Wondel.ai Agent Skills is a collection of skills and guided workflows that give coding agents structured methods for business, marketing, UX, website, app, and software-development tasks. It is used with agents such as Claude Code, Codex, Cursor, OpenClaw, and other agents that support the agentskills.io format. The catalogue entries are the project's skills, plugins, instructions, and rule packaged for those agents.
Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx skills add wondelai/skills --skill monetizing-innovationgit clone --depth 1 https://github.com/wondelai/skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/skills/wondelai/skills/monetizing-innovation)<a href="https://agentmods.dev/skills/wondelai/skills/monetizing-innovation"><img src="https://agentmods.dev/badge/skills/wondelai/skills/monetizing-innovation/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/skills/wondelai/skills/monetizing-innovation"><img src="https://agentmods.dev/badge/skills/wondelai/skills/monetizing-innovation.svg" alt="Reviewed on agentmods" width="80" height="20"></a>- Socket pass
- Snyk pass
- NVIDIA SkillSpector pass
What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00192 | $0.04531 |
| Opus 5 | $0.00096 | $0.02266 |
| Sonnet 5 | $0.00038 | $0.00906 |
| Haiku 4.5 | $0.00019 | $0.00453 |
Grade A, and why
monetizing-innovation scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 222 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Monetizing Innovation
A framework for designing the product around the price, distilled from Simon-Kucher partners Madhavan Ramanujam and Georg Tacke's Monetizing Innovation. Use it to validate willingness to pay before building, dodge the four monetization failures, segment customers by value, package features into tiers people actually want, choose the right monetization model, and price with behavioral science instead of gut feel.
Core Principle
Design the product around the price — have the willingness-to-pay talk early. 72% of new products miss their revenue targets, and the common root cause is treating price as an afterthought: build first, guess a number at launch. Price is a measure of how much customers value what you are building, which makes it the best early signal of whether to build it at all. Test willingness to pay at the concept stage and let it shape scope, segments, packaging, and the business case.
Scoring
Goal: 10/10. Rate pricing and packaging decisions 0-10 against the principles below. Report the current score and the specific changes needed to reach 10/10.
- 9-10: WTP validated at concept stage; segments built on value; leader-led tiers with killers unbundled; price metric tracks delivered value; launch monitored against pre-agreed triggers
- 7-8: Real WTP research, but it arrived late or packaging still carries a killer feature; monetization model chosen deliberately
- 5-6: Price set near launch from costs or competitors; one-size-fits-all offer; tiers or freemium copied from industry fashion
- 3-4: Roadmap driven by feature enthusiasm; price a finance afterthought; discounting starts in week one
- 0-2: No pricing conversation before launch; feature-shocked flagship, no segments, price cuts as the only lever
Framework
1. Price Before Product
Core concept: Have the willingness-to-pay talk while the product is still a concept — before specs freeze, before the business case is locked, before code is written. You are not setting the final price; you are measuring whether customers value the idea, how much, and which parts of it. Those answers shape what gets built and for whom.
What ships with it
5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 222 lines · 192 tokens per session scan A 690c57380a24
monetizing-innovation is a skill published in the GitHub repository wondelai/skills (2,151 stars, last pushed yesterday), licensed MIT. It adds 192 tokens to every session and 4,531 once invoked, about $0.0010 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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