design-craft

design-craft is a skill for Claude Code, Codex from wasintoh/toh-framework. It costs 193 tokens per session (3,127 once invoked), scanned A, original, MIT.

A UI design process that creates a project-specific design contract before interface work begins, then checks the result against it. It covers choices such as colours, fonts, navigation and one distinctive visual element.

In plain words
What is it for?
Use it to plan a visual direction, create a DESIGN.md file, review generated interfaces and check them against usability rules.
Why use it?
It reduces the chance of producing interfaces that look generic or inconsistent. It also keeps design decisions documented instead of relying on memory.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan a visual direction, create a DESIGN.md file, review generated interfaces and check them against usability rules.

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Install with agentmods
npx agentmods add skills/wasintoh/toh-framework/design-craft
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wasintoh/toh-framework --skill design-craft
Clone the repo
git clone --depth 1 https://github.com/wasintoh/toh-framework

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-craft

README.md
[![agentmods](https://agentmods.dev/badge/skills/wasintoh/toh-framework/design-craft/github.svg)](https://agentmods.dev/skills/wasintoh/toh-framework/design-craft)
Your own site
<a href="https://agentmods.dev/skills/wasintoh/toh-framework/design-craft"><img src="https://agentmods.dev/badge/skills/wasintoh/toh-framework/design-craft/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-craft

Your own site · 80×15
<a href="https://agentmods.dev/skills/wasintoh/toh-framework/design-craft"><img src="https://agentmods.dev/badge/skills/wasintoh/toh-framework/design-craft.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 193 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,127 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00193 $0.03127
Opus 5.5 $0.00077 $0.01251
Sonnet 5.5 $0.00039 $0.00625
Haiku 4.5 $0.00019 $0.00313

Measured 1mo ago against content hash 57fe3b08ada8, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

design-craft scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

src/skills/design-craft/SKILL.md · 267 lines

How it starts

The opening of the file, as written. The whole thing — 267 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Design Craft

Two layers — never confuse them:

Layer What Where decided
Creative layer Palette, type, nav, signature element — different per project Root DESIGN.md, generated from DESIGN-TEMPLATE.md
Usability floor Evidence-backed rules that never bend Bottom of this file

Sibling files (same folder):

  • AVOID-LIST.md — versioned AI-tell list. Consult during identity generation and every design review.
  • DESIGN-TEMPLATE.md — template + filled example for the generated per-project root DESIGN.md.

The contract: root DESIGN.md is the project's design identity. Re-read it before every UI generation — never work from memory of it. If it doesn't exist and UI is about to be written, generate it first (two-pass process below → template). For UI projects it is the first plan task (design-reviewer authors it before any UI work).


Meta-Rule

Defaults are fine when chosen for the brief. Never when inherited.

Inter, indigo-500, rounded-lg, a 3-card feature row — each is legitimate when the brief calls for it, and slop when it appears because it's the training-data median. Every value in the UI must trace to a DESIGN.md token chosen for THIS project.


Two-Pass Process (mandatory before any UI code)

Pass A — compact token plan. Ground it in the subject's actual world — materials, place, era, mood. (A restaurant supply marketplace lives among stainless steel, wet markets, delivery bikes — not "warm and friendly".)

  • 4-6 named hex colors incl. hue-biased neutrals (never pure gray)
  • Display / body / utility typeface roles + weights
  • One-sentence layout concept
  • ONE signature element — the single bold, memorable move (distinctive hero treatment, unusual data display, strong typographic motif). One. Everything else stays quiet.

Pass B — self-critique. Ask: "Would I produce this exact plan for any similar brief?" If yes → revise and state what changed. Check the plan against AVOID-LIST.md.

Read the full file on GitHub · 267 lines

Files

What ships with it

2 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 267 lines · 193 tokens per session scan A 57fe3b08ada8

Subscribe to this mod's changes

design-craft is a skill published in the GitHub repository wasintoh/toh-framework (98 stars, last pushed 1mo ago), licensed MIT. It adds 193 tokens to every session and 3,127 once invoked, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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