-theatre direction | ../hyperframes-creative/references/paper-theatre.md §4–5; then the applicable rules/adapters |
| Author a scene transition (CSS-driven, between two clips) | transitions/overview.md, transitions/catalog.md |
| Look up a broader motion-design technique | techniques.md |
| Analyze an existing composition's animation map | scripts/animation-map.mjs |
| GSAP API — timeline / tweens / position parameters | adapters/gsap.md |
| GSAP — drop-in effect recipes | rules/gsap-effects.md |
| GSAP — transforms / perf | adapters/gsap-transforms-and-perf.md |
| GSAP — eases / stagger | adapters/gsap-easing-and-stagger.md |
| GSAP — timeline / labels | adapters/gsap-timeline-and-labels.md |
Lottie / dotLottie (After Effects exports, window.__hfLottie) |
adapters/lottie.md |
Three.js / WebGL after the visual-quality admission gate (AnimationMixer, hf-seek) |
adapters/three.md |
| Build admitted authored 3D — beveled geometry, lathe profiles, PMREM studio, seeded materials, analytic stops/deforming cables, resource readiness | references/authored-three-workflow.md |
Anime.js (window.__hfAnime) |
adapters/animejs.md |
CSS keyframes (animation-delay / play-state / fill-mode) |
adapters/css-animations.md |
Web Animations API (element.animate(), currentTime seek) |
adapters/waapi.md |
TypeGPU / WebGPU (navigator.gpu, WGSL, compute pipelines) |
adapters/typegpu.md |
HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via drawElementImage) |
adapters/html-in-canvas-patterns.md |
Named text-animation effects (24 IDs via external animate-text skill) |
adapters/animate-text.md |
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- adapters/animate-text.md 4.0 KB
- adapters/animejs.md 3.4 KB
- adapters/css-animations.md 3.9 KB
- adapters/gsap-easing-and-stagger.md 6.3 KB
- adapters/gsap-timeline-and-labels.md 3.7 KB
- adapters/gsap-transforms-and-perf.md 3.6 KB
- adapters/gsap.md 6.9 KB
- adapters/html-in-canvas-patterns.md 17 KB
- adapters/lottie.md 3.4 KB
- adapters/three.md 6.8 KB
- adapters/typegpu.md 7.4 KB
- adapters/waapi.md 3.2 KB
- blueprints-index.md 14 KB
- blueprints/comparison-split.md 3.3 KB
- blueprints/constellation-hub.md 5.3 KB
- blueprints/cta-morph-press.md 3.0 KB
- blueprints/cursor-ui-demo.md 9.4 KB
- blueprints/dataviz-countup.md 8.6 KB
- blueprints/device-surface-showcase.md 10 KB
- blueprints/grid-card-assemble.md 9.7 KB
- blueprints/kinetic-type-beats.md 13 KB
- blueprints/logo-assemble-lockup.md 12 KB
- blueprints/overwhelm-surround.md 3.3 KB
- blueprints/spatial-canvas.md 7.0 KB
- blueprints/spatial-pan-stations.md 5.0 KB
- blueprints/ticker-takeover.md 3.0 KB
- blueprints/titlecard-reveal.md 4.3 KB
- blueprints/typewriter-reveal.md 6.2 KB
- blueprints/video-text-pivot.md 3.2 KB
- examples/assets/spatial-canvas/PROMPTS.md 4.9 KB
- examples/brand-reveal-assemble-zoom.html 12 KB
- examples/comparison-split-cards.html 22 KB
- examples/concept-demo-decode-pan.html 18 KB
- examples/cta-morph-press.html 15 KB
- examples/cta-orbit-collapse.html 51 KB
- examples/demo-page-scroll-spotlight.html 25 KB
- examples/hook-counter-burst.html 23 KB
- examples/messaging-multi-phrase.html 12 KB
- examples/metric-video-text-pivot.html 26 KB
- examples/problem-mockup-overwhelm.html 45 KB
- examples/proof-logo-chain.html 29 KB
- examples/spatial-canvas.html 19 KB
- examples/takeover-ticker-displace.html 11 KB
- examples/workflow-approve-press.html 21 KB
- references/authored-three-workflow.md 8.2 KB
- references/directed-camera.md 7.9 KB
- rules-index.md 13 KB
- rules/3d-page-scroll.md 9.1 KB
- rules/3d-text-depth-layers.md 12 KB
- rules/ai-tracking-box.md 15 KB
- rules/ambient-glow-bloom.md 16 KB
- rules/asr-keyword-glow.md 12 KB
- rules/avatar-cloud-network.md 14 KB
- rules/camera-cursor-tracking.md 13 KB
- rules/card-morph-anchor.md 12 KB
- rules/center-outward-expansion.md 8.1 KB
- rules/context-sensitive-cursor.md 11 KB
- rules/coordinate-target-zoom.md 15 KB
- rules/counting-dynamic-scale.md 9.4 KB
- rules/css-marker-patterns.md 8.5 KB
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 97 lines · 33 tokens per session scan A 9c662bbf420b
hyperframes-animation is a skill published in the GitHub repository waker240/FullVideoProductionSkill (205 stars, last pushed 20d ago), licensed Apache-2.0. It adds 33 tokens to every session and 1,928 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-27.
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