ontology-atlas: Skill for Claude Code

.agents/skills/design-build/SKILL.md

design-build is a skill for Claude Code, Codex from wlsdks/ontology-atlas. It costs 29 tokens per session (2,203 once invoked), scanned A, original, MIT.

A UI implementation skill for building screens from a repository's shared parts and approved value ranges. A primitive is a reusable part such as a button, and a ramp is a set of allowed sizes, colours, or motion values.

In plain words
What is it for?
Use it when implementing or changing interface screens, especially when adding controls, spacing, colours, responsive states, or animation.
Why use it?
It reduces inconsistent one-off styling by requiring existing design values to be searched, used, tested, and enforced in a defined order.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: installed under .agents/ (shared by several agents).

This is wlsdks/ontology-atlas's own configuration. It tells Claude Code and Codex how to work on ontology-atlas itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ontology-atlas configures →

Reuse

Borrowing it

Nothing to install: this file belongs to wlsdks/ontology-atlas. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/wlsdks/ontology-atlas/main/.agents/skills/design-build/SKILL.md
Clone the repo
git clone --depth 1 https://github.com/wlsdks/ontology-atlas

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for design-build

README.md
[![agentmods](https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/design-build/github.svg)](https://agentmods.dev/skills/wlsdks/ontology-atlas/design-build)
Your own site
<a href="https://agentmods.dev/skills/wlsdks/ontology-atlas/design-build"><img src="https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/design-build/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for design-build

Your own site · 80×15
<a href="https://agentmods.dev/skills/wlsdks/ontology-atlas/design-build"><img src="https://agentmods.dev/badge/skills/wlsdks/ontology-atlas/design-build.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 29 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,203 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00029 $0.02203
Opus 5 $0.00015 $0.01102
Sonnet 5 $0.00006 $0.00441
Haiku 4.5 $0.00003 $0.00220

Measured 6d ago against content hash f1816c5fd6df, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

design-build scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

.agents/skills/design-build/SKILL.md · 217 lines

How it starts

The opening of the file, as written. The whole thing — 217 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Build from the design system

  • A primitive is a shared UI part such as a button or chip.
  • A ramp is the finite set of allowed type, radius, shadow, and motion values.
  • A hard cut is a surface appearing or disappearing in one frame.

The 2026-08-03 inventory found that only 1 of 419 raw buttons used the available primitive, 11 of 20 conditional surfaces hard-cut, and 143 chips used fifty size combinations. Missing parts and an unwritten order—not model taste—were the gap.

0-Z. Search before adding a value

--control-h-{sm,md,lg} (28/32/40) already existed when 24/30/34 were invented. Conflicts then produced an exception axis and one screen ended with 8–9 control heights.

Before proposing a new primitive or ramp value (dimension, colour, or spacing), follow this sequence. Reusing an existing value does not require repeating the history review; verify its current role and use it:

  1. search app/globals.css for the role;
  2. read “System growth rules” in docs/DESIGN-SYSTEM.md;
  3. inspect git log --oneline -- app/globals.css | head -20 for history;
  4. only then propose a value, with the measured number of blocked consumers.

The existing height family begins at --control-h-. A value invented without searching does not extend the system; it creates another one.

0-A. Route specification changes

Declare design-contract to pnpm design:route when changing:

  • src/shared/ui/control-class.ts axes, options, or defaults;
  • src/shared/ui/controls.tsx or surface.tsx primitive guarantees;
  • type, leading, radius, shadow, or colour ramps in app/globals.css;
  • the “Fixed scale contract” in .claude/rules/design.md.

The router selects design-system plus a contrasting seat, a design-system audit, and /gate-probe. During a 244-control normalization the author alone chose eight tones, seven shapes, three axes, and their values. Chip sizes fell from fifty to three but one screen retained 8–9 heights. A one-author specification is taste, not a system.

Read the full file on GitHub · 217 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 6d ago Changed · +2 lines f1816c5fd6df
  2. 9d ago Changed · +23 lines 9206af485d10
  3. 13d ago First seen · 192 lines · 29 tokens per session scan A 48caa2449759

Subscribe to this mod's changes

design-build is a skill published in the GitHub repository wlsdks/ontology-atlas (106 stars, last pushed today), licensed MIT. It adds 29 tokens to every session and 2,203 once invoked, about $0.0001 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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