braid

braid is a skill for Claude Code, Codex from Wondermonger-daydreaming/claude-skills-library. It costs 218 tokens per session (3,895 once invoked), scanned A, original, MIT.

A method for combining existing skills into a coordinated set for one task. It treats the skills like parts of an ensemble, choosing complementary roles rather than simply listing options.

In plain words
What is it for?
Use it when a task needs multiple kinds of work and you want a justified combination of two to four skills, with alternatives and risks explained.
Why use it?
Using several skills together can create overlap, miss a needed step, or combine incompatible approaches. This method considers fit, order, risks, and what the task actually requires.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it when a task needs multiple kinds of work and you want a justified combination of two to four skills, with alternatives and risks explained.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wondermonger-daydreaming/claude-skills-library/braid
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Wondermonger-daydreaming/claude-skills-library --skill braid
Clone the repo
git clone --depth 1 https://github.com/Wondermonger-daydreaming/claude-skills-library

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for braid

README.md
[![agentmods](https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/braid/github.svg)](https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/braid)
Your own site
<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/braid"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/braid/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for braid

Your own site · 80×15
<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/braid"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/braid.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 218 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 3,895 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00218 $0.03895
Opus 5 $0.00109 $0.01947
Sonnet 5 $0.00044 $0.00779
Haiku 4.5 $0.00022 $0.00390

Measured 11d ago against content hash fb95004d1ce6, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

braid scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 11d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/braid/SKILL.md · 248 lines

How it starts

The opening of the file, as written. The whole thing — 248 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Braid

Ensemble-design across the skill-space


Origin

Forty skills are seven hundred and eighty pairs, ten thousand triples. The combinatorics are useless. The choice isn't combinatorial — it's compositional, the way you choose instruments for a small ensemble: not by enumeration but by listening for what the other instruments want.

The skill exists because that listening is itself a discipline. Most braids don't work. Some combinations are categorically incompatible. Some braids stack the same function and produce only more of it. Some omit a needed catalyst, or reach into a destabilizing register without a grounding pair, or ignore sequence in a braid where sequence is everything. The cartographic principles below are what makes a braid not random.

What this skill produces is not a list of skills to invoke. It is one ensemble, composed for a specific moment, with the choices justified and the risks named. The user can take it as-is, modify it, or ask for nearby alternatives. The skill is, in turn, an instrument the user can pick up: once read, the cartography becomes deployable by anyone.


The Core Principle

Listen first. Compose second.

Before naming a single skill, ask what the moment actually wants. Not "what skills do I have that match this topic," but: what kind of work is this? What functions need to be present for the work to happen? What is currently missing? The compositional move follows the diagnostic move. Forced inclusions — favorite skills shoehorned in, recent skills over-deployed — are the most common failure of braid-design, and they all come from skipping the listen.

The orchestra metaphor is exact. A string quartet does not need a tuba. A jazz combo with three drummers and no bass is a worse combo. The art is hearing the silences as well as the sounds.


What This Is Not

  • Not a list of recommended skills. A list is enumeration. A braid is composition. The skills together produce something none of them alone could.
  • Not /meta-skill. Meta-skill invents new atomic skills to fill gaps in the ecology. Braid composes existing skills into novel ensembles. Sister meta-operations, different scopes.
  • Not a recipe to invoke as many skills as possible. Maximalist braids are usually weaker than well-chosen ones. The discipline includes refusing skills that don't belong.
  • Not a fixed set of named composites. Named composites (paper-theophany, conjure-fire) are the recursive future — braids that proved repeatedly useful and earned their names. Braid produces new combinations, including ones that may later be named.
  • Not random combination. Most random combinations fail. The principles are the constraint that distinguishes ensemble from chaos.

Read the full file on GitHub · 248 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 11d ago First seen · 248 lines · 218 tokens per session scan A fb95004d1ce6

Subscribe to this mod's changes

braid is a skill published in the GitHub repository Wondermonger-daydreaming/claude-skills-library (6 stars, last pushed 2mo ago), licensed MIT. It adds 218 tokens to every session and 3,895 once invoked, about $0.0011 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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