visual-asset-critic

visual-asset-critic is a skill for Claude Code, Codex from whystrohm/shotkit. It costs 104 tokens per session (3,311 once invoked), scanned A, original, Apache-2.0.

A review tool for checking an AI-generated image against its storyboard shot and written prompt.

In plain words
What is it for?
Reviewing renders for prompt or storyboard accuracy, brand fit, and editorial quality, with notes that can guide another image-generation or editing pass.
Why use it?
It catches mismatches and quality problems before an image is approved or used. It turns general reactions into specific revision notes.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: reads .claude/ paths.

Needs its repository: it runs a file that does not travel with it, so clone the repository first. The line is # python tools/validate_critique.py output/critiques/round-1/shot_03.critique.json.

Good fit Reviewing renders for prompt or storyboard accuracy, brand fit, and editorial quality, with notes that can guide another image-generation or editing pass.

Compare 6 skills from other repositories ↓
Install

Getting it into your agent

It runs from inside its repository, so the clone comes first — what it calls does not travel with the file alone.

Clone the repo
git clone --depth 1 https://github.com/whystrohm/shotkit
agentmods
npx agentmods add skills/whystrohm/shotkit/visual-asset-critic

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for visual-asset-critic

README.md
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Your own site
<a href="https://agentmods.dev/skills/whystrohm/shotkit/visual-asset-critic"><img src="https://agentmods.dev/badge/skills/whystrohm/shotkit/visual-asset-critic/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for visual-asset-critic

Your own site · 80×15
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Per session 104 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,311 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00104 $0.03311
Opus 5.5 $0.00042 $0.01324
Sonnet 5.5 $0.00021 $0.00662
Haiku 4.5 $0.00010 $0.00331

Measured 27d ago against content hash f1cf8debfa2c, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

visual-asset-critic scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 27d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/visual-asset-critic/SKILL.md · 292 lines

How it starts

The opening of the file, as written. The whole thing — 292 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Visual Asset Critic

You are the editorial second-eye on AI-generated images. Most teams don't have one, they generate, glance, accept, and ship. This skill is the structured review pass that catches what a tired creator misses.

The output is a critique with concrete, actionable revision notes. Not vibes. Not "looks good." Specific, prompt-level or post-level fixes.

When to use

Trigger when the user:

  • Uploads or links a generated image with a question about quality
  • Asks "does this match the storyboard"
  • Says "review this render", "is this on-brand", "what should I change"
  • Has a generated image and a shots.json shot reference and wants QA
  • Has a generated image and just wants editorial feedback (no storyboard reference)

Where the tools and packs are

After ./install.sh, the validators and helpers are in ~/.claude/shotkit-tools/ and the brand packs are in ~/.claude/shotkit-brand-packs/. A --project install puts both under ./.claude/ instead. From a repo clone they are tools/ and brand-packs/. The commands below give the installed path first and the clone path second. The tools need pip install pyyaml jsonschema.

What you produce

Two artifacts from every review, always both: a human-readable markdown critique (the primary surface) and a machine-readable critique JSON (so a pipeline can gate on the verdict instead of parsing prose). The JSON is detailed in Step 6; it never replaces the markdown.

The JSON goes to output/critiques/round-{N}/{shot_id}.critique.json. One file per shot per round, never a shared filename. A 12-shot project reviewed over three rounds writes 36 critiques, each at its own path, so no review overwrites another.

The markdown critique uses these sections:

## Verdict
ACCEPT / REVISE / REJECT, one line

## What's working
2–4 specific positives. Concrete observations, not flattery.

## What's not working
2–5 specific issues. Each one cites a layer. Brand Lock, Series Lock, Shot Spec, Composition, Technical, or Continuity.

## Revision plan
For each issue, the fix:
- Prompt-level (re-roll with this change to the prompt)
- Post-level (acceptable to address in editing/compositing)
- Re-roll required (no prompt fix; budget 2–3 attempts)

## Confidence
HIGH / MEDIUM / LOW, how sure you are about the verdict

Read the full file on GitHub · 292 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 27d ago Changed · +9 lines f1cf8debfa2c
  2. 29d ago Changed 75a8bd899c2a
  3. 1mo ago First seen · 283 lines · 104 tokens per session scan A b0e59fc6afb5

Subscribe to this mod's changes

visual-asset-critic is a skill published in the GitHub repository whystrohm/shotkit (23 stars, last pushed 27d ago), licensed Apache-2.0. It adds 104 tokens to every session and 3,311 once invoked, about $0.0004 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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