behavioral-economics-guide

behavioral-economics-guide is a skill for Claude Code, Codex from wentorai/research-plugins. It costs 15 tokens per session (2,139 once invoked), scanned A, original, MIT.

A guide to behavioral economics, the study of how people make decisions when attention, information, and reasoning are limited. It covers experiments and frameworks such as prospect theory and nudges.

In plain words
What is it for?
Use it to design studies, analyze decision-making, and apply behavioral concepts to questions about risk, incentives, consumer choices, and public policy.
Why use it?
It organizes common theories and research methods for explaining why real decisions often differ from the fully rational choices assumed in basic economic models.

Skill for Claude CodeCodex

Which agent this was written for is unclear — built for openclaw. Also seen: built for openclaw.

Good fit Use it to design studies, analyze decision-making, and apply behavioral concepts to questions about risk, incentives, consumer choices, and public policy.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wentorai/research-plugins/behavioral-economics-guide
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wentorai/research-plugins --skill behavioral-economics-guide
Clone the repo
git clone --depth 1 https://github.com/wentorai/research-plugins

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for behavioral-economics-guide

README.md
[![agentmods](https://agentmods.dev/badge/skills/wentorai/research-plugins/behavioral-economics-guide/github.svg)](https://agentmods.dev/skills/wentorai/research-plugins/behavioral-economics-guide)
Your own site
<a href="https://agentmods.dev/skills/wentorai/research-plugins/behavioral-economics-guide"><img src="https://agentmods.dev/badge/skills/wentorai/research-plugins/behavioral-economics-guide/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for behavioral-economics-guide

Your own site · 80×15
<a href="https://agentmods.dev/skills/wentorai/research-plugins/behavioral-economics-guide"><img src="https://agentmods.dev/badge/skills/wentorai/research-plugins/behavioral-economics-guide.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 15 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,139 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00015 $0.02139
Opus 5 $0.00008 $0.01069
Sonnet 5 $0.00003 $0.00428
Haiku 4.5 $0.00002 $0.00214

Measured 6d ago against content hash 8aa567fa6f89, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-10, from the pricing page.

Security

Grade A, and why

behavioral-economics-guide scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/domains/economics/behavioral-economics-guide/SKILL.md · 240 lines

How it starts

The opening of the file, as written. The whole thing — 240 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Behavioral Economics Guide

Conduct behavioral economics research using experimental methods, prospect theory, nudge frameworks, and key empirical tools for studying decision-making under bounded rationality.

Core Theoretical Frameworks

Prospect Theory (Kahneman & Tversky, 1979)

People evaluate outcomes relative to a reference point, with losses looming larger than equivalent gains:

Key features:
1. Reference dependence: Utility is defined over gains and losses, not absolute wealth
2. Loss aversion: lambda ≈ 2.25 (losses hurt ~2.25x more than equivalent gains)
3. Diminishing sensitivity: Marginal impact decreases as you move away from reference
4. Probability weighting: Overweight small probabilities, underweight large ones

Value function:
v(x) = x^alpha            if x >= 0  (alpha ≈ 0.88)
v(x) = -lambda * (-x)^beta if x < 0  (beta ≈ 0.88, lambda ≈ 2.25)

Probability weighting function (Prelec, 1998):
w(p) = exp(-(-ln(p))^alpha)   (alpha ≈ 0.65 for gains, 0.69 for losses)

Dual Process Theory (Kahneman, 2011)

System 1 (Fast) System 2 (Slow)
Automatic, effortless Deliberate, effortful
Intuitive, heuristic-based Analytical, rule-based
Parallel processing Serial processing
Emotional Logical
Prone to biases Can override biases
Default mode Activated when needed

Nudge Theory (Thaler & Sunstein, 2008)

Nudges alter choice architecture to influence decisions without restricting options:

Nudge Type Example Mechanism
Default setting Opt-out organ donation Status quo bias
Salience Calorie labels at point of sale Attention focus
Social norms "9 out of 10 neighbors recycle" Conformity
Commitment device Pre-commitment to savings plans Present bias correction
Simplification Pre-filled tax forms Reduce cognitive load
Feedback Real-time energy usage display Information salience
Framing "90% survival" vs "10% mortality" Reference frame

Read the full file on GitHub · 240 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago First seen · 240 lines · 15 tokens per session scan A 8aa567fa6f89

Subscribe to this mod's changes

behavioral-economics-guide is a skill published in the GitHub repository wentorai/research-plugins (291 stars, last pushed 2mo ago), licensed MIT. It adds 15 tokens to every session and 2,139 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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