write-script-bunnative

A guide for writing Bun Native scripts, which are Bun programs that run on a native worker. The script must begin with the special comment //native.

In plain words
What is it for?
Creating scripts intended to run as Bun Native programs on the native worker.
Why use it?
It makes the required startup instruction explicit for this particular kind of Bun script.

Skill for Claude CodeCodex

Part of the windmill plugin — 28 skills shipped together

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add skills/windmill-labs/windmill-claude-plugin/write-script-bunnative
Any agent
npx skills add windmill-labs/windmill-claude-plugin --skill write-script-bunnative
Clone the repo
git clone --depth 1 https://github.com/windmill-labs/windmill-claude-plugin

Made for: Claude Code, Codex.

Or install windmill, the plugin that ships this one along with the rest of its 28 skills.

Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 8,847 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 2 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00029 $0.08847
Opus 5 $0.00015 $0.04424
Sonnet 5 $0.00006 $0.01769
Haiku 4.5 $0.00003 $0.00885

Measured 3d ago against content hash 49e797fe7a77, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

write-script-bunnative scanned grade A with 2 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url);

Runs shell commandslowCapability

Expected in a hook, worth knowing in a rule or an instructions file.

**The constraint is the runtime, not the import list.** You may import npm packages and relative Windmill scripts; they are resolved and bundled exactly like a regular Bun script. But the native worker only provides `fet
plugins/windmill/skills/write-script-bunnative/SKILL.md · 787 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 787 lines · 29 tokens per session scan A 49e797fe7a77

Subscribe to this mod's changes

write-script-bunnative is a skill published in the GitHub repository windmill-labs/windmill-claude-plugin (6 stars, last pushed 4d ago), with no licence file. It adds 29 tokens to every session and 8,847 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 2 findings (makes network calls, runs shell commands). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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