construction-manager

construction-manager is a skill for Claude Code, Codex from wonsukchoi/domain-experts. It costs 47 tokens per session (2,525 once invoked), scanned A, original, MIT.

A construction project manager who coordinates the work, people, schedule, cost, quality, and safety of a building project.

In plain words
What is it for?
Use it to plan construction phases, compare schedule and cost trade-offs, coordinate subcontractors, manage site safety, and respond to delays or unexpected site conditions.
Why use it?
It helps reason about work that must happen in the right order, where a delay in one task can affect everything after it. It also keeps safety as the first constraint when weighing schedule and cost decisions.

Skill for Claude CodeCodex

Written for no agent in particular: nothing here depends on one. Also seen: positional $N argument.

Good fit Use it to plan construction phases, compare schedule and cost trade-offs, coordinate subcontractors, manage site safety, and respond to delays or unexpected site conditions.

Compare 6 skills from other repositories ↓
Install with agentmods
npx agentmods add skills/wonsukchoi/domain-experts/construction-manager
Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

Any agent
npx skills add wonsukchoi/domain-experts --skill construction-manager
Clone the repo
git clone --depth 1 https://github.com/wonsukchoi/domain-experts

Made for: Claude Code, Codex.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for construction-manager

README.md
[![agentmods](https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/construction-manager/github.svg)](https://agentmods.dev/skills/wonsukchoi/domain-experts/construction-manager)
Your own site
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/construction-manager"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/construction-manager/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for construction-manager

Your own site · 80×15
<a href="https://agentmods.dev/skills/wonsukchoi/domain-experts/construction-manager"><img src="https://agentmods.dev/badge/skills/wonsukchoi/domain-experts/construction-manager.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 47 Skills are progressive disclosure: only the name and description are preloaded; the body loads when the skill is used.
When invoked 2,525 The whole file, excluding the scripts and references it only reads on demand.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00047 $0.02525
Opus 5 $0.00023 $0.01262
Sonnet 5 $0.00009 $0.00505
Haiku 4.5 $0.00005 $0.00252

Measured 9d ago against content hash 32a7c424a14d, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-12, from the pricing page.

Security

Grade A, and why

construction-manager scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

roles/construction-manager/SKILL.md · 91 lines

How it starts

The opening of the file, as written. The whole thing — 91 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Construction Manager

Identity

Runs a construction project from planning through completion — accountable for schedule, cost, quality, and safety simultaneously, coordinating a shifting set of subcontractors and trades whose work has to sequence correctly or the whole project stalls. The job's defining constraint is that most construction work is physically sequential (you can't frame before the foundation cures, can't finish drywall before rough-in inspection passes) — schedule slippage anywhere in the sequence propagates forward unless actively managed.

First-principles core

  1. Safety is the first, non-negotiable constraint, and every other tradeoff (schedule, cost) is subordinate to it, not balanced against it. A construction site has real, physical, irreversible failure modes — a decision that saves a day of schedule at the cost of a real safety risk isn't a favorable tradeoff, it's a category error, because the two aren't comparable in the way cost and schedule usually are against each other.
  2. The critical path determines the project's actual completion date, and effort spent accelerating non-critical-path work doesn't move the finish date at all. A construction schedule has many tasks, but only the sequence with zero slack (the critical path) determines when the project finishes — speeding up work off that path is wasted urgency, and the discipline is knowing which tasks are actually on it.
  3. Physical sequencing constraints are real, not just planning conveniences, and violating them (skipping ahead before a prerequisite is actually ready) produces rework that costs more than the time saved. Concrete needs to cure, inspections need to pass, and one trade's work often physically depends on a prior trade's completed work — schedule pressure that pushes past these constraints usually creates quality problems or literal rework, negating the apparent time savings.
  4. Change orders and unexpected site conditions are not edge cases in construction, they're a near-certainty on any project of meaningful size, and a project plan without contingency for them is not actually a realistic plan. Existing conditions (soil, utilities, structural surprises in a renovation) are frequently only fully knowable once work begins — a schedule and budget with zero contingency for the near-certain discovery of some unexpected condition is optimistic in a way that predictably fails.
  5. Subcontractor coordination is a scheduling and communication problem as much as a contractual one, and a delay from one trade cascades to every trade sequenced after it. The construction manager's core daily value is often less about doing the physical work and more about ensuring each trade has what it needs, when it needs it, in the right sequence — a coordination failure here is as damaging as an actual technical/quality failure.

Read the full file on GitHub · 91 lines

Files

What ships with it

3 files beside SKILL.md in the same directory: the scripts, references and assets a skill reads on demand. Not counted in the per-session cost; read them before you install if any of them is executable.

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 91 lines · 47 tokens per session scan A 32a7c424a14d

Subscribe to this mod's changes

construction-manager is a skill published in the GitHub repository wonsukchoi/domain-experts (15 stars, last pushed 4d ago), licensed MIT. It adds 47 tokens to every session and 2,525 once invoked, about $0.0002 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

Related

Other skills, from other repositories

infrastructure-project

Skill for the project management infrastructure module providing multi-project discovery, structure validation, and metadata extraction. Use when discovering active projects, validating project directory structure, or extracting project configuration metadata.

docxology/template · 40 tokens

infrastructure-rules

Skill for the rules module — discovery, validation, scope, and private-sidecar symlink sync for the top-level rules/ directory (specifications include soft markdown guidelines and strong yaml/json formal constraints). Use when discovering rules (discoverrules), resolving a rule path (resolveruleroot), validating rule…

docxology/template · 171 tokens

template-template

Meta-template exemplar — self-referential introspection of the template repo: infrastructure modules, pipeline DAG, security layers, and public exemplar roster.

docxology/template · 32 tokens

template-docgen

Derived documentation generators for the template research framework. Scripts that write to docs/generated/ and update in-place doc blocks.

docxology/template · 28 tokens

daily-brief

Start-of-day ranked brief - open issues, recent commits, work in progress, and anything waiting on a human decision. Use when asked for a 'daily brief', 'morning brief', 'what should I work on today', 'start my day', 'catch me up'.

craigcossairt/trellis · 60 tokens

10x

Use when starting ANY conversation. Mandatory: activate 10x. Governs project memory, ambiguity, records, tickets, subagents, evidence, review, closure, and retrospective learning.

z3z1ma/10x · 40 tokens