Getting it into your agent
It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.
git clone --depth 1 https://github.com/waker240/FullVideoProductionSkillnpx agentmods add skills/waker240/fullvideoproductionskill/music-to-videoWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/waker240/fullvideoproductionskill/music-to-video)<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/music-to-video"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/music-to-video/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/waker240/fullvideoproductionskill/music-to-video"><img src="https://agentmods.dev/badge/skills/waker240/fullvideoproductionskill/music-to-video.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00030 | $0.04044 |
| Opus 5.5 | $0.00012 | $0.01618 |
| Sonnet 5.5 | $0.00006 | $0.00809 |
| Haiku 4.5 | $0.00003 | $0.00404 |
Grade A, and why
music-to-video scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 20d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 214 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Install this skill with its sibling skills. See runtime setup and capability boundaries before executing commands. User instructions and the requested production stage take precedence over workflow defaults.
music-to-video — one music-grounded, beat-synced video workflow
Use this skill to turn a music track into a beat-synced HyperFrames video. You analyze the track once, lay out the frames, fill in a per-frame plan, and build each frame as a composition. The input is a music track plus optional user images or videos — there is no narration and no website capture. Typography and templates are the floor (a complete video needs zero assets); any media the user supplies is cut in on the same beat grid.
You are the orchestrator. Work in videos/<project>/. Run the steps in order and pass each Gate before moving on. Two steps need the user: Step 3 (plan approval) and Step 6 (render approval). Do every step yourself except Step 4, where you dispatch one sub-agent per frame. Keep design and motion rules out of this file — they live in references/ and the frame-worker sub-agent.
SKILL_DIR = this skill directory. PROJECT_DIR = videos/<project-name>/.
Workflow: Step 0 setup → hyperframes.json + assets/bgm.mp3; Step 1 analyze → audiomap.json; Step 2 skeleton → STORYBOARD.md (frames, groups TBD); Step 3 plan → complete STORYBOARD.md + frame.md; Step 4 build → compositions/frames/NN-*.html; Step 5 assemble → index.html; Step 6 render → renders/video.mp4.
Two ideas that shape everything
- One canonical analysis record. Use
analyze-beatgrid.pyfor consistent timing data, then verify its results against the track. Analysis can fail; do not treat energy, onset or beat estimates as infallible. For weakly rhythmic music, prefer phrases and energy to a tracker-imposed grid. Correct a demonstrated error explicitly and keep one versioned timing source.
What ships with it
60 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
- references/frame-skeleton.md 6.5 KB
- references/montage.md 3.4 KB
- references/motion-primitive-catalog.md 9.9 KB
- references/motion-primitives/3d-card-flip/index.html 4.3 KB
- references/motion-primitives/assets/gsap.min.js 71 KB runs code
- references/motion-primitives/bg-flow-field/index.html 12 KB
- references/motion-primitives/binary-decrypt/index.html 3.5 KB
- references/motion-primitives/blur-resolve/index.html 2.5 KB
- references/motion-primitives/braam-punch/index.html 3.6 KB
- references/motion-primitives/chromatic-split/index.html 4.3 KB
- references/motion-primitives/chrome-sweep/index.html 2.6 KB
- references/motion-primitives/counting-punch/index.html 4.1 KB
- references/motion-primitives/crash-zoom-in/index.html 4.2 KB
- references/motion-primitives/datamosh-smear/index.html 4.4 KB
- references/motion-primitives/directional-fill/index.html 3.6 KB
- references/motion-primitives/dolly-zoom/index.html 4.1 KB
- references/motion-primitives/electric-arc/index.html 4.2 KB
- references/motion-primitives/flash-cut/index.html 4.0 KB
- references/motion-primitives/gooey-metaball/index.html 5.9 KB
- references/motion-primitives/hard-cut/index.html 3.5 KB
- references/motion-primitives/hypercut-whip/index.html 2.0 KB
- references/motion-primitives/iris-open/index.html 2.8 KB
- references/motion-primitives/kinetic-letter-in/index.html 2.4 KB
- references/motion-primitives/liquid-morph/index.html 3.8 KB
- references/motion-primitives/mask-reveal/index.html 2.9 KB
- references/motion-primitives/mosaic-pack/index.html 3.6 KB
- references/motion-primitives/neon-flicker/index.html 2.8 KB
- references/motion-primitives/outline-to-fill/index.html 3.1 KB
- references/motion-primitives/palette-flip/index.html 3.7 KB
- references/motion-primitives/particle-burst/index.html 4.0 KB
- references/motion-primitives/pixel-dissolve/index.html 3.5 KB
- references/motion-primitives/radial-burst-lines/index.html 4.5 KB
- references/motion-primitives/screen-shake/index.html 3.0 KB
- references/motion-primitives/slot-machine-reveal/index.html 3.6 KB
- references/motion-primitives/spotlight-sweep/index.html 3.8 KB
- references/motion-primitives/staggered-exit/index.html 3.3 KB
- references/motion-primitives/text-spectral-rays/index.html 12 KB
- references/motion-primitives/text-spectral-rays/USAGE.md 2.4 KB
- references/motion-primitives/text-wave-distort/index.html 3.8 KB
- references/motion-primitives/tile-mosaic/index.html 3.9 KB
- references/motion-primitives/typewriter-reveal/index.html 3.5 KB
- references/motion-primitives/word-grid-burst/index.html 3.6 KB
- references/planning.md 6.5 KB
- references/storyboard-format.md 6.2 KB
- references/template-catalog.md 8.7 KB
- references/templates/card-flyby/index.html 21 KB
- references/templates/card-flyby/program.json 655 B
- references/templates/held-message-living-field/index.html 17 KB
- references/templates/held-text-strobe-burst/index.html 11 KB
- references/templates/intro-kinetic-cascade/index.html 19 KB
- references/templates/intro-kinetic-cascade/program.json 1.5 KB
- references/templates/logo-split-lockup-pulse/index.html 23 KB
- references/templates/poster-tile-mosaic/index.html 24 KB
- references/templates/poster-tile-mosaic/program.json 583 B
- references/templates/roll-flipbook-word-cycle/index.html 11 KB
- references/templates/split-anchor-word-slot/index.html 25 KB
- references/templates/split-anchor-word-slot/program.json 746 B
- references/templates/typewriter-phrase-keyword-shuffle/index.html 10 KB
- scripts/analyze-beatgrid.py 23 KB runs code
- scripts/assemble-index.mjs 8.4 KB runs code
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 20d ago First seen · 214 lines · 30 tokens per session scan A 84be67a715ca
music-to-video is a skill published in the GitHub repository waker240/FullVideoProductionSkill (205 stars, last pushed 20d ago), licensed Apache-2.0. It adds 30 tokens to every session and 4,044 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-27.
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