team-topologies

team-topologies is a skill for Claude Code, Codex from wondelai/skills. It costs 155 tokens per session (3,858 once invoked), scanned A, original, MIT.

An organisation-design framework for deciding how software teams are structured, what they own, and how they work together.

In plain words
What is it for?
Designing platform, stream-aligned, enabling, and specialist teams; clarifying service ownership; and planning team interactions.
Why use it?
It helps reduce unclear ownership, excessive dependencies, and overloaded teams. It connects team boundaries and communication patterns with the shape of the software they build.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Designing platform, stream-aligned, enabling, and specialist teams; clarifying service ownership; and planning team interactions.

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Install with agentmods
npx agentmods add skills/wondelai/skills/team-topologies
About the project

Wondel.ai Agent Skills is a collection of skills and guided workflows that give coding agents structured methods for business, marketing, UX, website, app, and software-development tasks. It is used with agents such as Claude Code, Codex, Cursor, OpenClaw, and other agents that support the agentskills.io format. The catalogue entries are the project's skills, plugins, instructions, and rule packaged for those agents.

wondelai/skills · 2,151 stars · on GitHub · skills.wondel.ai

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wondelai/skills --skill team-topologies
Clone the repo
git clone --depth 1 https://github.com/wondelai/skills

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for team-topologies

README.md
[![agentmods](https://agentmods.dev/badge/skills/wondelai/skills/team-topologies/github.svg)](https://agentmods.dev/skills/wondelai/skills/team-topologies)
Your own site
<a href="https://agentmods.dev/skills/wondelai/skills/team-topologies"><img src="https://agentmods.dev/badge/skills/wondelai/skills/team-topologies/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for team-topologies

Your own site · 80×15
<a href="https://agentmods.dev/skills/wondelai/skills/team-topologies"><img src="https://agentmods.dev/badge/skills/wondelai/skills/team-topologies.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 155 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,858 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe. Third-party audits
  • Socket pass 1 Jul 2026
  • Snyk pass 1 Jul 2026
  • NVIDIA SkillSpector pass 7 Sept 2026
How audits are shown
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00155 $0.03858
Opus 5 $0.00077 $0.01929
Sonnet 5 $0.00031 $0.00772
Haiku 4.5 $0.00015 $0.00386

Measured 9d ago against content hash b62a65eee8f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

team-topologies scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

plugins/systems-architecture/skills/team-topologies/SKILL.md · 205 lines

How it starts

The opening of the file, as written. The whole thing — 205 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Team Topologies

A team-first approach to organization design from Matthew Skelton and Manuel Pais's Team Topologies: four fundamental team types, three interaction modes, and deliberate attention to Conway's law and team cognitive load. Use it to structure engineering organizations for fast flow of change — and to keep evolving them as the system, technology, and market shift.

Core Principle

The team is the unit of delivery, and organizations ship their communication structure. Conway's law guarantees that system architecture mirrors how teams actually communicate, so team boundaries and interactions must be designed as deliberately as the software itself. Size each team's responsibilities to its cognitive load, align most teams to streams of business change, declare how teams interact, and treat the resulting topology as a living architecture decision that optimizes for fast flow.

Scoring

Goal: 10/10. Rate org and team designs 0-10 against the principles below. Report the current score and the specific changes needed to reach 10/10.

  • 9-10: Stream-aligned teams own end-to-end slices sized to cognitive load; platform, enabling, and complicated-subsystem teams exist only to reduce that load; interaction modes are explicit and evolve deliberately
  • 7-8: Mostly stream-aligned with a real platform, but some shared ownership, undeclared interaction modes, or one overloaded team
  • 5-6: Team types named but boundaries cut by technology layer; collaboration unbounded; platform adoption mandated
  • 3-4: Component teams everywhere; ticket-driven shared services; every change crosses several teams
  • 0-2: Org ignores Conway's law: project-based staffing churn, "everyone talks to everyone", no notion of cognitive load

Framework

1. Conway's Law and the Inverse Conway Maneuver

Core concept: "Any organization that designs a system will produce a design whose structure is a copy of the organization's communication structure" (Mel Conway). Org communication and system architecture are homomorphic — they mirror each other by force, not by metaphor. The inverse Conway maneuver exploits this: decide the architecture you want, then shape teams and their communication paths so that architecture becomes the natural outcome.

Read the full file on GitHub · 205 lines

Files

What ships with it

5 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 205 lines · 155 tokens per session scan A b62a65eee8f0

Subscribe to this mod's changes

team-topologies is a skill published in the GitHub repository wondelai/skills (2,151 stars, last pushed yesterday), licensed MIT. It adds 155 tokens to every session and 3,858 once invoked, about $0.0008 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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