common-skills: Skill for Claude Code

.agents/skills/saga/SKILL.md

saga is a skill for Claude Code, Codex from warpdotdev/common-skills. It costs 175 tokens per session (3,563 once invoked), scanned A, original, MIT.

An autonomous workflow for building medium-to-large software features from a detailed written plan. It coordinates several worker agents and checks their work against explicit requirements.

In plain words
What is it for?
Use it to turn a rough feature request into a complete specification, split the work into tasks, assign tasks to worker agents, and coordinate implementation with little human intervention.
Why use it?
It reduces the need to manage each implementation step by hand. Detailed checks help prevent agents from making different assumptions about what the feature should do.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: mentions subagents; installed under .agents/ (shared by several agents).

This is warpdotdev/common-skills's own configuration. It tells Claude Code and Codex how to work on common-skills itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything common-skills configures →

Needs its repository: it reads a path above its own folder, which exists only inside the repository. The line is git worktree add ../saga-<saga-name>-m<M>t<T> -b saga/<saga-name>/m<M>t<T>-<task-slug> <base>.

not rated 636repo +6 today A scan Socket: passSnyk: passSkillSpector: pass 175 tokens original MIT
Reuse

Borrowing it

Nothing to install: this file belongs to warpdotdev/common-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/warpdotdev/common-skills/main/.agents/skills/saga/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/warpdotdev/common-skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for saga

README.md
[![agentmods](https://agentmods.dev/badge/skills/warpdotdev/common-skills/saga/github.svg)](https://agentmods.dev/skills/warpdotdev/common-skills/saga)
Your own site
<a href="https://agentmods.dev/skills/warpdotdev/common-skills/saga"><img src="https://agentmods.dev/badge/skills/warpdotdev/common-skills/saga/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for saga

Your own site · 80×15
<a href="https://agentmods.dev/skills/warpdotdev/common-skills/saga"><img src="https://agentmods.dev/badge/skills/warpdotdev/common-skills/saga.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 175 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,563 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 24 Jun 2026
  • Snyk pass 24 Jun 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00175 $0.03563
Opus 5.5 $0.00070 $0.01425
Sonnet 5.5 $0.00035 $0.00713
Haiku 4.5 $0.00017 $0.00356

Measured 1mo ago against content hash 5485e1fbe3d2, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

saga scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/saga/SKILL.md · 163 lines

How it starts

The opening of the file, as written. The whole thing — 163 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Saga

Saga is an autonomous, spec-driven development workflow for medium-to-large features that should be implemented mostly without human intervention, except at a few discrete touch points. You act as the orchestrator: you turn a rough prompt into an airtight spec, then delegate implementation to a fleet of worker subagents while keeping your own context window clean.

The whole method rests on one bet: if the spec defines every task with validation criteria tight enough to form a contract, then workers can execute in parallel and self-verify, and the saga succeeds with almost no human babysitting. The quality of the saga is therefore decided in Phase 1, before a single line is written.

Core principles

  • Airtight contracts over good intentions. A task is only ready to delegate when its validation criteria are so explicit that meeting them leaves little-to-no possibility the task was done wrong. Ambiguity is the enemy; resolve it during planning, not during implementation.
  • No whitespace. During planning, make every requirement explicit. Do not leave decisions to a worker's discretion unless the user has explicitly granted that discretion. Workers should never have to guess what "done" means.
  • Protect the orchestrator's context. You are the long-lived coordinator. Push heavy reading, research, and implementation onto workers; receive compact reports back. Keep state on disk (in the saga directory's spec tree and PROGRESS.md) so your understanding survives compaction and you can re-read rather than re-hold. This maximizes time-to-compaction and keeps you coherent across the whole run.
  • Validation is first-class. Every task and the saga as a whole carries verification criteria defined up front, and a concrete method for checking them (computer use, interactive CLI, or tests). See references/validation-strategies.md.
  • A few human touch points, not zero. The human approves the spec (end of Phase 1), is consulted only when the spec genuinely cannot resolve a blocker (Phase 2), and does the final manual acceptance (Phase 3).

Read the full file on GitHub · 163 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 163 lines · 175 tokens per session scan A 5485e1fbe3d2

Subscribe to this mod's changes

saga is a skill published in the GitHub repository warpdotdev/common-skills (636 stars, last pushed today), licensed MIT. It adds 175 tokens to every session and 3,563 once invoked, about $0.0007 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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