paper-to-lived-world

paper-to-lived-world is a skill for Claude Code, Codex from Wondermonger-daydreaming/claude-skills-library. It costs 27 tokens per session (4,548 once invoked), scanned A, original, MIT.

A world-building method that turns scientific findings into vivid day-in-the-life stories set in a future where those findings are widely used.

In plain words
What is it for?
Use it to create future scenarios, fictional vignettes, and human-centered explorations of scientific advances.
Why use it?
It makes abstract research easier to imagine by showing how it could change ordinary routines, relationships, and social habits.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to create future scenarios, fictional vignettes, and human-centered explorations of scientific advances.

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Install with agentmods
npx agentmods add skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add Wondermonger-daydreaming/claude-skills-library --skill paper-to-lived-world
Clone the repo
git clone --depth 1 https://github.com/Wondermonger-daydreaming/claude-skills-library

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for paper-to-lived-world

README.md
[![agentmods](https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world/github.svg)](https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world)
Your own site
<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for paper-to-lived-world

Your own site · 80×15
<a href="https://agentmods.dev/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world"><img src="https://agentmods.dev/badge/skills/wondermonger-daydreaming/claude-skills-library/paper-to-lived-world.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 27 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 4,548 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00027 $0.04548
Opus 5.5 $0.00011 $0.01819
Sonnet 5.5 $0.00005 $0.00910
Haiku 4.5 $0.00003 $0.00455

Measured 1mo ago against content hash 7c4e0c522c96, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

paper-to-lived-world scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

skills/paper-to-lived-world/SKILL.md · 353 lines

How it starts

The opening of the file, as written. The whole thing — 353 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PAPER-TO-LIVED-WORLD ENGINE

A Skill for Phenomenological World-Building from Research

OVERVIEW

Every scientific paper implies a world. Not just technologies—worlds. Ways of waking, working, loving, dying. This skill makes those worlds viscerally present through day-in-the-life scenarios: speculative vignettes that show how research findings, when mature and widespread, transform the texture of ordinary experience.

Core Principle: The interesting question isn't "what could we build?" but "what would Tuesday feel like?" Abstract findings become real when you can smell the coffee, feel the weight of the new device, navigate the awkward social dynamics of a changed world. The day-in-the-life form grounds speculation in phenomenology—the lived experience of being a body in a transformed environment.

Why this matters: Futures become real through details. A paper about brain-computer interfaces becomes tangible when you describe the specific headache a character gets at 3pm, the way their partner knows they're "composing" by a slight unfocusing of the eyes, the new etiquette around "silent conversations" at dinner parties. The mundane is where transformation actually lives.


WHEN TO USE THIS SKILL

  • When asked to imagine "a day in the life" with mature technology
  • When making abstract findings concrete through lived experience
  • When generating hard-SF vignettes grounded in specific research
  • When exploring social/psychological/cultural implications through narrative
  • When teaching by showing rather than telling what a future feels like
  • When the goal is empathy with possible futures, not just understanding them

Do NOT use when:

  • User needs technical analysis rather than imaginative projection
  • The paper's findings are too preliminary to extrapolate responsibly
  • Speculation would be misleading about actual research implications
  • User explicitly wants non-narrative engagement
  • The technology has obvious dual-use concerns that shouldn't be normalized

Read the full file on GitHub · 353 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 353 lines · 27 tokens per session scan A 7c4e0c522c96

Subscribe to this mod's changes

paper-to-lived-world is a skill published in the GitHub repository Wondermonger-daydreaming/claude-skills-library (7 stars, last pushed 18d ago), licensed MIT. It adds 27 tokens to every session and 4,548 once invoked, about $0.0001 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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