system-design-th

system-design-th is a skill for Claude Code, Codex from WARROOM-CEO/CORE. It costs 56 tokens per session (284 once invoked), scanned A, a copy of system-design, MIT.

A guide for planning software systems, including their parts, data, interfaces, and service boundaries.

In plain words
What is it for?
Use it to design APIs, data models, storage, caching, queues, retries, monitoring, and high-level system layouts.
Why use it?
It helps turn unclear architecture questions into explicit requirements, assumptions, trade-offs, and decisions about scale, reliability, cost, and maintenance.

Skill for Claude CodeCodex

Part of the engineering plugin — 10 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/warroom-ceo/core/system-design
Any agent
npx skills add WARROOM-CEO/CORE --skill system-design
Clone the repo
git clone --depth 1 https://github.com/WARROOM-CEO/CORE

Made for: Claude Code, Codex.

Or install engineering, the plugin that ships this one along with the rest of its 10 skills.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for system-design-th

README.md
[![agentmods](https://agentmods.dev/badge/skills/warroom-ceo/core/system-design.svg)](https://agentmods.dev/skills/warroom-ceo/core/system-design)
Your own site
<a href="https://agentmods.dev/skills/warroom-ceo/core/system-design"><img src="https://agentmods.dev/badge/skills/warroom-ceo/core/system-design.svg" alt="Measured on agentmods" height="20"></a>
Per session 56 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 284 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. Scan, not verified.
Origin 95% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00056 $0.00284
Opus 5 $0.00028 $0.00142
Sonnet 5 $0.00011 $0.00057
Haiku 4.5 $0.00006 $0.00028

Measured 4d ago against content hash d4ac107ea980, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

system-design-th scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

95% identical to system-design — 2 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

plugins/engineering/skills/system-design/SKILL.md · 43 lines

What it actually says

System Design

Help design systems and evaluate architectural decisions.

Framework

1. Requirements Gathering

  • Functional requirements (what it does)
  • Non-functional requirements (scale, latency, availability, cost)
  • Constraints (team size, timeline, existing tech stack)

2. High-Level Design

  • Component diagram
  • Data flow
  • API contracts
  • Storage choices

3. Deep Dive

  • Data model design
  • API endpoint design (REST, GraphQL, gRPC)
  • Caching strategy
  • Queue/event design
  • Error handling and retry logic

4. Scale and Reliability

  • Load estimation
  • Horizontal vs. vertical scaling
  • Failover and redundancy
  • Monitoring and alerting

5. Trade-off Analysis

  • Every decision has trade-offs. Make them explicit.
  • Consider: complexity, cost, team familiarity, time to market, maintainability

Output

Produce clear, structured design documents with diagrams (ASCII or described), explicit assumptions, and trade-off analysis. Always identify what you'd revisit as the system grows.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 43 lines · 56 tokens per session scan A d4ac107ea980

Subscribe to this mod's changes

system-design-th is a skill published in the GitHub repository WARROOM-CEO/CORE (30 stars, last pushed 5mo ago), licensed MIT. It adds 56 tokens to every session and 284 once invoked, about $0.0003 per session on Opus 5. A static security scan graded it A with 0 findings. It is 95% identical to system-design, differing in 2 lines, and is treated as a copy.

Related

Other skills, from other repositories