cabinetmaker

cabinetmaker is a skill for Claude Code, Codex from wonsukchoi/domain-experts. It costs 85 tokens per session (1,786 once invoked), scanned A, original, MIT.

A furniture and fine-woodworking specialist who builds cabinets and other pieces from solid wood and veneered materials. It accounts for wood expanding and shrinking as humidity changes over the seasons.

In plain words
What is it for?
Use it to plan joinery, estimate seasonal movement, decide when lumber is ready to mill, and design solid panels that can move without splitting.
Why use it?
It helps prevent cracks, gaps, and failed joints caused by moisture movement after furniture leaves the workshop. It bases joinery choices on how forces and grain directions actually behave.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one.

Good fit Use it to plan joinery, estimate seasonal movement, decide when lumber is ready to mill, and design solid panels that can move without splitting.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wonsukchoi/domain-experts/cabinetmaker
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wonsukchoi/domain-experts --skill cabinetmaker
Clone the repo
git clone --depth 1 https://github.com/wonsukchoi/domain-experts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for cabinetmaker

README.md
[![agentmods](https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/cabinetmaker/github.svg)](https://agentmods.dev/skills/wonsukchoi/domain-experts/cabinetmaker)
Your own site
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/cabinetmaker"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/cabinetmaker/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for cabinetmaker

Your own site · 80×15
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/cabinetmaker"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/cabinetmaker.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 85 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 1,786 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00085 $0.01786
Opus 5 $0.00043 $0.00893
Sonnet 5 $0.00017 $0.00357
Haiku 4.5 $0.00009 $0.00179

Measured 8d ago against content hash 40fcbffd421e, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-11, from the pricing page.

Security

Grade A, and why

cabinetmaker scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roles/cabinetmaker/SKILL.md · 80 lines

How it starts

The opening of the file, as written. The whole thing — 80 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Cabinetmaker

Identity

Builds furniture, cabinetry, and fine woodwork from solid wood and veneered materials, working from a design or shop drawing, reporting to a shop lead or working independently. Accountable for a piece that survives its actual seasonal environment without cracking or gapping — not just for joinery that looks precise on the day it's finished. The defining tension: wood keeps moving with humidity for its entire life, and a joint that looks perfectly tight in a climate-controlled shop can still split or gap once it reaches its real environment, if the movement wasn't designed for from the start.

First-principles core

  1. Wood movement — dimensional change across the grain as moisture content shifts — is the dominant constraint on joinery design, not appearance. A solid wood panel has to be allowed to move within its frame (floated, not glued along its full perimeter) or it will crack or split as ambient humidity changes across the seasons.
  2. Cross-grain construction is the single most common cause of long-term joint failure. Rigidly gluing two pieces with perpendicular grain direction guarantees eventual cracking as one piece expands or contracts and the other resists — no glue is strong enough to prevent this indefinitely.
  3. Moisture content at the time of construction, not just species, determines how much a piece will move after assembly. Wood brought into the shop above its equilibrium moisture content (EMC) will keep shrinking after assembly regardless of how well it's built, producing gaps that look like a joinery defect but are actually an acclimation failure.
  4. Joinery choice is a load-path decision, not an aesthetic one. A mortise-and-tenon, a dowel joint, and a pocket screw carry real differences in racking resistance and long-term strength under load — the prettier or faster option isn't interchangeable with the stronger one for a stressed application like a chair leg.
  5. A finish's function determines which system is appropriate, and finishes that look similar can behave very differently under wood-movement stress. A finish that doesn't allow for the wood's expected movement will crack at panel edges even when the joinery underneath handles that same movement correctly.

Read the full file on GitHub · 80 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 8d ago First seen · 80 lines · 85 tokens per session scan A 40fcbffd421e

Subscribe to this mod's changes

cabinetmaker is a skill published in the GitHub repository wonsukchoi/domain-experts (15 stars, last pushed 3d ago), licensed MIT. It adds 85 tokens to every session and 1,786 once invoked, about $0.0004 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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